Difference between revisions of "Settlement"
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The buildings in a settlement often have [[item list|items]] lying on the ground, and it's possible to pick up and [[trade]] all such items with an adult inhabitant of the settlement. Often settlements even have storage buildings that work as shops. Some settlements also have domestic [[animals]] that can be traded for by asking any adult villager. | The buildings in a settlement often have [[item list|items]] lying on the ground, and it's possible to pick up and [[trade]] all such items with an adult inhabitant of the settlement. Often settlements even have storage buildings that work as shops. Some settlements also have domestic [[animals]] that can be traded for by asking any adult villager. | ||
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+ | Whenever your character spots a previously unknown settlement while moving in the [[wilderness map]], the game will give you a message and pause. |
Revision as of 02:24, 25 February 2017
The people of UnReal World can be found living in 4 kinds of settlements: Villages, fortified villages, kota camps, and single houses. The most common type outside the northern tribes, who live in kotas, is the village, which the Driikiläiset have often fortified. Some families or individuals (like the player character) have decided to live by themselves and their settlements are indicated on the wilderness map by a single house. In the (south-)eastern part of the map the settlements are inhabited by the hostile Njerpez slavers.
All villages have some sort of fresh water source, often a single water tile well. It is possible to use this for all one's hideworking needs, but using a well for tanning is akin to using it as a toilet so it is extremely rude.
The buildings in a settlement often have items lying on the ground, and it's possible to pick up and trade all such items with an adult inhabitant of the settlement. Often settlements even have storage buildings that work as shops. Some settlements also have domestic animals that can be traded for by asking any adult villager.
Whenever your character spots a previously unknown settlement while moving in the wilderness map, the game will give you a message and pause.