Difference between revisions of "Cultures"

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[[Category:Cultures]]
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There are 10 different cultures in the Unreal World which can be divided into three categories: [[:Category:Northern Cultures|Northern]], [[:Category:Eastern Cultures|Eastern]], and [[:Category:Western Cultures|Western]].
 
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There are 10 different cultures in the Unreal World which can be divided into three categories: Northern, Eastern, and Western.
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===Northern===
 
===Northern===

Latest revision as of 13:35, 13 October 2020

There are 10 different cultures in the Unreal World which can be divided into three categories: Northern, Eastern, and Western.

Northern

Northern Peoples live in the northermost part of the UnReal World. They do speak a language of their own. Altough they have common ancestors with the rest of the UnReal Peoples, they have some typical features which set them slighly apart from the Southern Peoples (ie. the rest of the UnReal Peoples). They are somewhat smaller, usually darker, and are considered to have some supernatural abilities. All the Northern Peoples dislike swords and fighting.

Eastern

Western

Skill bonus and malus by culture

This is (almost) directly taken from ini_skills.txt. The values are calculated as "tribe value minus default value" to get a relative view.

Update: game version 3.4

Driiki. Island. Kaumo. Kiesse. Koivu. Kuikka. Owl. Reemi. Sarto. Seal.
DODGE 0 0 1 0 0 0 1 0 1 0
UNARMED -1 0 1 0 0 0 1 0 1 0
KNIFE -1 0 1 0 0 0 0 0 1 0
SWORD 1 -2 -1 -1 0 -2 -2 0 0 -2
AXE 0 0 0 1 0 -1 -1 1 0 -2
SPEAR 0 -1 1 0 0 0 0 0 0 2
CLUB 0 0 0 0 0 0 0 0 0 1
BOW -1 0 1 0 0 1 2 0 0 0
CROSSBOW 1 -1 -1 -1 0 -2 -2 -1 0 -2
FLAIL 0 -1 -1 0 1 -2 -2 1 1 -2
SHIELD 1 -1 -1 -1 0 -2 -2 0 0 -2
AGRICULTURE 1 0 -1 1 2 -1 -2 1 2 -2
HERBLORE -1 -1 0 0 -1 1 2 1 -1 0
FISHING 1 2 1 1 0 2 0 0 0 2
TRACKING -2 -1 2 1 1 1 2 0 0 1
TRAPPING 1 0 1 1 1 1 0 2 1 -1
HIDEWORKING -1 -1 1 1 0 1 2 0 0 1
TIMBERCRAFT -1 0 0 2 0 -1 -1 1 0 -1
BUILDING 1 0 0 1 0 -1 -2 1 1 -2
CARPENTRY 0 2 0 0 0 1 0 0 0 0
COOKERY 1 0 0 0 0 0 0 1 0 0
RITUAL 0 0 0 0 0 1 1 1 0 2
PHYSICIAN -1 0 0 0 -1 1 1 0 1 1
WEATHERLORE -1 3 0 0 0 1 1 0 1 2
CLIMBING -1 0 0 0 0 1 1 0 -1 1
SKIING 0 0 1 0 0 0 1 0 0 0
SWIMMING 0 1 0 0 0 -1 -2 -1 0 -2
STEALTH -1 0 1 1 0 1 1 1 0 1
TOTAL -4 -1 7 7 3 0 0 9 8 -4

Cultures' average initial profile attributes

Update: game version 3.12b

Owl.

Kaumo.

Kuikka.

Seal.

Kiesse.

Reemi.

Island.

Koivu.

Sarto.

Driiki.

Intelligence

10,55

10,64

11,05

11,08

10,6

10,63

10,2

10,15

10,53

10,67

Will

14,64

13,33

13,61

12,58

11,78

11,53

10,7

12,98

11

10,15

Strength

8,09

16,09

8,98

8,68

10

14,43

10,85

11,38

13,8

9,98

Endurance

10,96

14,56

10,30

9,83

11,85

13,25

11,05

14,65

10,3

10,63

Dexterity

15,09

10,34

15,53

13,88

13,18

13,15

11,8

10,85

10,43

10,53

Agility

15,34

14,09

14,28

15,63

11,08

10,03

11,7

9,95

10,45

8,92

Speed

12,68

12,09

12,15

12,88

9,9

9,83

11,4

9,98

10,68

9,87

Eyesight

15,19

12,51

13,94

14,35

11,38

10,58

12,63

10,85

10,08

9,68

Hearing

14,08

12,93

12,98

13,83

12,9

9,9

9,9

10,13

10,48

7,93

Smell / Taste

15,54

14,58

15,01

12,55

13,28

10,35

10,63

12

10,13

9,18

Touch

14,39

12,63

13,46

12,45

13,78

10,73

12,63

10,43

10,78

9,17

AVERAGE

13,32

13,07

12,84

12,52

11,79

11,31

11,23

11,21

10,78

9,7

X

80

80

80

40

40

40

40

40

40

60

Update: June 2013 - game version 3.16

Max. attribute value is 18.

avg = average profile          max = best profile

Pink cell color represents the culture which has the highest attribute value.

The way of getting these numbers

1. entering character's initial attribute values (i got exact numbers for attributes in Cheat Engine) to MS Excel

2. pressing "No - reroll" in the game,

3. repeating first 2. steps X times (numbers at the last table's row).

4. calculating average value from all entered attribute values in MS Excel for each attribute of each character.

Cultures' initial skills stats

Note: this doesn't take the initial skill multipliers into account, and it may not be accurate at all in 3.4 (or later) versions.

TSV

Cultures which have top skill value

agriculture

28

Kaumolainen

physician

13

Kiesseläinen

Owl-Tribe

cookery

42

Kaumolainen

ritual

52

Owl-Tribe

survival

55

Owl-Tribe

timbercraft

39

Kaumolainen

fishing

52

Seal-Tribe

weatherlore

60

Owl-Tribe

foraging

56

Owl-Tribe

hideworking

45

Owl-Tribe

tracking

39

Kaumolainen

woodcarving

20

Driikiläinen

climbing

52

Kaumolainen

skiing

26

Kaumolainen

Seal-Tribe

swimming

44

Islander

dodge

78

Seal-Tribe

shield

39

Kaumolainen

knife

52

Kiesseläinen

Seal-Tribe

sword

36

Kaumolainen

Kiesseläinen

club

56

Kaumolainen

axe

36

Reemiläinen

Owl-Tribe

Seal-Tribe

flail

20

Koivulainen

spear

44

Koivulainen

bow

36

Owl-Tribe

crossbow

42

Owl-Tribe

unarmed

39

Kaumolainen

Seal-Tribe

TOP SUM

801

Kaumolainen


TSV = top skill value / top value in a list of cultures' skill values which are calculated on the basis of cultures' average profile stats (1st table)

TOP SUM = top value in a list of cultures' skills sums and a culture which has the top sum of skills values

See also