Difference between revisions of "Attribute"

From UnReal World Wiki
Jump to: navigation, search
m (Rhapsody moved page Attributes to Attribute: singular)
(information as it is found in ini_skills.txt)
 
Line 1: Line 1:
There are 11 stats, two of them being linked to your character's personality and nine are part of his/her physical profile.
+
[[Attribute]]s of the player character are defined during [[character creation]] and serve as a basis of the character's capabilities in various [[skill]]s. The attributes range from 0 to 18. The only way to increase attributes past character creation is to complete a [[game course]] and select the appropriate option when doing so.
  
=== Personality Stats ===
+
==List of attributes==
*[[Intelligence]]
+
===Personality attributes===
*[[Will]]
+
*[[Intelligence]] — affects [[Agriculture]], [[Herblore]], [[Trapping]], [[Building]], [[Physician]] and [[Weatherlore]]
 +
*[[Will]] – affects Agriculture, [[Fishing]], Physician and [[Stealth]]
  
=== Physical Stats ===
+
===Physical attributes===
*[[Strength]]
+
*[[Strength]] – improves [[Unarmed]], [[Sword (skill)]], [[Axe (skill)]], [[Spear (skill)]], [[Club (skill)]] (x2), [[Bow (skill)]], [[Flail (skill)]], [[Shield (skill)]], [[Timbercraft]], [[Building]], [[Climbing]], [[Swimming]]
*[[Endurance]]
+
*[[Endurance]] – affects [[encumbrance]], improves [[Agriculture]] and Swimming
*[[Dexterity]]
+
*[[Dexterity]] – improves [[Knife (skill)]], Sword, Bow, [[Crossbow (skill)]], Flail, Shield, Agriculture, Fishing, [[Trapping]], [[Hideworking]] (x2), Timbercraft, [[Carpentry]], [[Textilecraft]] (x2), Climbing and [[Skiing]]
*[[Agility]]
+
*[[Agility]] – improves [[Dodge]], Unarmed, Knife (skill), Axe, Spear (x2), Club, Flail]], Shield, Climbing, Skiing (x2), Swimming and Stealth
*[[Speed]]
+
*[[Speed]] – affects [[mobility]], improves Unarmed and Dodge
*[[Eyesight]]
+
*[[Eyesight]] – affects field of vision in all situations, improves Dodge, Bow, Crossbow, Shield, [[Tracking]] (x2), [[Weatherlore]], Textilecraft
*[[Hearing]]
+
*[[Hearing]] – affects sensing of audio cues in all situations, improves Tracking
*[[Smell/Taste]]
+
*[[Smell/Taste]] – improves Herblore, Tracking, Hideworking, [[Cookery]] (x2), Weatherlore
*[[Touch]]
+
*[[Touch]] – improves Knife, Crossbow, Flail, Herblore, [[Fishing]], Trapping, Hideworking, Building, Carpentry, Cookery, Physician (x2), Weatherlore, Climbing, Stealth
  
 +
===Physical profile===
 +
*[[Height]]
 +
*[[Weight]]
  
The character's stats are used to calculate how much each [[Skill points|skill point]] will increase a skill's mastery level during character creation and when allocating additional [[Skill points|skill points]] in-game as one of the possible game course completed rewards. Another possible reward is to increase one of the stats; this is the only way to improve any of the stats.
+
==Character creation==
 +
The player has the opportunity of rolling their character's attributes as many times as they want during [[character creation]].
  
The stats range from 0 to 18 and are rolled during character creation. Different cultures have different/narrower ranges for certain stats, e.g. [[Kaumolaiset]] rolls in the range 6 to 18 for [[Agility]] while [[Driikiläiset]] rolls in the 1 to 16 range. This enforces the differences between the different [[Cultures|cultures]].
+
Different [[culture]]s have different kinds of ranges for certain attributes, e.g. [[Kaumolaiset]] rolls in the range 6 to 18 for [[Agility]] while [[Driikiläiset]] rolls in the 1 to 16 range. This enforces the differences between the different cultures.
 
+
Most of the stats, excluding [[Strength]] and [[Speed]], seem to be calculated as follows:
+
min(offset + 3d6, 18)
+
where offset is a culture-specific value (for [[Agility]] it would be +3 for [[Kaumolaiset]] and -2 for [[Driikiläiset]]), 3d6 is the sum of three six-sided dices, and the function min(A, B) returns the lower of the two numbers.
+
 
+
How [[Strength]] and [[Speed]] are calculated is harder to tell. While their respective frequency tables show similar bell-shaped distributions as the other skills, i.e. sums of multiple random values, these patterns are not consistent with a 3d6 distribution. One theory is that these two stats have additional dependencies, for instance frame, height or weight.
+
 
+
To complicate matters further, either the pseudo-random number generator used is unevenly distributed, re-seeded for each re-roll, some lossy type conversion is performed or the application gathering the statistics is flawed. This applies to all the stats. This has no practical implications for the players, though.
+
  
 
Capping the stats at 18 while using offsets greater than 0 (assuming each die is 1-6 rather than 0-5) may result in 18 being more common than 17, even though 17 is less common than 16, 16 less common than 15 and so on. With a large positive offset 18 is actually the most common result, e.g. you are more than twice as likely to get an [[Eyesight]] score of 18 when playing as an [[Owl-Tribe]] member than a score of 15 which is the second most likely for this tribe.
 
Capping the stats at 18 while using offsets greater than 0 (assuming each die is 1-6 rather than 0-5) may result in 18 being more common than 17, even though 17 is less common than 16, 16 less common than 15 and so on. With a large positive offset 18 is actually the most common result, e.g. you are more than twice as likely to get an [[Eyesight]] score of 18 when playing as an [[Owl-Tribe]] member than a score of 15 which is the second most likely for this tribe.
  
[[Cultures#Cultures' average initial profile attributes|Additional initial stats data & comparison of cultures]]
+
==See also==
 
+
== See also ==
+
 
*[[Status]]
 
*[[Status]]
*[[Skills]]
+
*[[Skill]]s
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]
[[Category:Stats| ]]
+
[[Category:Attributes]]

Latest revision as of 15:37, 23 May 2022

Attributes of the player character are defined during character creation and serve as a basis of the character's capabilities in various skills. The attributes range from 0 to 18. The only way to increase attributes past character creation is to complete a game course and select the appropriate option when doing so.

List of attributes

Personality attributes

Physical attributes

Physical profile

Character creation

The player has the opportunity of rolling their character's attributes as many times as they want during character creation.

Different cultures have different kinds of ranges for certain attributes, e.g. Kaumolaiset rolls in the range 6 to 18 for Agility while Driikiläiset rolls in the 1 to 16 range. This enforces the differences between the different cultures.

Capping the stats at 18 while using offsets greater than 0 (assuming each die is 1-6 rather than 0-5) may result in 18 being more common than 17, even though 17 is less common than 16, 16 less common than 15 and so on. With a large positive offset 18 is actually the most common result, e.g. you are more than twice as likely to get an Eyesight score of 18 when playing as an Owl-Tribe member than a score of 15 which is the second most likely for this tribe.

See also