Cultures
There are 10 different cultures in the Unreal World which can be divided into three categories: Northern, Eastern, and Western.
Contents
Northern
Northern Peoples live in the northermost part of the UnReal World. They do speak a language of their own. Altough they have common ancestors with the rest of the UnReal Peoples, they have some typical features which set them slighly apart from the Southern Peoples (ie. the rest of the UnReal Peoples). They are somewhat smaller, usually darker, and are considered to have some supernatural abilities. All the Northern Peoples dislike swords and fighting.
Eastern
Western
Skill bonus and malus by culture
This is (almost) directly taken from ini_skills.txt. The values are calculated as "tribe value minus default value" to get a relative view.
Update: game version 3.4
Driiki. | Island. | Kaumo. | Kiesse. | Koivu. | Kuikka. | Owl. | Reemi. | Sarto. | Seal. | |
---|---|---|---|---|---|---|---|---|---|---|
DODGE | 0 | 0 | 1 | 0 | 0 | 0 | 1 | 0 | 1 | 0 |
UNARMED | -1 | 0 | 1 | 0 | 0 | 0 | 1 | 0 | 1 | 0 |
KNIFE | -1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 1 | 0 |
SWORD | 1 | -2 | -1 | -1 | 0 | -2 | -2 | 0 | 0 | -2 |
AXE | 0 | 0 | 0 | 1 | 0 | -1 | -1 | 1 | 0 | -2 |
SPEAR | 0 | -1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 2 |
CLUB | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
BOW | -1 | 0 | 1 | 0 | 0 | 1 | 2 | 0 | 0 | 0 |
CROSSBOW | 1 | -1 | -1 | -1 | 0 | -2 | -2 | -1 | 0 | -2 |
FLAIL | 0 | -1 | -1 | 0 | 1 | -2 | -2 | 1 | 1 | -2 |
SHIELD | 1 | -1 | -1 | -1 | 0 | -2 | -2 | 0 | 0 | -2 |
AGRICULTURE | 1 | 0 | -1 | 1 | 2 | -1 | -2 | 1 | 2 | -2 |
HERBLORE | -1 | -1 | 0 | 0 | -1 | 1 | 2 | 1 | -1 | 0 |
FISHING | 1 | 2 | 1 | 1 | 0 | 2 | 0 | 0 | 0 | 2 |
TRACKING | -2 | -1 | 2 | 1 | 1 | 1 | 2 | 0 | 0 | 1 |
TRAPPING | 1 | 0 | 1 | 1 | 1 | 1 | 0 | 2 | 1 | -1 |
HIDEWORKING | -1 | -1 | 1 | 1 | 0 | 1 | 2 | 0 | 0 | 1 |
TIMBERCRAFT | -1 | 0 | 0 | 2 | 0 | -1 | -1 | 1 | 0 | -1 |
BUILDING | 1 | 0 | 0 | 1 | 0 | -1 | -2 | 1 | 1 | -2 |
CARPENTRY | 0 | 2 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 |
COOKERY | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 |
RITUAL | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 0 | 2 |
PHYSICIAN | -1 | 0 | 0 | 0 | -1 | 1 | 1 | 0 | 1 | 1 |
WEATHERLORE | -1 | 3 | 0 | 0 | 0 | 1 | 1 | 0 | 1 | 2 |
CLIMBING | -1 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | -1 | 1 |
SKIING | 0 | 0 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 |
SWIMMING | 0 | 1 | 0 | 0 | 0 | -1 | -2 | -1 | 0 | -2 |
STEALTH | -1 | 0 | 1 | 1 | 0 | 1 | 1 | 1 | 0 | 1 |
TOTAL | -4 | -1 | 7 | 7 | 3 | 0 | 0 | 9 | 8 | -4 |
Cultures' average initial profile attributes
Update: game version 3.12b
Owl. |
Kaumo. |
Kuikka. |
Seal. |
Kiesse. |
Reemi. |
Island. |
Koivu. |
Sarto. |
Driiki. | |
Intelligence |
10,55 |
10,64 |
11,05 |
11,08 |
10,6 |
10,63 |
10,2 |
10,15 |
10,53 |
10,67 |
Will |
14,64 |
13,33 |
13,61 |
12,58 |
11,78 |
11,53 |
10,7 |
12,98 |
11 |
10,15 |
Strength |
8,09 |
16,09 |
8,98 |
8,68 |
10 |
14,43 |
10,85 |
11,38 |
13,8 |
9,98 |
Endurance |
10,96 |
14,56 |
10,30 |
9,83 |
11,85 |
13,25 |
11,05 |
14,65 |
10,3 |
10,63 |
Dexterity |
15,09 |
10,34 |
15,53 |
13,88 |
13,18 |
13,15 |
11,8 |
10,85 |
10,43 |
10,53 |
Agility |
15,34 |
14,09 |
14,28 |
15,63 |
11,08 |
10,03 |
11,7 |
9,95 |
10,45 |
8,92 |
Speed |
12,68 |
12,09 |
12,15 |
12,88 |
9,9 |
9,83 |
11,4 |
9,98 |
10,68 |
9,87 |
Eyesight |
15,19 |
12,51 |
13,94 |
14,35 |
11,38 |
10,58 |
12,63 |
10,85 |
10,08 |
9,68 |
Hearing |
14,08 |
12,93 |
12,98 |
13,83 |
12,9 |
9,9 |
9,9 |
10,13 |
10,48 |
7,93 |
Smell / Taste |
15,54 |
14,58 |
15,01 |
12,55 |
13,28 |
10,35 |
10,63 |
12 |
10,13 |
9,18 |
Touch |
14,39 |
12,63 |
13,46 |
12,45 |
13,78 |
10,73 |
12,63 |
10,43 |
10,78 |
9,17 |
AVERAGE |
13,32 |
13,07 |
12,84 |
12,52 |
11,79 |
11,31 |
11,23 |
11,21 |
10,78 |
9,7 |
X |
80 |
80 |
80 |
40 |
40 |
40 |
40 |
40 |
40 |
60 |
Update: June 2013 - game version 3.16
Max. attribute value is 18.
avg = average profile max = best profile
Pink cell color represents the culture which has the highest attribute value.
The way of getting these numbers
1. entering character's initial attribute values (i got exact numbers for attributes in Cheat Engine) to MS Excel
2. pressing "No - reroll" in the game,
3. repeating first 2. steps X times (numbers at the last table's row).
4. calculating average value from all entered attribute values in MS Excel for each attribute of each character.
Cultures' initial skills stats
Note: this doesn't take the initial skill multipliers into account, and it may not be accurate at all in 3.4 (or later) versions.
TSV |
Cultures which have top skill value | |||
agriculture |
28 |
Kaumolainen |
||
physician |
13 |
Kiesseläinen |
Owl-Tribe |
|
cookery |
42 |
Kaumolainen |
||
ritual |
52 |
Owl-Tribe |
||
survival |
55 |
Owl-Tribe |
||
timbercraft |
39 |
Kaumolainen |
||
fishing |
52 |
Seal-Tribe |
||
weatherlore |
60 |
Owl-Tribe |
||
foraging |
56 |
Owl-Tribe |
||
hideworking |
45 |
Owl-Tribe |
||
tracking |
39 |
Kaumolainen |
||
woodcarving |
20 |
Driikiläinen |
||
climbing |
52 |
Kaumolainen |
||
skiing |
26 |
Kaumolainen |
Seal-Tribe |
|
swimming |
44 |
Islander |
||
dodge |
78 |
Seal-Tribe |
||
shield |
39 |
Kaumolainen |
||
knife |
52 |
Kiesseläinen |
Seal-Tribe |
|
sword |
36 |
Kaumolainen |
Kiesseläinen |
|
club |
56 |
Kaumolainen |
||
axe |
36 |
Reemiläinen |
Owl-Tribe |
Seal-Tribe |
flail |
20 |
Koivulainen |
||
spear |
44 |
Koivulainen |
||
bow |
36 |
Owl-Tribe |
||
crossbow |
42 |
Owl-Tribe |
||
unarmed |
39 |
Kaumolainen |
Seal-Tribe |
|
TOP SUM |
801 |
Kaumolainen |
TSV = top skill value / top value in a list of cultures' skill values which are calculated on the basis of cultures' average profile stats (1st table)
TOP SUM = top value in a list of cultures' skills sums and a culture which has the top sum of skills values
See also
- Choose the starting Culture based on skills - A useful overview, in an advice thread at the discussion forum.
- More about player character skills