Stone
Stone | ||
---|---|---|
| ||
Basic Info | ||
Cultures: | ||
Weight: | 14 lbs | |
Trade Value: | 0 | |
Flammable: | No | |
Required By: | Flour, Light lever trap, Small deadfall trap, Stone Axe | |
Combat Information | ||
Skill Required: | Club | |
Blunt Damage: | 1Verify | |
Edge Damage: | N/A | |
Point Damage: | N/A | |
Attack Bonus: | None | |
Defense Bonus: | None |
A stone is one of the non-organic raw materials for construction and crafting in UnReal World.
Not to be confused with rocks, which are smaller and used for tool crafting.
Contents
Acquiring the resource
Stones can be found randomly scattered in the wilderness and are used in the construction of fireplaces, cellars, stone axes, and traps such as the light lever trap. They are more commonly found along shorelines and in mountains.
Each stone weighs 14 lbs.
Gathering tips
As stones and rocks belong to materials that are small and don't weigh much, you can keep gathering them along the way, during your daily chores (hunting, foraging, fishing, etc.), then storing them near your camp or home. Once the time comes to utilise stones in the building of a fireplace, a cellar, or for other useful purposes, you'll have a pile of stones readily available at your campsite or home.
Usage
A single stone weighs 14 lbs. The player character can move stones around by picking them up (,), though encumbrance puts some limits on how many stones the player can haul around before they start experiencing increasing fatigue.
Uses in construction
In construction, stones are used for the following structures:
Item | Type | Needed |
---|---|---|
Cellar | Storage | 10 stones |
Fireplace in a Wooden Building |
Furniture | 35 stones |
Light lever trap | Trap | 1 stone |
Small deadfall trap | Trap | 1 stone |
Big deadfall trap | Trap | 10 stones |
Uses in crafting
In crafting, stones are used for the following tools and weapons:
Item | Type | Needed |
---|---|---|
Stone axe | Tool / Weapon | 1 stone |
Stone knife | Tool / Weapon | 1 stone |
Weapon status
Stones can be used as a stop-gap ranged weapon and are useful for getting squirrels out of trees with minimal damage done to their skins if nothing else is available. Rocks are also useful in this manner.
Gallery
See also
- Rock - The larger equivalent.