Spell
The ritual skill grants access to a wide range of spells and incantations. These can improve your items, boost your luck and potentially alter the environment, all to your benefit. Characters start out in the world knowing a few random rituals appropriate to their culture. New rituals are learned as quest rewards, or can be selected as rewards for completing a game course.
The most fundamental ritual is General Sacrifice , which all characters know initially: to gain favor with the spirits, you can sacrifice a food item or a small bit of precious metal. Sacrificing more than once per day or sacrificing spoiled food will not have a positive effect, and the item will still be consumed.
Note that if you sacrifice food in a container, for example a pot, you will lose the pot as well.
There are two types of rituals:
- Green Rituals can be initiated from the F4 ritual menu directly.
- Yellow Rituals require you to perform certain actions in the world as described in the ritual. Oftentimes there will be no clear indication whether the ritual has been completed or that it affected anything.
List of Rituals
Crafting skill |
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Green Rituals
- General Sacrifice : increases standing with spirits (only work once a day otherwise will lower piety instead)
- Persuading The Forest With a Bread
- Greeting The Earth Upon Going to Sleep
Yellow Rituals
- Preventing a Lynx from Escaping
- Mittens for Bear Hunting
- Meeting The Spirit of the Forest
- Meeting The Water Folk
- Bear Skull Rite
- Making a Squirrel Stay Still in a Tree
- The Origin of Iron : Unlisted ritual that can be done even outside of the tutorial. Requires lit fire nearby then throwing an iron object into a mire pond
??? Unsorted
- Blood-Staunching Prayer : temporarily increase physician skill by 30%
- Making Foxes to Come at the Bait
- Setting Snares for Hares
- Rod Fisherman's Sacrifice
- Net Favorableness
- Going Rod Fishing
- Releasing Animal From The Forest Cover
Rituals effects can't be changed through modding. However, their text can be edited (see Modding Rituals).
Legacy Rituals (pre-3.5)
- Oath of Iron : makes weapon stronger
- Hunting Incantation : increase tracking skill by 30% for the rest of the day
- Fisherman's Request for a Catch : increases fishing skill by 30% for some hours
- Fisherman's Sacrifice for a Catch : increases standing with spirits
- General Sacrifice : increases standing with spirits
- Sacrifice For a Newly Killed Animal : increases standing with spirits
- Permission to Fell a Tree : lowers piety cost of chopping down trees
- Greet the Supernatural Guardian : increases standing with spirits, can only be done once per region per month
- Blood-Staunching Prayer : temporarily increase physician skill by 30%
- Blood-Staunching Incantation : makes your wounds stop bleeding
- Banish the Evil Water Spirit : temporarily increase swimming skill by 30%
- Hunter's Request to Catch a Fox : spawns a fox somewhere nearby
- Safety of the Night : decrease chance of getting encounter while asleep?
- Favourableness of the Trap : makes animals more likely to go into your trap
- Permission to Sleep : decrease chance of getting encounter while asleep?
- The Origin of Fire : makes you likely to succeed at next attempt to light fire, decreases standing with spirits by a lot.