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Latest revision as of 13:42, 22 October 2024
see also Trading.
Contents
Value
All tradeable items in UnReal World have a fixed intrinsic value. An NPC will accept a trade if the total value of the player's offer is equal to or greater than the total value of the items the NPC is trading. They will trade items at equal value, but will not trade at a loss. Values on this page are listed in squirrel hides or arrows, both of these having an equal base value of 1.
As Sami states in the development notes for version 3.15:
With the help of various historical sources and a few modern studies all the
item prices have been checked and balanced. Item prices are now linked and
relative to value of a squirrel hide, which is kind of a basic "currency". This
"squirrel hide currency" stays a hidden factor, but now gives us a historically
accurate base for item pricing.
The value in squirrel hides is also used for modded items in the "PRICE" tag.
Currency
In versions prior to v3.14, torches were often used as a player currency and for listing prices. Since then the value of torches has decreased significantly while arrow value has increased. Arrows are now the most convenient unit of currency, being commonly available and easily carried in bulk. One arrow is equal in value to one squirrel hide.
The more valuable animal furs can also be considered a form of portable currency. A fox fur is worth 10 squirrel hides, and a lynx fur is worth 50. Foreign traders in particular will only accept animal furs for trade.
Although jewellery can be an effective way of carrying a lot of wealth, it is limited as a currency by its low availability and by the difficulty of matching its value in a trade.
Value Modifiers
Values listed on this page refer to the base item with no other modifiers in play. Actual trade value can depend on several factors.
Item Quality
Low or high quality items have their value modified according to a simple multiplier. This applies to all items with a quality modifier.
Quality | Value |
---|---|
Crude / Awful / Poor / Ragged | 0.25x |
Rough / Bland / Inferior / Harsh | 0.5x |
Fine / Tasty | 1.25x |
Masterwork / Delicious / Perfect / Superior | 1.5x |
Villagers will generally refuse to accept items of the lowest quality level (crude / awful / poor / ragged) for trade.
Food Preservation
Smoked, dried and salted foods are more valuable than raw foods.
Food Preservation | Value Multiplier | Shelf Life |
---|---|---|
Raw | 1x | 2 days |
Roasted | 1.1x? | 3 days |
Salted | 1.75x? | 6 days? |
Smoked | 1.25x? | 40 days? |
Dried | 1.5x? | 1 year? |
(both value multiplier and spoil time need verification)
Villager Opinion
If villagers have a good opinion of the character, they will have more leeway in trade value and may accept trades that are not in their favour. Villager opinion can be increased by beneficial trades, gift giving, and possibly in other ways as well.
When the player makes a trade that has significantly more value than the villager expects they will comment on the player's generosity. As villager opinion increases, the way the villagers greet or interact with the character will change to indicate their changed opinion.
Market Saturation
For some items (boards in particular) villagers will only accept them for trade when the village lacks them. Attempting to trade more of these items when the village already has enough will be refused.
Current Price List
Values are given in squirrel hides / arrows. Please help by verifying prices that have not been recently verified.
Common Trade Items
These items are commonly found, desired, or used for trade. Similar items will often have similar values.
Item | Value | Verified | Notes |
---|---|---|---|
Staff, Cord (15ft) | 0.1 | ||
Raw Meat Cut | 0.125 | exact value differs according to animal | |
Javelin, Club | 0.25 | ||
Yarn (150ft), Bird leather, Loop snare, Fishing rod, Blunt arrow | 0.5 | ||
Squirrel Hide, Arrow, Birch-bark rope (15ft), Board, Paw-board fox trap | 1 | ||
Leather rope (15ft) | 1.5 | ||
Skin, Broadhead arrow, Hare/Ermine/Weasel fur | 2 | ||
Small Knife | 3 | ||
Knife | 6 | ||
Fox fur | 10 | ||
Handaxe, Arctic Fox fur | 14 | ||
Woodsman's Axe, Hunting Knife | 20 | ||
Elk/Reindeer/Stag fur | 25 | ||
Bear fur | 45 |
Craftable Items
Tying Equipment
Item | Value | Verified | Notes |
---|---|---|---|
Cord (15ft) | 0.1 | v3.40 | |
Yarn (150ft) | 0.5 | v3.71 | |
Birch-Bark Rope (15ft) | 1 | v3.71 | |
Leather Rope (15ft) | 1.5 | v3.71 |
Weapons
Item | Value | Verified | Notes |
---|---|---|---|
Spruce quick-bow, Stone knife | 0 | v3.71 | not accepted for trade |
Staff, Stone Axe | 0.1 | v3.40 | |
Club, Javelin | 0.25 | v3.71 | |
Blunt arrow | 0.5 | v3.71 | |
Arrowhead | 0.8 | v3.84 | |
Arrow, Bowstring | 1 | v3.71 | |
Shortbow | 5? | could be 5.2? needs verification |
Utility
Item | Value | Verified | Notes |
---|---|---|---|
Bandage | 0 | v3.40 | |
Torch | 0.06 | v3.40 | |
Birch-bark box | 0.25 | v3.71 | |
Wooden cup | 0.3 | v3.40 | |
Wooden bowl | 0.4 | v3.71 | |
Birch-bark basket | 0.8 | v3.71 | |
Wooden shovel | 1 | v3.40 | |
Skin | 2 | v3.40 | |
Bag | 2 | v3.84 | |
Grainflail | 3.2? | v3.40 | needs verification |
Vasta | ? |
Transport
Item | Value | Verified | Notes |
---|---|---|---|
Sesta | 0.024 | v3.40 | a sesta (0.024) and stone axe (0.1) has value slightly less than a rough staff (0.125) |
Ski stick | 0.1 | v3.40 | |
Paddle | 0.5 | v3.71 | |
Raft | 4 | v3.40 | |
Skis | 5 | v3.40 |
Clothing
Item | Value | Verified | Notes |
---|---|---|---|
Fur hood | 4 | ? | second best value for fur (1.1 lbs) (needs verification) |
Leather shoes | 5 | ? | best value for 1.5 lbs leather (needs verification) |
Fur footwear | 12 | ? | best value for 2.8 lbs fur (needs verification) |
Fur leggings | 26 | v3.16 | needs verification |
Other
Item | Value | Verified | Notes |
---|---|---|---|
Wooden stake, Spindle | 0 | v3.71 | |
Loop snare | 0.5 | v3.71 | |
Board | 1 | v3.71 | |
Paw-board fox trap | 1 | v3.71 |
Food
Raw food prices are directly proportional to nutrition. If a food were made up 100% of carbohydrates fat and protein, the price would be 0.5/lb. In practice foods range from 6% nutritive (mushrooms) to 73% (barley).
Processing such as drying, smoking, or grinding to flour will generally increase the value of the product.
Fish
Fish | Value per pound | Value per fish (appoximate) | Verified | Notes |
---|---|---|---|---|
Roach | 0.110 | 0.04 | ||
Perch | 0.095 | 0.13 | ||
Lavaret | 0.100 | 0.22 | ||
Burbot | 0.085 | 0.23 | ||
Bream | 0.105 | 0.23 | ||
Pike-perch | 0.085 | 0.30 | ||
Pike | 0.095 | 0.63 | ||
Trout | 0.115 | 0.89 | ||
Salmon | 0.105 | 0.93 |
Meat
Meat | Value | Verified | Notes |
---|---|---|---|
Generic Meat Cuts | 0.125 |
Some meats (such as bear meat) are significantly more valuable than others. Accurate data for the current game version is needed.
Mushrooms
All mushrooms have the same nutritional value, and thus price per pound.
Mushroom | Value per pound | Verified | Notes |
---|---|---|---|
All | 0.03/lb |
Berries
Berries are valued according to their nutritional value, but picking time accounts for the number of berries picked not their weight. Thus the larger berries (cloudberries and raspberries) are the best to pick for trade. The smallest and least nutritive berries (cranberries) will take 800 minutes to pick enough for one pound of nutrition (half a squirrel hide of value), whereas the largest and most nutritive (cloudberries) require only 91 minutes of picking for that same value.
Berry | Value per pound | Berry Weight (fistful) | Verified | Notes |
---|---|---|---|---|
Northern Bilberry | 0.02/lb | 0.1 | lowest nutrition and value | |
Cranberry | 0.025/lb | 0.05 | very low nutrition and value, and very slow to pick | |
Raspberry | 0.03/lb | 0.2 | low nutrition and value, but fast to pick. Second best berry to pick for trade | |
Blueberry, Lingonberry, Crowberry | 0.04/lb | 0.1 | ||
Strawberry, Black currant | 0.045/lb | 0.1 | ||
Cloudberry | 0.055/lb | 0.2 | Adequate nutrition and fast to pick. The best for both trade and eating |
Crops
The base prices listed here are for seeds, even for plants that do not produce seeds. For flour-producing crops, flour value is 1.5x seed value. For root crops, root value is 2x seed value.
Crop | Seed Value | Flour Value | Root Value | Verified | Notes |
---|---|---|---|---|---|
Yarrow | 0.01/lb | 0.015/lb | - | ||
Sorrel | 0.02/lb | 0.03/lb | - | ||
Turnip | 0.04/lb | 0.06/lb | 0.08/lb | v3.71 | at 0.662lb each, 1 arrow will buy around 18.8 turnips |
Nettle | 0.045/lb | 0.0675/lb | - | ||
Pea | 0.1425/lb | - | - | cannot be used to produce flour | |
Broad bean | 0.2025/lb | - | - | cannot be used to produce flour | |
Hemp | 0.21/lb | 0.315/lb | - | ||
Bogbean, Marsh calla | (0.24/lb) | 0.36/lb | - | does not produce seeds, harvested wild | |
Lake reed | (0.3/lb) | 0.45/lb | - | does not produce seeds, harvested wild | |
Clayweed | 0.285/lb | 0.4275/lb | - | ||
Rye | 0.33/lb | 0.495/lb | - | ||
Barley | 0.365/lb | 0.5475/lb | - |
Tools
Weaponlike
While these tools can also be considered weapons, this is not usually their primary purpose.
Item | Value | Verified | Notes |
---|---|---|---|
Small Knife | 3 | ||
Knife | 6 | ||
Handaxe | 14 | ||
Fisher's Knife, Small Trident | 15 | ||
Broad Knife, Sickle | 17 | ||
Carving Axe | 18 | ||
Hunting Knife, Woodsman's Axe, Trident | 20 | ||
Splitting Axe, Wide Trident | 25 | ||
Broad Axe | 30 |
Miscellaneous
Item | Value | Verified | Notes |
---|---|---|---|
Paddle, Fishing rod | 0.5 | v3.71 | |
Wooden tub, Hunting horn | 1 | tub value verified for v3.71 | |
Skin | 2 | a container for liquids, not the skin of an animal | |
Punt | 12 | ||
Shovel | 15 | ||
Net | 24 | ||
Pot | 28 | ||
Bag of Salt (12 lbs) | 36 |
Weapons
For a more detailed list See Weapons.
Melee
Item | Value | Verified | Notes |
---|---|---|---|
Hard Staff | 2 | ||
Buckler | 4 | ||
Light Spear | 6 | ||
Roundshield | 12 | ||
Dagger | 20 | ||
Kaumolais Knife | 25 | ||
Northern Knife | 40 | ||
Skramasaksi | 43 | ||
Spear | 43 | ||
Northern Spear | 45 | ||
Kaumolais Spear | 50 | ||
Ango | 60 | ||
Scimitar | 60 | ||
Shortsword | 75 | ||
Battleaxe | 80 | ||
Broadsword | 115 | ||
Bastard Sword | 150 | ||
Battlesword | 175 |
Ranged
Item | Value | Verified | Notes |
---|---|---|---|
Arrow | 1 | ||
Broadhead arrow | 2 | ||
Shortbow | 5 | ||
Longbow | 10 | ||
Hunting Bow | 18 | ||
Northern Bow | 22 | ||
Crossbow | 40 | ||
Heavy Crossbow | 50 |
Clothing and Armour
See Clothing.
Animals
Animal value will vary depending on the size of animal, time of year, and you'll generally see higher values the less of each animal a settlement has.
All values here need verifying.
Animal | Value | Can carry | Yields when butchered | Verified | Notes |
---|---|---|---|---|---|
Ewe | 12? | 24 lbs | Gives milk | ||
Ram | 16? | 33 lbs | 32 cuts + 4 lbs fur | ||
Dog | 30? | 71 lbs | Helps hunting | ||
Pig | 45? | 86 lbs | 79cuts +3 lbs leather | ||
Reindeer | 50? | 128lbs | 117 cuts + 9 lbs fur | Gives milk | |
Cow | 80? | 170lbs | 170cuts + 18lbs leather | Gives milk | |
Bull | 150? | 360lbs | 330cuts +22lbs leather |
Animal Hides
Leathers
Animal | Fur Value | Fur Weight | Verified | Notes |
---|---|---|---|---|
Any bird | 0.5 | |||
Pig | 3 | |||
Cow, Sheep | 4 |
Furs
Animal | Fur Value | Fur Weight | Verified | Notes |
---|---|---|---|---|
Squirrel | 1 | 0.3 | ||
Ermine, Hare, Weasel | 2 | 0.5 | ||
Badger | 4 | 2 | ||
Fox | 10 | 0.8 | ||
Arctic Fox | 14 | 0.8 | ||
Pine-marten | 15 | 0.5 | ||
Beaver | 20 | 2 | ||
Ringed Seal | 20 | 3 | ||
Grey seal | 22 | 5 | ||
Stag, Elk | 25 | 20 | ||
Reindeer | 25 | 10 | ||
Wolf | 30 | 4 | ||
Bear | 45 | 24 | ||
Glutton | 45 | 3 | ||
Lynx | 50 | 3 |
Valuables
Item | Value | Verified | Notes |
---|---|---|---|
Bronze Ball Pendant | 14? | needs verifying | |
Small Bronze Brooch | 20 | needs verifying | |
Small Bronze Bracelet | 20 | ||
Bronze Brooch | 35? | needs verifying | |
Silver Bird Pendant | 64? | ||
Silver Sun-symbol Pendant | 80 |