Difference between revisions of "Agriculture"

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However, a character cannot survive solely on plants. Due to their low nutrition value when raw, plants must be processed in order to be useful. Crop yields can be greatly variable, and plant foods must be supplemented with protein from meat or fish to stop [[starvation]].
 
However, a character cannot survive solely on plants. Due to their low nutrition value when raw, plants must be processed in order to be useful. Crop yields can be greatly variable, and plant foods must be supplemented with protein from meat or fish to stop [[starvation]].
  
In order to start farming, land needs to be prepared with a [[Shovel|shovel]]. This land needs to be fertilized with the remains of a fire. Due to the limitations of the game, it is advisable to plant large (20x20 or even bigger) fields two or three tiles away from your main settlement. A fence can be built around large farms to prevent foreign traders from triggering the item overflow bug, though this is a lot of work.
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In order to start farming, land needs to be prepared with a [[Shovel|shovel]]. This land needs to be fertilized with the remains of a fire. The correct site must be selected for agriculture- rocky or marshy terrain will not support farming, so you should choose a forest tile. Due to the limitations of the game, it is strongly advised to plant large (20x20 or even bigger) fields two or three tiles away from your main settlement, to prevent lag and item overflow. A fence can be built around large farms to prevent NPCs from triggering the item overflow bug, though this is a lot of work.
  
 
==How to==
 
==How to==
Steps to planting a square:
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Steps to planting:
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*Locate a suitable site (forest a few tiles from your main settlement).
  
 
*Light a fire on a square and let it burn out
 
*Light a fire on a square and let it burn out
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*Rejoice and praise the spirits
 
*Rejoice and praise the spirits
  
*Remember to conserve some seeds for replanting next Swidden
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*Remember to conserve some seeds for replanting next Swidden!
 
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Notes: Unknown plants can be harvested in the same way and thus be stockpiled until identified.
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The most efficient tool for harvest as of 3.32 is the masterwork woodsman's axe. (requests cutting tool, tested with various knives sickle and various axes on unknown grass.) Some herbs have an additional flowering stage and can be harvested then to gain flowers. They will say flowering in their description. Berries are harvested by hand and give only berries which cannot be replanted.
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Notes: Unknown plants can be harvested in the same way and thus be stockpiled until identified. However, for unidentified fiber crops (flax, hemp etc.), the stems can no longer be identified once threshed, rendering them useless. Some herbs have an additional flowering stage and can be harvested then to gain flowers. Berries are harvested by hand and give only berries which cannot be replanted.  The most efficient tool for harvest as of 3.32 is the masterwork woodsman's axe. (requests cutting tool, tested with various knives sickle and various axes on unknown grass.)
  
 
==List of Crops==
 
==List of Crops==
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<nowiki>*Multiplier to non-seed nutrition after threshing. Note that in the vanilla game, hemp is the only crop with a threshing modifier that produces something other than seeds, grains, or pods, making hemp leaves one-tenth as nutritious by weight as the seeds.</nowiki>
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<nowiki>*Multiplier to non-seed nutrition after threshing. Note that in the vanilla game, hemp is the only crop with a threshing modifier that produces something other than seeds, grains, or pods, making hemp leaves one-tenth as nutritious by weight as the seeds.</nowiki> ''No longer true, in 3.84 many plants now produce leaves when threshed. Leaf nutrition value should be checked.''
  
 
[[Category:Plant| ]]
 
[[Category:Plant| ]]

Latest revision as of 07:37, 14 August 2024

Crafting skill

Overview

The agriculture skill allows players to grow their own food.

Agriculture provides a good long-term source of food and healing herbs, due to the time difference between sowing crops and harvesting them (around 8 weeks). Crops start to become ready in late summer through to late autumn, though exact times differ depending on the species of plant. All crops except for cereals can be simply picked up but some plants will not yield seeds unless harvested using ALT+A (a cutting tool is required). Plants and cereals must be threshed to obtain their products (usually roots, seeds, leaves and sometimes flowers.)

As of v3.19, animals and birds can (and do!) eat your growing crops and this can have a devastating effect, particularly in smaller fields. Tying a dog to a tree nearby may help protect small fields from crow and hare incursions. Deer and elk are known to lust after turnips, a trap-fence will deter them.

However, a character cannot survive solely on plants. Due to their low nutrition value when raw, plants must be processed in order to be useful. Crop yields can be greatly variable, and plant foods must be supplemented with protein from meat or fish to stop starvation.

In order to start farming, land needs to be prepared with a shovel. This land needs to be fertilized with the remains of a fire. The correct site must be selected for agriculture- rocky or marshy terrain will not support farming, so you should choose a forest tile. Due to the limitations of the game, it is strongly advised to plant large (20x20 or even bigger) fields two or three tiles away from your main settlement, to prevent lag and item overflow. A fence can be built around large farms to prevent NPCs from triggering the item overflow bug, though this is a lot of work.

How to

Steps to planting:

  • Locate a suitable site (forest a few tiles from your main settlement).
  • Light a fire on a square and let it burn out
  • Stand on the square with the burnt-out fire
  • ALT-A to open the Agricuture Option and Prepare the Soil (you will need a shovel)
  • Wait until the ground cools (Takes a day or so)
  • ALT-A to Plant/sow

Note: Sowing again will override the previous planting, losing the seeds


Steps to harvesting a square:

  • Wait until the crop is ready to harvest (using ALT+A - HARVEST will inform you if the crop is ripe)
  • Have a cutting tool and use ALT+A to HARVEST AND PICK, reaping and threshing in one step
  • Rejoice and praise the spirits
  • Remember to conserve some seeds for replanting next Swidden!

Notes: Unknown plants can be harvested in the same way and thus be stockpiled until identified. However, for unidentified fiber crops (flax, hemp etc.), the stems can no longer be identified once threshed, rendering them useless. Some herbs have an additional flowering stage and can be harvested then to gain flowers. Berries are harvested by hand and give only berries which cannot be replanted. The most efficient tool for harvest as of 3.32 is the masterwork woodsman's axe. (requests cutting tool, tested with various knives sickle and various axes on unknown grass.)

List of Crops

Image Name Carbs Fat Protein Calories (per lb) Thresh Multiplier* Time to Harvest Sprout Harvest (first) Wither Produces
Barley.png Barley
64
2
7
1,370
0.1
110 days
Seedtime (May)
Harvest 19 (August)
Fall (September)
2 small fistfuls (0.110 lbs) barley grains
Rye.png Rye
55
2
9
1,243
0.1
120 days
Seedtime (May)
Harvest 29 (August)
Fall (September)
2 small fistfuls (0.110 lbs) rye grains
Broad Beans.png Broad Beans
19
0
8
490
0.5
110 days
Swidden (April)
Hay 20 (July)
Dead (November)
5 large (0.773 lbs) broad bean pods
Pea.png Pea
12
1
6
367
0.5
90 days
Seedtime (May)
Hay 30 (July)
Fall (September)
2 medium (0.115 lbs) pea pods
Hemp.png Hemp
8
10
24
989
0.1
130 days
Swidden (April)
Harvest 9 (August)
Dirt (October)
2 medium fistfuls (0.221 lbs) hemp seeds, 2 medium fistfuls (0.150 lbs) hemp leaves
Turnip.png Turnip
7
0
1
145
N/A
55 days
Seedtime (May)
Fallow 25 (June)
Fall (September)
1 small pinch (0.022 lbs) turnip seeds, 1 large (0.662 lbs) turnip root
Flax.png Flax
2
15
20
90 days
Seedtime (May)
Hay 30 (July)
Dirt (October)
Clayweed.png Clayweed
40
4
13
90 days
Seedtime (May)
Hay 30 (July)
Dirt (October)
Nettle.png Nettle
2
1
6
50 days
Fallow (June)
Hay 21 (July)
Fall (September)
Sorrel.png Sorrel
2
0
2
45 days
Fallow (June)
Hay 16 (July)
Dirt (October)
Yarrow.png Yarrow
0
0
0
50 days
Fallow (June)
Hay 21 (July)
Dirt (October)


*Multiplier to non-seed nutrition after threshing. Note that in the vanilla game, hemp is the only crop with a threshing modifier that produces something other than seeds, grains, or pods, making hemp leaves one-tenth as nutritious by weight as the seeds. No longer true, in 3.84 many plants now produce leaves when threshed. Leaf nutrition value should be checked.

Farmer's calendar

This is the schedule for a farmer

See the plants page for more detailed information about individual plants. It's important to make sure plants have enough time to grow from the day they are planted before the start of their withering month. (Months have 30 days, except Hay and Center, which have 32.)

If plants are fully grown before they start withering, they can still be harvested. The withering process ends in the latter half of the withering month making the plants unharvestable. A plants withering condition can be checked by examining with L key. If the plant is still withering, it can be harvested and examining it tells how long until it withers (e.g. a week).

CHANGE: from v3.18 onward months' names are changed but the below still keep both names for ease of use across all versions.

April/Swidden

Planting: Broad beans, Hemp, Flax, Rye*, Barley*, Turnip*

* These won't sprout until the next month starts, but they have a long growing time so its advantageous to plant them early.

Time to prepare new soils if you see there's more seeds than planned.

May/Seedtime

Planting: Rye (the first two days), Peas, Turnip, Barley (try to finish until 10th), Hemp (until the 20th), Clayweed

Priority: Rye, Barley, Hemp, Peas, Turnip

June/Fallow

Planting: Nettle, Sorrel, Yarrow

Still can plant: Peas(until last week), Turnips, Broadbeans, Clayweed

Prepare new soils if you feel like more turnips

July/Hay

Harvest: Turnips

Still can plant: Broadbeans (first week), Turnip (until last week), the first two weeks: Yarrow, Nettle, Sorrel

Harvest: In the last weeks: Nettle, Sorrel, Yarrow

August/Harvest

Harvest: Rye, Barley, Turnip, Peas, Hemp, Broadbeans, Clayweed, Nettle, Sorrel, Yarrow

September/Fall

Planting: Rye*, Barley*, Turnip*

Harvest: Rye, Barley

Starts withering: Rye, Barley, Turnip, Peas, Nettle

* These won't sprout until the next Seedtime (May).

October/Dirt

Planting: Rye*, Barley*, Turnip*

Starts withering: Hemp, Sorrel, Yarrow, Clayweed

* These won't sprout until the next Seedtime (May). See Autumn planting below for more details.

November/Dead

Starts withering: Broadbeans

As you can see, Turnips, with great effort and care, can give two crops a year.


Calendar

The week calendar starts at midwinter point. Winter months are marked in blues and summer months are in greens. Planting can be done in autumn after (during?) withering, through sprouting month, and up to the last plant date, provided soil is warm enough to work. Anything after that will be lost in withering.

Week day Month Last Planting First Sprout First Harvest Withers
13th before summer season 1 2 3 4 5 6 7 Center
12th before summer season 1 2 3 4 5 6 7 Center
11th before summer season 1 2 3 4 5 6 7 Center / Pearl
10th before summer season 1 2 3 4 5 6 7 Pearl
9th before summer season 1 2 3 4 5 6 7 Pearl
8th before summer season 1 2 3 4 5 6 7 Pearl
7th before summer season 1 2 3 4 5 6 7 Pearl / Soil
6th before summer season 1 2 3 4 5 6 7 Soil
5th before summer season 1 2 3 4 5 6 7 Soil
4th before summer season 1 2 3 4 5 6 7 Soil
3rd before summer season 1 2 3 4 5 6 7 Soil
2nd before summer season 1 2 3 4 5 6 7 Soil / Swidden Broad Beans, Hemp
1st before summer season 1 2 3 4 5 6 7 Swidden
13th before midsummer point 1 2 3 4 5 6 7 Swidden
12th before midsummer point 1 2 3 4 5 6 7 Swidden
11th before midsummer point 1 2 3 4 5 6 7 Swidden / Seedtime Rye: 5th of week Barley, Rye, Flax, Pea, Turnip, Clayweed
10th before midsummer point 1 2 3 4 5 6 7 Seedtime
9th before midsummer point 1 2 3 4 5 6 7 Seedtime Barley: 1st of week
8th before midsummer point 1 2 3 4 5 6 7 Seedtime Hemp: 4th of Week
7th before midsummer point 1 2 3 4 5 6 7 Seedtime / Fallow Pea: 7th of week Nettle, Sorrel, Yarrow
6th before midsummer point 1 2 3 4 5 6 7 Fallow
5th before midsummer point 1 2 3 4 5 6 7 Fallow
4th before midsummer point 1 2 3 4 5 6 7 Fallow
3rd before midsummer point 1 2 3 4 5 6 7 Fallow Turnip
2nd before midsummer point 1 2 3 4 5 6 7 Hay Flax & Clayweed: 2nd of week, Turnip: 7th of week
1st before midsummer point 1 2 3 4 5 6 7 Hay Broad Beans & Nettle: 5th of week
13th before winter season 1 2 3 4 5 6 7 Hay Broad Beans, Nettle, Sorrel, Yarrow
12th before winter season 1 2 3 4 5 6 7 Hay
11th before winter season 1 2 3 4 5 6 7 Hay / Harvest Flax, Pea, Clayweed
10th before winter season 1 2 3 4 5 6 7 Harvest Yarrow: 7th of week Hemp
9th before winter season 1 2 3 4 5 6 7 Harvest Sorrel: 5th of week
8th before winter season 1 2 3 4 5 6 7 Harvest Barley
7th before winter season 1 2 3 4 5 6 7 Harvest / Fall Rye
6th before winter season 1 2 3 4 5 6 7 Fall
5th before winter season 1 2 3 4 5 6 7 Fall
4th before winter season 1 2 3 4 5 6 7 Fall Barley, Rye, Pea, Turnip, Nettle
3rd before winter season 1 2 3 4 5 6 7 Fall
2nd before winter season 1 2 3 4 5 6 7 Dirt Hemp, Flax, Clayweed, Sorrel, Yarrow
1st before winter season 1 2 3 4 5 6 7 Dirt
13th before midwinter point 1 2 3 4 5 6 7 Dirt
12th before midwinter point 1 2 3 4 5 6 7 Dirt
11th before midwinter point 1 2 3 4 5 6 7 Dirt / Dead Broad Beans
10th before midwinter point 1 2 3 4 5 6 7 Dead
9th before midwinter point 1 2 3 4 5 6 7 Dead
8th before midwinter point 1 2 3 4 5 6 7 Dead
7th before midwinter point 1 2 3 4 5 6 7 Dead / Winter
6th before midwinter point 1 2 3 4 5 6 7 Winter
5th before midwinter point 1 2 3 4 5 6 7 Winter
4th before midwinter point 1 2 3 4 5 6 7 Winter
3rd before midwinter point 1 2 3 4 5 6 7 Winter
2nd before midwinter point 1 2 3 4 5 6 7 Center
1st before midwinter point 1 2 3 4 5 6 7 Center

Related content

Gallery

See also