Animal companion

From UnReal World Wiki
Revision as of 07:12, 18 December 2018 by Petike (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

An animal companion (or more informally, a pet) is any tamed animal (currently, only quadrupeds and mammals) that accompanies the player character.

They're a less versatile version of a human companion to the player character. Depending on an animal's exact species, they can serve as a guard or fellow-fighter, a source of food and organic materials, as a packhorse for carrying extra loads, or as simply a non-human friend to keep around. Player characters can name their animal companions, and even give orders to some and feed them.

Starting scenario

Currently, the surest (if not only) way for a player character to acquire a pet right from the start is to choose the Not All Who Wander Are Lost scenario. Depending on the character's chosen culture, they will be granted a tame specific animal companion when they start out. For the companion species available, please see the list below.

Animal companions by culture

Western Cultures

  • Dog - Serves primarily as the player character's companion, helping during hunting and fighting, or as a guard dog while at the character's home.

Eastern Cultures

  • Pig - Used primarily as a source of food, leather, etc.

Northern Cultures

  • Forest reindeer - Can be used to carry extra loads on its back, in the manner of a packhorse. Can also serve as a source of food, fur, antlers, etc.

Gallery

TBA

See also

  • Leash - Derived from a rope, usually a leather rope. Necessary for leading a tame pet around, alongside the player.