Guia Nuevos Jugadores

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Esta pagina intenta resumir los conceptos mas básicos de un juego en URW, "Viviendo en la naturaleza salvaje".

Antes que nada, por supuesto, explicaremos la creación de personajes*. A los efectos de esta guía, asumiremos que sabes las teclas básicas de movimiento y lo que significa la interfaz. En caso de duda, la tecla [?] es tu amiga! Esta enumera las teclas mas comunes. Recuerda que URW distingue entre mayúsculas y minúsculas, por lo que [?] se activa presionando [Shift+?] y no sólo [?]. También se puede consultar el artículo de comandos de teclado*.

Que lo disfrutes!

Creación de personajes

El primer paso es elegir qué tipo de creación de personaje deseas. "Quick and easy" pasa por alto la mayor parte de la creación del personaje, dejándote caer directamente en un mundo, listo para jugar. "Custom" es el método estándar, mientras que "Custom-Easy" te permite degradar cada habilidad por un máximo de dos niveles en la pantalla de habilidades y reasignar estos puntos para otras habilidades para mas flexibilidad ("Custom-Too Easy" permite degradar tres niveles).

Seguidamente escogeremos la cultura. Opciones habituales incluyen la Tribu Búho*(Owl-Tribe) (generalmente más fuerte en habilidades de supervivencia) y los Kaumolaiset* (generalmente aprendiz de todas las habilidades). La Cultura* afecta tus puntos de habilidad* iniciales y determinará el rango posible de atributos físicos* tal como se indica aquí*.

A continuación, debes escoger una estación* de partida. El juego recomienda empezar en |verano*; sin embargo, si quiere más tiempo para prepararse para el invierno*, deberías empezar en primavera*. No hay mucha diferencia, pero a finales de verano tendría que haber algunas bayas* y otras plantas silvestres* que puedes recolectar*. También, como hace más frío en primavera (aunque no lo suficiente como para ser una amenaza) se puede secar los alimentos en las primeras dos semanas, lo que significa que podrás conservar tus alimentos mas tiempo. Por otro lado, empezar en otoño puede permitirte reunir una gran cantidad de alimentos, tales como los altamente nutritivos juncos de lago (lake reeds) que bordean la mayoría de lagos. Ten cuidado con las plantas de los aldeanos porque van a enfadarse contigo si cosechas algo dentro de un pueblo, pasto, o en el campo.

Seguidamente vienen los atributos físicos*. Puedes denegar los atributos aleatorios que te han asignado tantas veces como quieras hasta que obtengas tu carácter perfecto. Los atributos mas importantes son agilidad*, velocidad* y vista*, ya que rigen el habilidad esquivar*. Trata de conseguir los valores más altos posibles de estos tres atributos. También te puede interesar conseguir la constitución* mas fuerte/pesada, porque más peso corporal permite transportar más. Puedes mejorar los atributos completando cursos, pero la constitución no de puede cambiar. El más grande y más pesado puede llevar mucha ropa pesada antes de sus habilidades se vean disminuidas, lo cual es una consideración importante a medio juego. Ver más acerca de los atributos de las culturas.

La siguiente página muestra los 2 rituales* que se te han asignado. Los rituales son una especie de "hechizos". Le darán a tu personaje ciertos beneficios, o tal vez le ayudaran a apaciguar a los espíritus para que te favorezcan. Ten en cuenta que no todos los rituales tienen un resultado garantizado y sólo pueden aumentar la probabilidad de un buen resultado. Los rituales iniciales son aleatorios. Los rituales* iniciales posibles cambian en función de la cultura que escojas.

Las habilidades son fundamental al determinar tus posibilidades de supervivencia. Tiene 5 puntos de habilidad para poner en cualquier área que desees. Estas son buenas habilidades para mejorar:

  • Médico* - para que tus heridas se curen mejor. El aumento de esta habilidad puede ser difícil, ya que la lesionarte controladamente y de forma intencionada es una tarea complicada. La pregaria para parar de sangrar* elimina la necesidad de esta habilidad... siempre y cuando la aprendas antes que un Njerpez te dispare en el ojo.
  • Pesca* - aunque no es lo que era, sigue siendo una habilidad valiosa para generar alimentos. La pesca activa es útil incluso con baja habilidad (en los 30), siempre y cuando tengas una caña de pescar, pero las redes son preferibles.
  • Por lo menos una habilidad de arma, tales como:
>> Maza* - ya que los ataques contundentes controlan el daño infligido a la piel de una presa. Las mazas se hacen a mano con facilidad y las mazas de hierro o mauls están disponibles, aunque pueden estar detrás de otras opciones al luchar contra Njerpez.
>> Arco* - la habilidad con el arco es muy útil en la caza. Recomendado, incluso si no eliges ninguna habilidad de combate.
>> Hacha* - porque casi siempre tienes un hacha en la mano. Buena habilidad de combate utilitario.
>> Espada* o Mayal - esta es una habilidad de combate puramente anti-humanos, ya que estos dos tipos de arma no tienen utilidad en el día a día. La espada es más popular que el mayal, como muchos Njerpez llevan una espada de algún tipo.
>> Lanza* - porque las jabalinas son pueden armas a distancia que pueden hacerse a mano fácilmente y que también pueden utilizarse en cuerpo a cuerpo en caso de apuro. Una ayuda significativa para los jugadores sin habilidad con el arco, y te puede ser de ayuda a lo largo del juego.
  • Cocina* - es una habilidad recomendada, aunque muchos protestan que se puede mejorar fácilmente, es muy útil desde el principio. La calidad de los alimentos afecta tanto a nivel de nutrientes como al valor comercial, por lo que es una habilidad de gran ayuda al principio del juego, mientras que su importancia se desvanece una vez que la comida se vuelve abundante.
  • Trabajo de la piel* - esta es muy recomendada ya que no tiene hay muchas ocasiones de practicarla, incluso aunque si elijes un ser una cazador de animales pequeños (una forma miserable de ganarse la vida). Es importante tener habilidad al inicio de modo que cuando se piensa en el curtido de pieles para el comercio con comerciantes extranjeros tengas la habilidad suficiente para hacer que valga la pena.
  • Trampero* - trampero obviamente te ayuda a obtener suficiente comida para el invierno, pero ser capaz de fabricar trampas para zorro de buena calidad para vender es una buena estrategia de juego al principio, especialmente para jugadores con poca capacidad de carga.
  • Carpintería* - puede mejorarse rápidamente y no te ayudará en una pelea, pero resulta sorprendentemente útil para el comercio. Un árbol en las afueras del pueblo se puede reducir a 20 tableros en unas pocas horas, por valor de ~ 50 cortes de carne ahumados aunque sean de poca calidad. Bueno para resolver tus problemas alimentarios y conseguir el acceso temprano a artículos caros... suponiendo que las aldeas locales tengan algo digno de comercio.

Ten en cuenta que no puedes aumentar tu habilidad de esquivar. Ésta se relaciona directamente con la agilidad de tu personaje y sólo se puede mejorar esquivando ataques enemigos.

A continuación, tienes que elegir un lugar de partida. Querrás empezar en el sureste cerca de Reemi (verde oliva). Algunos piensan que la zona de los Driik (azul claro) es mejor, pero casi no hay animales en Driik y las tiendas de los Reemi son casi tan buenas como las de los Driik. Puedes hacer un viaje a Driik una vez lo tengas todo listo, pero cuando estás empezando no puedes pagar los artículos de sus tiendas de todos modos así que no tiene demasiado sentido. Reemi tiene artículos suficientemente buenos y se puede cazar algo también. Discusión: La diferencia de riqueza entre Driik y Reemi se subestima. Mientras que los cazadores prefieren los terrenos de los Reemi, un jugador con capacidad de carga importante y cierto grado carpintería puede acceder a artículos de alta calidad Driik temprano mediante la simple venta de tableros.

Fíjate en tu ubicación inicial, que es el rectángulo de color rojo oscuro en el mapa. Puede aleatorizar tu posicion inicial hasta que se ajuste a tus necesidades. Observa la distancia relativa de ciertos hitos geográficos, como los ríos, grandes lagos, costas, etc

Ya casi! Ahora tienes que seleccionar un escenario*. Unreal World cuenta con varios escenarios, algunos fáciles, algunos difíciles. Iremos con la más fácil, "I want to be a fisherman" o "yo quiero ser pescador". De esa manera, empiezas con dos redes de pesca para que no mueras de hambre y las puedas utilizar como una 'base de operaciones'.

Por último, elige un escenario*. Iremos con el segundo curso, "Living in the Wild". Los cursos te dan una estructura, que actúan como una especie de tutorial y te dan algunas recompensas en el camino! (Las recompensas incluyen un pescado, una hacha de mano, una pala, semillas...) Al final de este escenario te espera una selección de recompensa

5 puntos para mejorar atributos* o,
3 puntos para mejorar habilidades* o,
aprender 2 nuevos rituales*.

Nunca escojas rituales, los aprenderás de todos modos. Depende de ti si quiere mejorar las habilidades o atributos. Si tus atributos son suficientemente altos ([shift-P]erfil muestra la mayoría de las barras casi llenas), entonces elige habilidades, pero de otra manera: las habilidades se pueden mejorar poco a poco pero esta es la única forma de mejorar tus atributos.

Ahora es un buen momento para aprender un poco sobre el comercio*. El comercio es una fuente confiable de alimentos en caso de que tu pesca, la caza o los intentos de captura iniciales resulten infructuosos. Sin duda tendrás que comprar herramientas o armas más caras a medida que avances, así que tener una idea de cómo conseguirlos con antelación te será útil.

Empezando

*Nota* Las combinaciones de teclado se han actualizado a la versión 3.19

Empezando el escenario

Lo primero es lo primero, comenzaremos el escenario pulsando [F5] que abrirá el menú de escenario.

Agua

La primera tarea que quiere que completes es encontrar agua y beber. ¿No demasiado difícil, verdad? Solo camina alrededor con las teclas de direccion hasta que encuentres un lago, entonces camina hasta el y presiona [q] (Quaff o beber). Tarea completada!

Mas exhaustivamente

Seguidamente te pide que acerques el mapa. Puedes caminar hasta un poblado, donde se fuerza, o solo presionar [Enter]. De cualquier manera, ahora tenemos que coger algo. Esto no debería de ser difícil, solo presiona [,] cuando camines encima de algo interesante (piedras, ramas...).

Hacer un fuego

The next task is making a fire. You will soon learn that fire is your best friend for survival, as it will help you to keep warm and for cooking. Making a fire depends on the survival skill.

Walk up next to a tree, and press [Alt+v] to bring up the survival menu. Pick the option 'Cut branches from tree', the [C] key, to get somewhere in the range of 10 - 20 branches. Keep doing this until you have around 25 branches, then walk one square away, open the survival menu and pick 'Build a Fire' (the [B] key). Hit [F5] when you're done.

Cocina

Cooking food is crucial, as it improves the nutrition quality of your food, and usually allows you to keep it longer before it spoils. It depends on the Cookery skill.

You should now have a raw pike. Open up the cooking menu, [Alt+c] and pick Roast, [R]. Find the pike, and start it roasting. If you are standing nearby, you will receive the prompt, "it smells like the roasted pike is ready" after a short time passes. You can use the [-] key to fast-forward time. Remember to pick it up before it burns! When your roast pike is done, you will have finished another task.

Carpinteria

Wood is the resource you will use the most : to make fire, for construction, or to craft objects. So, you'll now have to cut down a tree, using the timbercraft skill.

There are two kinds of tree in URW: normal trees and slender trees. Normal trees give you a whole tree trunk when chopped down, but you need an axe for them. Slender trees can be cut down with just a knife (although it will go faster with an axe) and they will give you 3 - 5 slender tree trunks, which is a completely different item. Go ahead and cut down a slender tree. They look smaller than ordinary trees, and if you walk into them, you should get a message along the lines of 'A young (whatever type of tree) is blocking your way'. Cut them down by opening up your Timbercraft menu, [Alt+m] then picking Fell a Tree, [F].

Hazlo tu mismo

One of the fun part in URW is to make your own objects. More information is available in the crafting article.

The game now wants you to make something using the 'Make' menu, accessed via [Shift+m], or just [M] for short. Stand next to the slender tree trunks you've cut down. Open the [M] Make menu, and choose [L] Lumber > [2] Staff. Make at least one slender tree trunk into a staff. The task will be finished, but just wait! If you want, you can use these staffs to make a spear class throwing weapon, javelins. Make sure you're standing next to a fire, then open the Make menu, pick [W] weapons, [3] javelins, and turn your staffs into javelins if you so desire. Alternatively, if you have a bow, it could be a good idea to make blunt arrows out of branches.

Dormir

At this point, your character will be hungry, thirsty and tired. Find a water source and have a drink (note if you're in a village that all villages have some sort of water source, be it a little pond or a whole lake), [E]at your pike and take a nap (preferably in a building, if you're a village). To sleep, press [Z] or [/] for the movement menu and then [s].

Pescar

Fishing is a reliable source of food all year round. It uses the fishing skill.

When you wake up, continue the course. This time, we need to go fishing, and for that you'll get a fishing rod. Walk up to a lake or river (those little ponds don't count) and hit [a] to open up the use item menu and choose your fishing rod or put out a net (remember you have to be far enough out in the water to use a net, so you'll need to use a raft), at this point feel free to sit back and relax. The fishing will go on for around 3 hours (in game), less if you manage to catch something. Catch at least 6 fish.

Refugio en el bosque

Once you're done, we have to make a shelter. Shelters need 3 slender tree trunks and 20 spruce twigs on the ground, at most 1 tile away from you. Spruce twigs come from spruce trees, through the 'Cut branches from a tree' option in the survival menu. One good trick is to find a young spruce tree, harvest twigs, then chop it down for the slender tree trunks. Use the survival menu to 'Make a Shelter', [S].

Conjuro

Now we have to perform a ritual. Rituals in URW come in two types: asking the spirits for help, or sacrificing something to the spirits. Anyways, just perform any ritual you like (all characters start with two). If you have Oath of Iron, you should use them on your metal weapons, so that they will become better weapons.

Rastrear

Buscar fauna salvaje

Hunting is another important resource in Unreal World, as animals provide fur and food. The following task deals with active hunting (opposed to passive hunting, or trapping). But before making a kill, you need to find your prey...

The next task needs you to use your tracking skill to find some tracks. You will probably not find any on the zoomed-out map. Walk around looking for an animal. You will see them best if you are in a mire or if you are in a high area, like on a mountain or a hill. If you see an animal, or person, walk near where they are. Do not walk into them, especially if the picture was of a Njerpez|person in red! Use your tracking skill, [Alt+t], repeatedly, then you should finish this task, but you might have to get an encounter with them and do the tracking on the zoomed in map, which is where tracking is most useful.

Some smaller animals, which leave tracks, can't be seen on the zoomed-out map. If you want to cheat, go to a village and walk around till you see little black smudges. Stand on one and [Alt+t].

Una presa

Next up is actually encountering an animal. If you've managed to find a track, follow it until you collide with your prey. Zoom in, then hit F5 again to trigger the next step. You now have to combat|kill an animal. If you run into something big, like an elk or even a herd of forest reindeer, it may be better to leave them be, and just zoom back out to look for something smaller. If it's something small, like a squirrel, this should be no problem. Simply chase down your quarry, and let loose with a storm of javelins or blunt arrows(press [t] to throw or shoot) when you get close. If it falls down, run [R] to toggle, and [0] kick it till it goes down. If possible, use blunt weapons (like the blunt arrows) on it instead of javelins to avoid damaging the hide.

Congratulations on your first kill!

Trabajo de la piel

Now that you have killed your first prey, it is time to learn what to do with the skin. This is done with the hideworking skill

After you've hunted your animal, you have to Fresh animal skin|skin and cut it. Remember to always skin the animal before cutting it up for meat, because after you cut it up, the carcass will disappear. Hit [Alt+h] to open up the Hideworking menu, and choose to 'Skin a carcass'. Then, hit [b] to butcher the carcass for meat. You'll recieve a couple pounds of meat, plus some fat. If you really want to (and can spare the food), you could sacrifice a bit of meat to the spirits.

I'd recommend that you set up a temporary camp somewhere close to a village, next to some sort of water source. Build a shelter by the water but outside the village, so that you can tan your animal skin. Villagers have a habit of stealing anything that's not nailed down. Actually tanning the skin will involve several steps in the hideworking menu, [Alt+h]: first the skin must be [C] cleaned, using water (of which you should have plenty, seeing as you're standing next to a lake). Then, use [T] for tan. The game will ask you for the animal skin, a cutting weapon, and some 'tanning material'. Tanning material can either be Bark|tree bark, or animal fat. 99% of the time, an animal will leave enough fat for its skin to be tanned. If not, gather bark from a tree with the [Alt+m] Timbercraft menu. When done, the skin is left on the spot "being prepared" for some time and you cannot pick it up until the time has elapsed. When that time has passed, pick up the skin to [T] tan again for the next steps.

All these steps can take hours or days for the skin to be tanned depending on its size. While we're waiting, make some more crafts to trade, or replenish your javelin/arrow supply. However don't forget your skin, because if you let the skin uncared for too long in any of the intermediate steps it will rot and become useless.

After your hide is tanned, we're going to make a trap. More specifically, we're going to make several traps, in a line - a trap fence. Find a isolated spot, at least a kilometre away from the nearest village, and zoom in. It helps if it's near water, so that you have somewhere to go and drink when you're constructing it.

Preparando una trampa

Passive hunting is the second solution to hunt : instead of tracking your prey, you'll wait for it to come to you ! It relies on setting traps using the trapping skill.

Once you've zoomed in, find a line of trees with small (3-6 tile) gaps between them, about 10 tiles long or so. Try to make this near where you entered the area, so that it's easy to find when you come back to check it. Fell lots of small trees, because you need slender tree trunks to make both stake for fences, and for the traps themselves. Find your line of trees, and then build fences to plug up small, 1-tile gaps using the [M]ake menu (press [T] for traps, then [F] for fence). Leave three to five holes in your fence line. That's where we'll place our traps.

The trap we're going to make is called a pit trap. It works very well on large herds of herbivores, such as Forest reindeer|reindeer or elk. First we need to dig a hole, by [a]pplying our Shovel|shovel. Then open up your [M]ake menu, hit [T] for traps and [5] for a trap pit. You'll need 3 slender tree trunks, 10 branches and 10 spruce twig per trap. Feel free to take breaks during this process to sleep.

Comprobando la trampa

Zoom out to finish the task. The game then tells you to wait one or two days, before coming back to check your trap. Pick up your tanned hide, and try exploring the area and finding a new village. Or you could practice some skills, or fish to increase your food supply. After a few days have passed, zoom back in on your trap.

If you haven't got anything, just leave the area, and check it periodically, but with a bit of luck, you'll have caught something. In that case, skin and carve up your prize, then reset the trap through the [M]ake menu. If you think that there's too much meat (if you managed to catch an Elk|elk, for example), make a fire so you can cook some immediately (you may need to [d]rop some meat to be able to move). Tan the hide, then chop it up for cords (or chop up your fur cloak, if you have one).

If it's early spring, you can dry the meat, so go to the village, stand beside a building and use the cooking menu (Alt-C), select drying. Fence this area off to stop villagers stealing the food. Beware, dismantling fences (even those you placed yourself) in the town will cause the villagers to attack you if they catch you. If it's late spring/summer/autumn, you won't be able to dry it and you may as well roast it all.

El poblado

In fact, you need to go to a village anyways for the next part of the course. If you wandered too far away from a village you've seen before, hit F6 to open up a map.

Comercio

Once you're in, you need to acquire a raft or punt, in order to start journeying across water. Punts weigh 30 lbs, while rafts weigh 80 lbs. The difference is, you can make a raft, but you have to trade for a punt. Try to get a punt by trading away any excess meat from your catch.

La corriente del agua

If you can't get one, you'll have to bite the bullet and build a raft. They use 3 Tree trunk|tree trunks and some cord/rope, and are made through the [M]ake menu. All you have to do to complete the task is move onto some water with your raft/punt. To do so, equip either a sesta or a paddle (both can be made), drop the vehicle at your feet, then just use the arrow keys to move into the water. Try to use a paddle, so that you can cross deeper water.

Una captura

Next, you have to actually catch something by fishing. This isn't especially hard, just a matter of time. If you want to get some better fish, fish in rapid tiles. Those are the water tiles which have white highlights. You can catch salmon and trout in them, and they are both brilliant sources of food.

Construyendo una casa

Construir

Hopefully, completing the course up to this should not have taken a long time. We're going to try and build a little house, nothing fancy, just somewhere to tide us over the winter. Firstly, get some supplies ready. Find a good site to build your house. Islands, especially those on rivers, are ideal. Failing that, go for somewhere surrounded on at least three sides by water.

Build your house on the waterfront, because you can transport logs en masse by raft, instead of having to haul them individually. Once you've picked your site, start by building some walls. Each section of wall requires 6 logs, not tree trunks. Logs are made from tree trunk using the Timbercraft menu. To prepare for an upcoming task, fence off a small area for an animal pen.

You don't have to finish the entire thing at once, obviously. Take some time off to trade for some nets, or make another trap fence nearby to get a continuous source of food.

Agricultura

After you've built at least one segment of your future home, you will go on to the Agriculture task. The game will give you some useful and seeds for farming. DO NOT eat them! If you eat all of them, you will either have to wait until autumn to grab some vegetables to plant, or you will have to find them in shops for trade, which limits you to rye and barley. First prepare your fields by lighting fires on where you want to plow. A good trick is to use firewood. Arrange the wood in a square like this (the numbers represent the amount of wood on that square):

2 2 2 2 2
2 1 1 1 1
1 1 1 1 1
1 1 1 1 1

Light fires on the squares with 2 firewood. Leave them, and the fire will spread through the entire field. Once they've all burned out, use the agriculture menu [Alt+a] to [P]repare the fields with your shovel. Wait a day or so, until the embers disappear, then you can sow some seeds. If you start in winter, you'll have to wait until when the weather is warmer, which is months away, to be able to plant seeds. Good for preparing huge tracts of land, not so good if you're looking to breeze through the course. Of course, if it was your first time -- what are you doing, starting in winter? :P

We're almost done with the entire course! Now we need to get an animal. Go to a village with some trading items, and [e] > [T]alk to any villager. There should be an option to trade for animals. Pick an animal to trade for, then barter accordingly. Try to buy either a cow or a dog. Dogs are good hunting companions, while cows can carry a lot and give you milk. Once you get it, immediately [a]pply the rope in your inventory to the animal, so that you leash it. Your animal never needs to be fed, unless it's a dog, and it won't die unless you, or something else, kills it. (Unlike other animals, a dog should be fed regularly). Now go home, and climb, [Alt+l] into your animal pen, making sure that your animal is inside as well. [A]pply the leash again to free it.

Un compañero

The very last thing you have to do is get a companion. Companions can be recruited from villages. Try talking to the villagers until you find one that's willing to join you.

Companions want two things in return for working for you, weapons and food. Food shouldn't be a problem if you have a productive trap fence, or nets. Alternatively, you could trade a staff for some bread, and give it to him. Weapons are a bit more tricky. Companions want different weapons, so simply giving him 10 javelins won't cut it. Try giving him a staff and a javelin, or a club and a staff. If you want him to chop down trees for you, he'll need an axe. Companions won't always ask for weapons but they'll always ask for food. You can order your companion by talking to him, and tell him to stay put, cook food, cut down trees or leave immediately. They help a lot, especially if you get attacked as they will fight with you.

Keep in mind your companions will eventually leave your party to return to their homes. If you chose the longish adventure option, they will tell you in advance 10-13 days before they leave. If you hired them as a helping hand, 2-4 days. The hunting trip will give you a day or two until he leaves. Remember to take any valuables off of him before they leave using (;).

Que sigue?

Congratulations, you've finished the entire course! Now you can choose between learning new rituals, getting a stat increase or a skill increase. I would recommend getting the stat increase, as there's no other way to increase them.

What to do next? Well, you could:

  • Finish the house
  • Surviving your first winter|Brave the horrors of winter
  • Try the Advanced adventures|Advanced course
  • Go on a raid to attack the Njerpez
  • Just explore the vast world that is URW!

Whatever you choose to do, have fun and good luck!