Trapping

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Crafting skill


trapping skill increases chance that animals will fall into your traps. having any traps will increase spawn rate of that type of animal but the animal evade your traps if the trapping skill is low. You can best train trapping by triggering the trap with 0 or 9 and then [Mtr] to reset the trap.

It is best to have traps of all different types because each one spawns different animals. Bears won't get stuck in loop snares because they are too small and hares won't get caught in bear traps because they are too big.

If you don't want animals eating meat out of your cellar you should put traps all around your cellar. There are 8 types of traps and 8 directions around the cellar.


Animals (except dogs) don't eat roasted, smoked, or dried meat. Carnivores will only eat raw meat. They don't mind if it is spoiled and will eat spoiled raw meat happily.

It is thought that herbivores can be baited with plants but we don't yet know which plants attract which herbivores. You can help us find out by putting different types of plants in your traps and then when an animal is caught, checking whether the animal ate the bait, or left it in the trap.

For example, if you put a bream in a bear trap and catch a bear, after you kill the bear, the bream will be gone because the bear ate it. So we know that bears like breams (and raw fish in general). If you put a milkweed root in the bear trap, after you kill the bear the milkweed root will still be there, so we know that bears don't eat milkweed roots.

It is a long and slow process, but you can learn what we already know by coming onto IRC and typing:

/msg urwbot bait for bear

If you learn something new, please share it with the bot:

/msg urwbot bear ate raw fox cut /msg urwbot bear didn't eat roasted fox cut