Spell
Note that the ritual system has been overhauled for version 3.5 and the information on this page is currently applicable only to version 3.4 and earlier.
The ritual skill grants access to a wide range of spells and incantations. These can enchant your items, boost your luck and potentially alter the environment, all to your benefit. New rituals are granted periodically, upon receiving a message about your character in relation to their surrounding. These messages are:
- "You feel unity with the world"
- "You feel comfortable"
- "The woods feel hostile around you"
After one of these messages, a new, unlearned ritual will be added to your rituals list, accessed with F4. This will only happen if you have no prior unlearned rituals. If you have learned all the rituals before, you will receive the message but no new ritual. New rituals (red on the rituals list) can only be used after a sage teaches you. To ask one to teach you, simply ask (via Shift+C - talk to someone).
To gain favour with the spirits, perform sacrifices or pacifying rituals, such as General Sacrifice or Greet the Supernatural Guardian. However, performing them too much results in a message saying "This seems useless" and might degrade your karma.
Note that you can sacrifice spoiled foods in your inventory and it will still count.
Also note that if you sacrifice food in a countainer for exemple a pot, you will lose the pot as well.
The ritual skill is broken for version 3.4 and earlier and does absolutely nothing in the game, unless you install mods that rely on it (for example, Simon's Shaman mod). Whether you have 0 ritual skill or 100 ritual skill, you will learn the same number of rituals, at the same rate, and they will all have exactly the same effects.
List of Rituals
Crafting skill |
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- Oath of Iron : makes weapon stronger
- Hunting Incantation : increase tracking skill by 30% for the rest of the day
- Fisherman's Request for a Catch : increases fishing skill by 30% for some hours
- Fisherman's Sacrifice for a Catch : increases standing with spirits
- General Sacrifice : increases standing with spirits
- Sacrifice For a Newly Killed Animal : increases standing with spirits
- Permission to Fell a Tree : lowers piety cost of chopping down trees
- Greet the Supernatural Guardian : increases standing with spirits, can only be done once per region per month
- Blood-Staunching Prayer : temporarily increase physician skill by 30%
- Blood-Staunching Incantation : makes your wounds stop bleeding
- Banish the Evil Water Spirit : temporarily increase swimming skill by 30%
- Hunter's Request to Catch a Fox : spawns a fox somewhere nearby
- Safety of the Night : decrease chance of getting encounter while asleep?
- Favourableness of the Trap : makes animals more likely to go into your trap
- Permission to Sleep : decrease chance of getting encounter while asleep?
- The Origin of Fire : makes you likely to succeed at next attempt to light fire, decreases standing with spirits by a lot.
Partial list of Rituals in 3.5*
- General Sacrifice : increases standing with spirits
- Blood-Staunching Prayer : temporarily increase physician skill by 30%
- Bear Skull Rite
- Making a Squirrel Stay Still in a Tree
- Making Foxes to Come at the Bait
- Setting Snares for Hares
- Rod Fisherman's Sacrifice
- Preventing a Lynx from Escaping
- Mittens for Bear Hunting
- Net Favorableness
- Going Rod Fishing
- Meeting The Water Folk
Rituals effects can't be changed through modding. However, their text can be edited (see Modding Rituals).