Difference between revisions of "NPC"

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==NPC Behaviour==
 
==NPC Behaviour==
 
NPCs that agree to help you need at least two different kinds of tool, and two days worth of food. Once in their inventory, food does not spoil, so one tactic to prolong food is to give it to an NPC, then take or trade it back. Things that are held by companions can be taken by [;] taking in another direction, similar to pack animals
 
NPCs that agree to help you need at least two different kinds of tool, and two days worth of food. Once in their inventory, food does not spoil, so one tactic to prolong food is to give it to an NPC, then take or trade it back. Things that are held by companions can be taken by [;] taking in another direction, similar to pack animals
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==See also==
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*[[Conversations]] - The main means of interaction with non-hostile NPCs.
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*[[Quests]] - Available at some non-hostile NPCs (introduced in ver. 3.40).
  
 
[[Category:NPC| ]]
 
[[Category:NPC| ]]
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Latest revision as of 18:48, 2 December 2018

Over the course of your adventure, you will run into many types of Non-Player Characters, or NPCs. As of version 3.40 it's been possible to get quests from non-hostile NPCs.

Types of NPC

Hostile

The most famous hostile NPC would be the Njerpez, raiders from the east. They have their own villages, and are represented by purple squares on the cultural map. They wield iron weapons, and can make a formidable enemy. Angered villagers (those with double dashes on their icon) are also hostile to the player. They may become hostile for a number of reasons, such as the player cutting down trees in a village, or attacking them.


Non-hostile

The majority of NPCs fall into this category. The most commonly found NPCs in villages are:

  • Woman/Maiden

Women rarely or never have any goods to trade, but they can trade animals. They can provide information about nearby Njerpez, Njerpez camps, wandering bear or Foreign traders.

  • Child

Children do not trade anything and generally have no information about surrounding world.

  • Peasant

Peasants rarely or never have any goods to trade, but they, like women, can trade animals. They do not seem to provide any useful information about surrounding world.

  • Old Man
  • Hunter/Adventurer

Hunters and Adventurers always have goods to trade. They will also trade back goods you've bartered to them earlier.

Sages are important, as they are the only ones who can teach rituals. In addition, they can heal players.

Foreign traders are traveling bands of traders, who often have iron armour for sale. They prefer to trade for high-quality pelts, usually fox and lynx.

NPC Behaviour

NPCs that agree to help you need at least two different kinds of tool, and two days worth of food. Once in their inventory, food does not spoil, so one tactic to prolong food is to give it to an NPC, then take or trade it back. Things that are held by companions can be taken by [;] taking in another direction, similar to pack animals

See also

  • Conversations - The main means of interaction with non-hostile NPCs.
  • Quests - Available at some non-hostile NPCs (introduced in ver. 3.40).