Spell
Note that the ritual system has been overhauled for version 3.5 and the information on this page is currently applicable only to version 3.4 and earlier.
The ritual skill grants access to a wide range of spells and incantations. These can enchant your items, boost your luck and potentially alter the environment, all to your benefit. New rituals are granted periodically, upon receiving a message about your character in relation to their surrounding. These messages are:
- "You feel unity with the world"
- "You feel comfortable"
- "The woods feel hostile around you"
After one of these messages, a new, unlearned ritual will be added to your rituals list, accessed with F4. This will only happen if you have no prior unlearned rituals. If you have learned all the rituals before, you will receive the message but no new ritual. New rituals (red on the rituals list) can only be used after a sage teaches you. To ask one to teach you, simply ask (via Shift+C - talk to someone).
To gain favour with the spirits, perform sacrifices or pacifying rituals, such as General Sacrifice or Greet the Supernatural Guardian. However, performing them too much results in a message saying "This seems useless" and might degrade your karma. Sacrificing stale/spoiled food is considered as foolish and will anger the spirits
Note that if you sacrifice food in a container for example a pot, you will lose the pot as well.
Rituals are color coded which describe is usages
- Green Rituals can be done from the f4 ritual menu
- Yellow Rituals requires performing the elaborate instruction
- Red Rituals are unlearned rituals that must be discussed with a sage before becoming usable
List of Rituals
Crafting skill |
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Green Rituals
- General Sacrifice : increases standing with spirits (only work once a day otherwise will lower piety instead)
- Persuading The Forest With a Bread
- Greeting The Earth Upon Going to Sleep
Yellow Rituals
- Preventing a Lynx from Escaping
- Mittens for Bear Hunting
- Meeting The Spirit of the Forest
- Meeting The Water Folk
- Bear Skull Rite
- Making a Squirrel Stay Still in a Tree
- The Origin of Iron : Unlisted ritual that can be done even outside of the tutorial. Requires lit fire nearby then throwing an iron object into a mire pond
??? Unsorted
- Blood-Staunching Prayer : temporarily increase physician skill by 30%
- Making Foxes to Come at the Bait
- Setting Snares for Hares
- Rod Fisherman's Sacrifice
- Net Favorableness
- Going Rod Fishing
- Releasing Animal From The Forest Cover
Rituals effects can't be changed through modding. However, their text can be edited (see Modding Rituals).
Legacy Rituals (pre-3.5)
- Oath of Iron : makes weapon stronger
- Hunting Incantation : increase tracking skill by 30% for the rest of the day
- Fisherman's Request for a Catch : increases fishing skill by 30% for some hours
- Fisherman's Sacrifice for a Catch : increases standing with spirits
- General Sacrifice : increases standing with spirits
- Sacrifice For a Newly Killed Animal : increases standing with spirits
- Permission to Fell a Tree : lowers piety cost of chopping down trees
- Greet the Supernatural Guardian : increases standing with spirits, can only be done once per region per month
- Blood-Staunching Prayer : temporarily increase physician skill by 30%
- Blood-Staunching Incantation : makes your wounds stop bleeding
- Banish the Evil Water Spirit : temporarily increase swimming skill by 30%
- Hunter's Request to Catch a Fox : spawns a fox somewhere nearby
- Safety of the Night : decrease chance of getting encounter while asleep?
- Favourableness of the Trap : makes animals more likely to go into your trap
- Permission to Sleep : decrease chance of getting encounter while asleep?
- The Origin of Fire : makes you likely to succeed at next attempt to light fire, decreases standing with spirits by a lot.