Prices

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see also Trading.

Value

All tradeable items in UnReal World have a fixed intrinsic value. An NPC will accept a trade if the total value of the player's offer is equal to or greater than the total value of the items the NPC is trading. They will trade items at equal value, but will not trade at a loss. Values on this page are listed in squirrel hides or arrows, both of these having an equal base value of 1.

As Sami states in the development notes for version 3.15: With the help of various historical sources and a few modern studies all the item prices have been checked and balanced. Item prices are now linked and relative to value of a squirrel hide, which is kind of a basic "currency". This "squirrel hide currency" stays a hidden factor, but now gives us a historically accurate base for item pricing.

The value in squirrel hides is also used for modded items in the "PRICE" tag.


Currency

In versions prior to v3.14, torches were often used as a player currency and for listing prices. Since then the value of torches has decreased significantly while arrow value has increased. Arrows are now the most convenient unit of currency, being commonly available and easily carried in bulk. One arrow is equal in value to one squirrel hide.

The more valuable animal furs can also be considered a form of portable currency. A fox fur is worth 10 squirrel hides, and a lynx fur is worth 50. Foreign traders in particular will only accept animal furs for trade.

Although jewellery can be an effective way of carrying a lot of wealth, it is limited as a currency by its low availability and by the difficulty of matching its value in a trade.


Value Modifiers

Values listed on this page refer to the base item with no other modifiers in play. Actual trade value can depend on several factors.

Item Quality

Low or high quality items have their value modified according to a simple multiplier. This applies to all items with a quality modifier.

Quality Value
Crude / Awful / Poor / Ragged 0.25x
Rough / Bland / Inferior / Harsh 0.5x
Fine / Tasty 1.25x
Masterwork / Delicious / Perfect / Superior 1.5x

Villagers will generally refuse to accept items of the lowest quality level (crude / awful / poor / ragged) for trade.

Food Preservation

Smoked, dried and salted foods are more valuable than raw foods.

Food Preservation Value Multiplier Shelf Life
Raw 1x 2 days
Roasted 1.1x? 3 days
Salted 1.75x? 6 days?
Smoked 1.25x? 40 days?
Dried 1.5x? 1 year?

(both value multiplier and spoil time need verification)

Villager Opinion

If villagers have a good opinion of the character, they will have more leeway in trade value and may accept trades that are not in their favour. Villager opinion can be increased by beneficial trades, gift giving, and possibly in other ways as well.

When the player makes a trade that has significantly more value than the villager expects they will comment on the player's generosity. As villager opinion increases, the way the villagers greet or interact with the character will change to indicate their changed opinion.

Market Saturation

For some items (boards in particular) villagers will only accept them for trade when the village lacks them. Attempting to trade more of these items when the village already has enough will be refused.


Current Price List

Values are given in squirrel hides / arrows. Please help by verifying prices that have not been recently verified.

Common Trade Items

These items are commonly found, desired, or used for trade. Similar items will often have similar values.

Item Value Verified Notes
Cord (15ft) 0.1
Raw Meat Cut 0.125 exact value differs according to animal
Staff, Javelin, Club 0.25
Yarn (150ft), Bird leather, Loop snare, Fishing rod, Blunt arrow 0.5
Squirrel Hide, Arrow, Birch-bark rope (15ft), Board, Paw-board fox trap 1
Leather rope (15ft) 1.5
Skin, Broadhead arrow, Hare/Ermine/Weasel fur 2
Small Knife 3
Knife 6
Fox fur 10
Handaxe, Arctic Fox fur 14
Woodsman's Axe, Hunting Knife 20
Elk/Reindeer/Stag fur 25
Bear fur 45


Craftable Items

Tying Equipment

Item Value Verified Notes
Cord (15ft) 0.1 v3.40
Yarn (150ft) 0.5 v3.71
Birch-Bark Rope (15ft) 1 v3.71
Leather Rope (15ft) 1.5 v3.71

Weapons

Item Value Verified Notes
Spruce quick-bow, Stone knife 0 v3.71 not accepted for trade
Stone Axe 0.1 v3.40
Club, Staff, Javelin 0.25 v3.71
Blunt arrow 0.5 v3.71
Arrow, Bowstring 1 v3.71
Shortbow 5? could be 5.2? needs verification

Utility

Item Value Verified Notes
Bandage 0 v3.40
Torch 0.06 v3.40
Birch-bark box 0.25 v3.71
Wooden cup 0.3 v3.40
Wooden bowl 0.4 v3.71
Birch-bark basket 0.8 v3.71
Wooden shovel 1 v3.40
Skin 2 v3.40
Grainflail 3.2? v3.40 needs verification
Vasta ?

Transport

Item Value Verified Notes
Sesta 0.024 v3.40 a sesta (0.024) and stone axe (0.1) has value slightly less than a rough staff (0.125)
Ski stick 0.1 v3.40
Paddle 0.5 v3.71
Raft 4 v3.40
Skis 5 v3.40

Clothing

Item Value Verified Notes
Fur hood 4 ? second best value for fur (1.1 lbs) (needs verification)
Leather shoes 5 ? best value for 1.5 lbs leather (needs verification)
Fur footwear 12 ? best value for 2.8 lbs fur (needs verification)
Fur leggings 26 v3.16 needs verification

Other

Item Value Verified Notes
Wooden stake, Spindle 0 v3.71
Loop snare 0.5 v3.71
Board 1 v3.71
Paw-board fox trap 1 v3.71


Food

Raw food prices are directly proportional to nutrition. If a food were made up 100% of carbohydrates fat and protein, the price would be 0.5/lb. In practice foods range from 6% nutritive (mushrooms) to 73% (barley).

Processing such as drying, smoking, or grinding to flour will generally increase the value of the product.

Fish

Fish Value per pound Value per fish (appoximate) Verified Notes
Roach 0.110 0.04
Perch 0.095 0.13
Lavaret 0.100 0.22
Burbot 0.085 0.23
Bream 0.105 0.23
Pike-perch 0.085 0.30
Pike 0.095 0.63
Trout 0.115 0.89
Salmon 0.105 0.93

Meat

Meat Value Verified Notes
Generic Meat Cuts 0.125

Some meats (such as bear meat) are significantly more valuable than others. Accurate data for the current game version is needed.

Mushrooms

All mushrooms have the same nutritional value, and thus price per pound.

Mushroom Value per pound Verified Notes
All 0.03/lb

Berries

Berries are valued according to their nutritional value, but picking time accounts for the number of berries picked not their weight. Thus the larger berries (cloudberries and raspberries) are the best to pick for trade. The smallest and least nutritive berries (cranberries) will take 800 minutes to pick enough for one pound of nutrition (half a squirrel hide of value), whereas the largest and most nutritive (cloudberries) require only 91 minutes of picking for that same value.

Berry Value per pound Berry Weight (fistful) Verified Notes
Northern Bilberry 0.02/lb 0.1 lowest nutrition and value
Cranberry 0.025/lb 0.05 very low nutrition and value, and very slow to pick
Raspberry 0.03/lb 0.2 low nutrition and value, but fast to pick. Second best berry to pick for trade
Blueberry, Lingonberry, Crowberry 0.04/lb 0.1
Strawberry, Black currant 0.045/lb 0.1
Cloudberry 0.055/lb 0.2 Adequate nutrition and fast to pick. The best for both trade and eating

Crops

The base prices listed here are for seeds, even for plants that do not produce seeds. For flour-producing crops, flour value is 1.5x seed value. For root crops, root value is 2x seed value.

Crop Seed Value Flour Value Root Value Verified Notes
Yarrow 0.01/lb 0.015/lb -
Sorrel 0.02/lb 0.03/lb -
Turnip 0.04/lb 0.06/lb 0.08/lb v3.71 at 0.66lb each, 1 arrow will buy around 18.8 turnips
Nettle 0.045/lb 0.0675/lb -
Pea 0.1425/lb - - cannot be used to produce flour
Broad bean 0.2025/lb - - cannot be used to produce flour
Hemp 0.21/lb 0.315/lb -
Bogbean, Marsh Calla (0.24/lb) 0.36/lb - does not produce seeds, harvested wild
Lake reed (0.3/lb) 0.45/lb - does not produce seeds, harvested wild
Clayweed 0.285/lb 0.4275/lb -
Rye 0.33/lb 0.495/lb -
Barley 0.365/lb 0.5475/lb -

Tools

Weaponlike

While these tools can also be considered weapons, this is not usually their primary purpose.

Item Value Verified Notes
Small Knife 3
Knife 6
Handaxe 14
Fisher's Knife, Small Trident 15
Broad Knife, Sickle 17
Carving Axe 18
Hunting Knife, Woodsman's Axe, Trident 20
Splitting Axe, Wide Trident 25
Broad Axe 30

Miscellaneous

Item Value Verified Notes
Paddle, Fishing rod 0.5 v3.71
Hunting horn 1
Skin 2 a container for liquids, not the skin of an animal
Punt 12
Shovel 15
Net 18
Pot 28
Bag of Salt (12 lbs) 36


Weapons

For a more detailed list See Weapons.

Melee

Item Value Verified Notes
Hard Staff 2
Buckler 4
Light Spear 6
Roundshield 12
Dagger 20
Kaumolais Knife 25
Northern Knife 40
Skramasaksi 43
Spear 43
Northern Spear 45
Kaumolais Spear 50
Ango 60
Scimitar 60
Shortsword 75
Battleaxe 80
Broadsword 115
Bastard Sword 150
Battlesword 175

Ranged

Item Value Verified Notes
Arrow 1
Broadhead Arrow 2
Shortbow 5
Longbow 10
Hunting Bow 18
Northern Bow 22
Crossbow 40
Heavy Crossbow 50


Clothing and Armour

See Clothing.


Animals

Animal value will vary depending on the size of animal, time of year, and you'll generally see higher values the less of each animal a settlement has.

All values here need verifying.

Animal Value Can carry Yields when butchered Verified Notes
Ewe 12? 24 lbs Gives milk
Ram 16? 33 lbs 32 cuts + 4 lbs fur
Dog 30? 71 lbs Helps hunting
Pig 45? 86 lbs 79cuts +3 lbs leather
Reindeer 50? 128lbs 117 cuts + 9 lbs fur
Cow 80? 170lbs 170cuts + 18lbs leather Gives milk
Bull 150? 360lbs 330cuts +22lbs leather


Animal Hides

Leathers

Animal Fur Value Fur Weight Verified Notes
Any bird 0.5
Pig 3
Cow, Sheep 4


Furs

Animal Fur Value Fur Weight Verified Notes
Squirrel 1 0.3
Ermine, Hare, Weasel 2 0.5
Badger 4 2
Fox 10 0.8
Arctic Fox 14 0.8
Pine-marten 15 0.5
Beaver 20 2
Ringed Seal 20 3
Grey seal 22 5
Stag, Elk 25 20
Reindeer 25 10
Wolf 30 4
Bear 45 24
Glutton 45 3
Lynx 50 3

Jewelry

Item Value Verified Notes
Bronze Ball Pendant 14? needs verifying
Small Bronze Brooch 10? needs verifying
Small Bronze Bracelet 20
Bronze Brooch 35? needs verifying
Silver Bird Pendant 64?
Silver Sun-symbol Pendant 80