Difference between revisions of "Agriculture"
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==How to== | ==How to== | ||
Steps to planting a square: | Steps to planting a square: | ||
+ | |||
+ | *Locate a suitable site (forest a few tiles from your main settlement- marshy or rocky terrain will not support agriculture). | ||
*Light a fire on a square and let it burn out | *Light a fire on a square and let it burn out | ||
Line 39: | Line 41: | ||
Notes: Unknown plants can be harvested in the same way and thus be stockpiled until identified. | Notes: Unknown plants can be harvested in the same way and thus be stockpiled until identified. | ||
The most efficient tool for harvest as of 3.32 is the masterwork woodsman's axe. (requests cutting tool, tested with various knives sickle and various axes on unknown grass.) Some herbs have an additional flowering stage and can be harvested then to gain flowers. They will say flowering in their description. Berries are harvested by hand and give only berries which cannot be replanted. | The most efficient tool for harvest as of 3.32 is the masterwork woodsman's axe. (requests cutting tool, tested with various knives sickle and various axes on unknown grass.) Some herbs have an additional flowering stage and can be harvested then to gain flowers. They will say flowering in their description. Berries are harvested by hand and give only berries which cannot be replanted. | ||
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==List of Crops== | ==List of Crops== |
Revision as of 07:23, 14 August 2024
Crafting skill |
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Contents
Overview
The agriculture skill allows players to grow their own food.
Agriculture provides a good long-term source of food and healing herbs, due to the time difference between sowing crops and harvesting them (around 8 weeks). Crops start to become ready in late summer through to late autumn, though exact times differ depending on the species of plant. All crops except for cereals can be simply picked up but some plants will not yield seeds unless harvested using ALT+A (a cutting tool is required). Plants and cereals must be threshed to obtain their products (usually roots, seeds, leaves and sometimes flowers.)
As of v3.19, animals and birds can (and do!) eat your growing crops and this can have a devastating effect, particularly in smaller fields. Tying a dog to a tree nearby may help protect small fields from crow and hare incursions. Deer and elk are known to lust after turnips, a trap-fence will deter them.
However, a character cannot survive solely on plants. Due to their low nutrition value when raw, plants must be processed in order to be useful. Crop yields can be greatly variable, and plant foods must be supplemented with protein from meat or fish to stop starvation.
In order to start farming, land needs to be prepared with a shovel. This land needs to be fertilized with the remains of a fire. Due to the limitations of the game, it is advisable to plant large (20x20 or even bigger) fields two or three tiles away from your main settlement. A fence can be built around large farms to prevent foreign traders from triggering the item overflow bug, though this is a lot of work.
How to
Steps to planting a square:
- Locate a suitable site (forest a few tiles from your main settlement- marshy or rocky terrain will not support agriculture).
- Light a fire on a square and let it burn out
- Stand on the square with the burnt-out fire
- ALT-A to open the Agricuture Option and Prepare the Soil (you will need a shovel)
- Wait until the ground cools (Takes a day or so)
- ALT-A to Plant/sow
Note: Sowing again will override the previous planting, losing the seeds
Steps to harvesting a square:
- Wait until the crop is ready to harvest (using ALT+A - HARVEST will inform you if the crop is ripe)
- Have a cutting tool and use ALT+A to HARVEST AND PICK, reaping and threshing in one step
- Rejoice and praise the spirits
- Remember to conserve some seeds for replanting next Swidden
Notes: Unknown plants can be harvested in the same way and thus be stockpiled until identified. The most efficient tool for harvest as of 3.32 is the masterwork woodsman's axe. (requests cutting tool, tested with various knives sickle and various axes on unknown grass.) Some herbs have an additional flowering stage and can be harvested then to gain flowers. They will say flowering in their description. Berries are harvested by hand and give only berries which cannot be replanted.
List of Crops
Image | Name | Carbs | Fat | Protein | Calories (per lb) | Thresh Multiplier* | Time to Harvest | Sprout | Harvest (first) | Wither | Produces |
---|---|---|---|---|---|---|---|---|---|---|---|
Barley | 64
|
2
|
7
|
1,370
|
0.1
|
110 days
|
Seedtime (May)
|
Harvest 19 (August)
|
Fall (September)
|
2 small fistfuls (0.110 lbs) barley grains | |
Rye | 55
|
2
|
9
|
1,243
|
0.1
|
120 days
|
Seedtime (May)
|
Harvest 29 (August)
|
Fall (September)
|
2 small fistfuls (0.110 lbs) rye grains | |
Broad Beans | 19
|
0
|
8
|
490
|
0.5
|
110 days
|
Swidden (April)
|
Hay 20 (July)
|
Dead (November)
|
5 large (0.773 lbs) broad bean pods | |
Pea | 12
|
1
|
6
|
367
|
0.5
|
90 days
|
Seedtime (May)
|
Hay 30 (July)
|
Fall (September)
|
2 medium (0.115 lbs) pea pods | |
Hemp | 8
|
10
|
24
|
989
|
0.1
|
130 days
|
Swidden (April)
|
Harvest 9 (August)
|
Dirt (October)
|
2 medium fistfuls (0.221 lbs) hemp seeds, 2 medium fistfuls (0.150 lbs) hemp leaves | |
Turnip | 7
|
0
|
1
|
145
|
N/A
|
55 days
|
Seedtime (May)
|
Fallow 25 (June)
|
Fall (September)
|
1 small pinch (0.022 lbs) turnip seeds, 1 large (0.662 lbs) turnip root | |
Flax | 2
|
15
|
20
|
90 days
|
Seedtime (May)
|
Hay 30 (July)
|
Dirt (October)
| ||||
Clayweed | 40
|
4
|
13
|
90 days
|
Seedtime (May)
|
Hay 30 (July)
|
Dirt (October)
| ||||
Nettle | 2
|
1
|
6
|
50 days
|
Fallow (June)
|
Hay 21 (July)
|
Fall (September)
| ||||
Sorrel | 2
|
0
|
2
|
45 days
|
Fallow (June)
|
Hay 16 (July)
|
Dirt (October)
| ||||
Yarrow | 0
|
0
|
0
|
50 days
|
Fallow (June)
|
Hay 21 (July)
|
Dirt (October)
|
*Multiplier to non-seed nutrition after threshing. Note that in the vanilla game, hemp is the only crop with a threshing modifier that produces something other than seeds, grains, or pods, making hemp leaves one-tenth as nutritious by weight as the seeds.
Farmer's calendar
This is the schedule for a farmer
See the plants page for more detailed information about individual plants. It's important to make sure plants have enough time to grow from the day they are planted before the start of their withering month. (Months have 30 days, except Hay and Center, which have 32.)
If plants are fully grown before they start withering, they can still be harvested. The withering process ends in the latter half of the withering month making the plants unharvestable. A plants withering condition can be checked by examining with L key. If the plant is still withering, it can be harvested and examining it tells how long until it withers (e.g. a week).
CHANGE: from v3.18 onward months' names are changed but the below still keep both names for ease of use across all versions.
April/Swidden
Planting: Broad beans, Hemp, Flax, Rye*, Barley*, Turnip*
* These won't sprout until the next month starts, but they have a long growing time so its advantageous to plant them early.
Time to prepare new soils if you see there's more seeds than planned.
May/Seedtime
Planting: Rye (the first two days), Peas, Turnip, Barley (try to finish until 10th), Hemp (until the 20th), Clayweed
Priority: Rye, Barley, Hemp, Peas, Turnip
June/Fallow
Planting: Nettle, Sorrel, Yarrow
Still can plant: Peas(until last week), Turnips, Broadbeans, Clayweed
Prepare new soils if you feel like more turnips
July/Hay
Harvest: Turnips
Still can plant: Broadbeans (first week), Turnip (until last week), the first two weeks: Yarrow, Nettle, Sorrel
Harvest: In the last weeks: Nettle, Sorrel, Yarrow
August/Harvest
Harvest: Rye, Barley, Turnip, Peas, Hemp, Broadbeans, Clayweed, Nettle, Sorrel, Yarrow
September/Fall
Planting: Rye*, Barley*, Turnip*
Harvest: Rye, Barley
Starts withering: Rye, Barley, Turnip, Peas, Nettle
* These won't sprout until the next Seedtime (May).
October/Dirt
Planting: Rye*, Barley*, Turnip*
Starts withering: Hemp, Sorrel, Yarrow, Clayweed
* These won't sprout until the next Seedtime (May). See Autumn planting below for more details.
November/Dead
Starts withering: Broadbeans
As you can see, Turnips, with great effort and care, can give two crops a year.
Calendar
The week calendar starts at midwinter point. Winter months are marked in blues and summer months are in greens. Planting can be done in autumn after (during?) withering, through sprouting month, and up to the last plant date, provided soil is warm enough to work. Anything after that will be lost in withering.
Week | day | Month | Last Planting | First Sprout | First Harvest | Withers | ||||||
13th before summer season | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Center | ||||
12th before summer season | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Center | ||||
11th before summer season | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Center / Pearl | ||||
10th before summer season | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Pearl | ||||
9th before summer season | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Pearl | ||||
8th before summer season | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Pearl | ||||
7th before summer season | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Pearl / Soil | ||||
6th before summer season | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Soil | ||||
5th before summer season | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Soil | ||||
4th before summer season | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Soil | ||||
3rd before summer season | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Soil | ||||
2nd before summer season | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Soil / Swidden | Broad Beans, Hemp | |||
1st before summer season | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Swidden | ||||
13th before midsummer point | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Swidden | ||||
12th before midsummer point | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Swidden | ||||
11th before midsummer point | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Swidden / Seedtime | Rye: 5th of week | Barley, Rye, Flax, Pea, Turnip, Clayweed | ||
10th before midsummer point | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Seedtime | ||||
9th before midsummer point | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Seedtime | Barley: 1st of week | |||
8th before midsummer point | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Seedtime | Hemp: 4th of Week | |||
7th before midsummer point | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Seedtime / Fallow | Pea: 7th of week | Nettle, Sorrel, Yarrow | ||
6th before midsummer point | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Fallow | ||||
5th before midsummer point | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Fallow | ||||
4th before midsummer point | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Fallow | ||||
3rd before midsummer point | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Fallow | Turnip | |||
2nd before midsummer point | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Hay | Flax & Clayweed: 2nd of week, Turnip: 7th of week | |||
1st before midsummer point | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Hay | Broad Beans & Nettle: 5th of week | |||
13th before winter season | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Hay | Broad Beans, Nettle, Sorrel, Yarrow | |||
12th before winter season | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Hay | ||||
11th before winter season | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Hay / Harvest | Flax, Pea, Clayweed | |||
10th before winter season | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Harvest | Yarrow: 7th of week | Hemp | ||
9th before winter season | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Harvest | Sorrel: 5th of week | |||
8th before winter season | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Harvest | Barley | |||
7th before winter season | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Harvest / Fall | Rye | |||
6th before winter season | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Fall | ||||
5th before winter season | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Fall | ||||
4th before winter season | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Fall | Barley, Rye, Pea, Turnip, Nettle | |||
3rd before winter season | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Fall | ||||
2nd before winter season | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Dirt | Hemp, Flax, Clayweed, Sorrel, Yarrow | |||
1st before winter season | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Dirt | ||||
13th before midwinter point | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Dirt | ||||
12th before midwinter point | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Dirt | ||||
11th before midwinter point | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Dirt / Dead | Broad Beans | |||
10th before midwinter point | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Dead | ||||
9th before midwinter point | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Dead | ||||
8th before midwinter point | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Dead | ||||
7th before midwinter point | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Dead / Winter | ||||
6th before midwinter point | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Winter | ||||
5th before midwinter point | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Winter | ||||
4th before midwinter point | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Winter | ||||
3rd before midwinter point | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Winter | ||||
2nd before midwinter point | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Center | ||||
1st before midwinter point | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Center |
Related content
- Grainflail - A valuable type of agricultural tool and impovised weapon.
- Shovel - A particularly valuable type of agricultural tool and construction tool.
- Sickle - A valuable type of agricultural tool and impovised weapon.
- Wooden shovel - A particularly valuable type of agricultural tool and construction tool.
Gallery
In-game encyclopedia entry on agriculture
In-game encyclopedia entry on slash-and-burn agriculture