Difference between revisions of "Scenario"
m (adding category tag) |
m (proofreading and added image of the selection screen) |
||
Line 1: | Line 1: | ||
− | During [[character creation]], the player gets to choose a scenario that can make the early game easier or harder. | + | During [[Character Creation|character creation]], the player gets to choose a scenario that can make the early game easier or harder. |
Below is a list of scenarios and their descriptions. | Below is a list of scenarios and their descriptions. | ||
− | |||
===The Unreal World=== | ===The Unreal World=== | ||
'''Start playing at the middle of a wide, unfamiliar wilderness''' | '''Start playing at the middle of a wide, unfamiliar wilderness''' | ||
− | You start on the [[wilderness map]] with nothing around you. | + | You start on the [[Wilderness map|wilderness map]] with nothing around you. No distinct advantages or disadvantages, just a solid starting point. |
===The Village=== | ===The Village=== | ||
'''Start playing outside a strange but cosy-looking [[village]]''' | '''Start playing outside a strange but cosy-looking [[village]]''' | ||
− | You start on [[wilderness map]] with a [[settlement]] directly in front of you. | + | You start on the [[Wilderness map|wilderness map]] with a [[Settlement|settlement]] directly in front of you. Sometimes, the settlement might only consist of a [[Kota|kota]] or two, instead of a small, medium or large village with [[Wooden building|loghouses]]. The size and content of the nearest village depends on your starting location. |
===Runaway Slave=== | ===Runaway Slave=== | ||
'''Having been slave to [[Njerpez|Njerpezit]] for years you finally take a step to escape from your captors''' | '''Having been slave to [[Njerpez|Njerpezit]] for years you finally take a step to escape from your captors''' | ||
− | Starting [[map#Local terrain map|zoomed in]], you | + | Starting [[map#Local terrain map|zoomed in]], you immediately start your playthrough in a [[Njerpez|Njerpezit]] camp, with only a single weapon and the [[clothes]] on your back. The Njerpez are all immediately hostile to you, so they will chase you down if you don't run quickly, or are able to sneak/hide until you can successfully escape. As you have no protection, you are unlikely to survive a direct assault, especially with so many armed Njerpez around. Tactics are therefore important early in this scenario. Even while running, you could still easily die as the Njerpez warriors have many [[Bows|ranged [[weapons]]. |
===Unfortunate Hunting Trip=== | ===Unfortunate Hunting Trip=== | ||
'''Your father lies dead on the ground and the beast who killed him is still present''' | '''Your father lies dead on the ground and the beast who killed him is still present''' | ||
− | Starting [[map#Local terrain map|zoomed in]], the dead body of your father is lying near by. You can pick up numerous items from there to augment your standard pack items. | + | Starting [[map#Local terrain map|zoomed in]], the dead body of your father is lying near by. You can pick up numerous items from there to augment your standard pack items. The beast that killed him is still around, and you are able to [[tracking|track]] it down if you so desire. |
===Lonely Settler=== | ===Lonely Settler=== | ||
'''You find yourself alone on a foreign ground with two unfinished cottages''' | '''You find yourself alone on a foreign ground with two unfinished cottages''' | ||
− | You start within visible range of a partially finished cottage( | + | You start within visible range of a partially finished cottage (or cottages). All of the materials and tools necessary to immediately finish one of the cottages are available (including materials for the floor and ceiling). You can make headway on the other without felling any more trees. |
===Hurt, Helpless, and Afraid=== | ===Hurt, Helpless, and Afraid=== | ||
'''Wounded and left for dead, you struggle to survive in the wilderness''' | '''Wounded and left for dead, you struggle to survive in the wilderness''' | ||
− | + | Starting immediately [[map#Local terrain map|zoomed into the map]], your [[Injury|injuries]] are around 45% [[Status|penalty]], your inventory consists only of your clothes (partially worn down), and a knife. You regain consciousness... | |
===Traps and Trapping=== | ===Traps and Trapping=== | ||
'''You start playing fully equipped with tools for passive hunting''' | '''You start playing fully equipped with tools for passive hunting''' | ||
− | A couple of [[traps]] and a number of [[ | + | A couple of [[Traps|traps]] and a number of [[Wooden stake|wooden stakes]] help you get started with [[Trapping (Skill)|trapping]]. |
===I Want to be a Fisherman=== | ===I Want to be a Fisherman=== | ||
'''Carrying extensive fishing equipment you start to follow your path as a fisherman''' | '''Carrying extensive fishing equipment you start to follow your path as a fisherman''' | ||
− | Starting with a [[fishing rod]] and 2 [[ | + | Starting with a [[fishing rod]] and 2 [[Net|nets]], you're ready to begin [[Fishing|fishing]], and soon enough, eating. If you could only find water... |
===Abandoned Trap-Fence=== | ===Abandoned Trap-Fence=== | ||
Line 52: | Line 51: | ||
'''You find an old camp with a [[shelter]], [[firewood]] and useful items''' | '''You find an old camp with a [[shelter]], [[firewood]] and useful items''' | ||
− | Starting [[map#Local terrain map|zoomed in]], you are in range of a [[shelter]], [[firewood]], and a couple other items that might be useful to immediate survival. | + | Starting [[map#Local terrain map|zoomed in]], you are in range of a [[Shelter|shelter]], [[Firewood|firewood]], and a couple of other items that might be useful to immediate survival. |
===Agriculture=== | ===Agriculture=== | ||
'''You posses some valuable seeds and are ready to try out your agricultural skills''' | '''You posses some valuable seeds and are ready to try out your agricultural skills''' | ||
− | You start with [[shovel]] | + | You start with a [[shovel]] and a number of random [[:Category:Seeds|seeds]] of varied amounts included in your inventory. |
===There be Robbers!=== | ===There be Robbers!=== | ||
'''You encounter a band of ruffians in the wilderness''' | '''You encounter a band of ruffians in the wilderness''' | ||
− | Starting [[map#Local terrain map|zoomed in]], a robber | + | Starting [[map#Local terrain map|zoomed in]], a robber catches up with you and tries to hold you up. You can choose to fight them off, or give them a number of your starting equipment. If you choose to fight, he whistles, and a number of other robbers join in the fight. If you fall in the fight (likely), you'll be heavily [[injury|injured]] (if not dead), and they will have taken a number of your starting equipment. The items taken are random, so both those that they require and those taken if you fail, will likely be different. |
− | If you give them the items they ask for, they will take them and let you leave. | + | If you give them the items they ask for, they will take them and let you leave. But be warned, if you stick around or come back, they will be aggressive and attack. |
===Not All Who Wander are Lost=== | ===Not All Who Wander are Lost=== | ||
'''You set out into the unforgiving wilderness with a four-legged companion''' | '''You set out into the unforgiving wilderness with a four-legged companion''' | ||
− | Starting [[map#Local terrain map|zoomed in]], | + | Starting [[map#Local terrain map|zoomed in]], you'll stumble upon a dead body with a lot of equipment, the deceased person the result of a forest fire that is burning out. A pet [[Animals|animal]] (depending on your starting [[Cultures|culture]]) will be accompanying you from the start of this scenario, attached to a [[leash]]. |
+ | |||
+ | == Gallery == | ||
+ | |||
+ | <gallery> | ||
+ | File:CharacterCreScenario.png|The scenario selection screen | ||
+ | </gallery> | ||
+ | |||
+ | == See also == | ||
+ | *'''[[Character Creation|Character creation]]''' | ||
+ | |||
[[Category:Gameplay]] | [[Category:Gameplay]] |
Revision as of 03:49, 16 December 2018
During character creation, the player gets to choose a scenario that can make the early game easier or harder.
Below is a list of scenarios and their descriptions.
Contents
- 1 The Unreal World
- 2 The Village
- 3 Runaway Slave
- 4 Unfortunate Hunting Trip
- 5 Lonely Settler
- 6 Hurt, Helpless, and Afraid
- 7 Traps and Trapping
- 8 I Want to be a Fisherman
- 9 Abandoned Trap-Fence
- 10 Abandoned Camp
- 11 Agriculture
- 12 There be Robbers!
- 13 Not All Who Wander are Lost
- 14 Gallery
- 15 See also
The Unreal World
Start playing at the middle of a wide, unfamiliar wilderness
You start on the wilderness map with nothing around you. No distinct advantages or disadvantages, just a solid starting point.
The Village
Start playing outside a strange but cosy-looking village
You start on the wilderness map with a settlement directly in front of you. Sometimes, the settlement might only consist of a kota or two, instead of a small, medium or large village with loghouses. The size and content of the nearest village depends on your starting location.
Runaway Slave
Having been slave to Njerpezit for years you finally take a step to escape from your captors
Starting zoomed in, you immediately start your playthrough in a Njerpezit camp, with only a single weapon and the clothes on your back. The Njerpez are all immediately hostile to you, so they will chase you down if you don't run quickly, or are able to sneak/hide until you can successfully escape. As you have no protection, you are unlikely to survive a direct assault, especially with so many armed Njerpez around. Tactics are therefore important early in this scenario. Even while running, you could still easily die as the Njerpez warriors have many [[Bows|ranged weapons.
Unfortunate Hunting Trip
Your father lies dead on the ground and the beast who killed him is still present
Starting zoomed in, the dead body of your father is lying near by. You can pick up numerous items from there to augment your standard pack items. The beast that killed him is still around, and you are able to track it down if you so desire.
Lonely Settler
You find yourself alone on a foreign ground with two unfinished cottages
You start within visible range of a partially finished cottage (or cottages). All of the materials and tools necessary to immediately finish one of the cottages are available (including materials for the floor and ceiling). You can make headway on the other without felling any more trees.
Hurt, Helpless, and Afraid
Wounded and left for dead, you struggle to survive in the wilderness
Starting immediately zoomed into the map, your injuries are around 45% penalty, your inventory consists only of your clothes (partially worn down), and a knife. You regain consciousness...
Traps and Trapping
You start playing fully equipped with tools for passive hunting
A couple of traps and a number of wooden stakes help you get started with trapping.
I Want to be a Fisherman
Carrying extensive fishing equipment you start to follow your path as a fisherman
Starting with a fishing rod and 2 nets, you're ready to begin fishing, and soon enough, eating. If you could only find water...
Abandoned Trap-Fence
You find an old trap-fence in the wilderness
Starting zoomed in, a trap-fence is setup and ready for you to take over. The traps are sprung, and empty, but you'll learn to reset and maintain the trap-fence.
Abandoned Camp
You find an old camp with a shelter, firewood and useful items
Starting zoomed in, you are in range of a shelter, firewood, and a couple of other items that might be useful to immediate survival.
Agriculture
You posses some valuable seeds and are ready to try out your agricultural skills
You start with a shovel and a number of random seeds of varied amounts included in your inventory.
There be Robbers!
You encounter a band of ruffians in the wilderness
Starting zoomed in, a robber catches up with you and tries to hold you up. You can choose to fight them off, or give them a number of your starting equipment. If you choose to fight, he whistles, and a number of other robbers join in the fight. If you fall in the fight (likely), you'll be heavily injured (if not dead), and they will have taken a number of your starting equipment. The items taken are random, so both those that they require and those taken if you fail, will likely be different.
If you give them the items they ask for, they will take them and let you leave. But be warned, if you stick around or come back, they will be aggressive and attack.
Not All Who Wander are Lost
You set out into the unforgiving wilderness with a four-legged companion
Starting zoomed in, you'll stumble upon a dead body with a lot of equipment, the deceased person the result of a forest fire that is burning out. A pet animal (depending on your starting culture) will be accompanying you from the start of this scenario, attached to a leash.