Difference between revisions of "Object Template"
From UnReal World Wiki
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| ingredients = | | ingredients = | ||
| craftTime = | | craftTime = | ||
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'''Levels of Protection: Only appears if Clothing is Yes.''' | '''Levels of Protection: Only appears if Clothing is Yes.''' | ||
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+ | The protection levels are automatically set by the template as long as Material variable is set. Valid values are (case sensitive): Fur, Nettle, Leather, Linen, Birch, Iron, Mail, Lamellar, Wool. In version 3.40b3 nettle and linen have identical values so they are grouped in the template as well, meaning both Material valuable values give same results. | ||
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; Material = Fur/Leather/Wool/Nettle/Linen/Birch/Iron/Mail/Lamellar | ; Material = Fur/Leather/Wool/Nettle/Linen/Birch/Iron/Mail/Lamellar | ||
Revision as of 21:39, 15 February 2017
Object Template | ||
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File:Object Template.png | ||
Basic Info | ||
Cultures: | ||
Weight: | ||
Trade Value: | ||
Flammable: |
- cultures = {{Cultures All}},
[[requires::Kuikki-Tribe]] - List of tribes, {{Cultures All}} Actually includes all tribes, so the
[[requires::Kuikki-Tribe]] is redundant.
- weight = Weight in 0.0 lbs
- Weight of a single item
- value =
- Base trade value of the item
- flammable =
- Whether or not it can be burned, simply Yes or No
- burnTime = Example
- 1h 30m
- clothing =
- Whether the item is wearable, Yes or No
- bodyPart = Example [[:Category:Head]]
- Where on the body it is warn, valid locations are [[:Category:Cap|]], [[:Category:Face|]], [[:Category:Neck|]], [[:Category:Shoulder|]], [[:Category:Upper Arm|]], [[:Category:Chest|]], [[:Category:Elbow|]], [[:Category:Arm|]], [[:Category:Hand|]], [[:Categroy:Hip|]], [[:Category:Groin|]], [[:Category:Thighs|]], [[:Category:Knees|]], [[:Category:Shins|]], [[:Category:Feet|Feet]]
- weapon =
- If the item is a weapon, Yes/No
- craftable =
- If the item is craftable, Yes/No
- If it can be crafted.
Combat Values for Weapons, Only appears if weapon is Yes
- combatSkill = Example [[requires::Knife]]
- Which weapon skill is used with this weapon. valid types are Shield, Knife, Sword, Club, Axe, Flail, Spear, Bow, Crossbow
- blunt =
- edge =
- point =
- attackBonus =
- defenseBonus =
Levels of Protection: Only appears if Clothing is Yes.
The protection levels are automatically set by the template as long as Material variable is set. Valid values are (case sensitive): Fur, Nettle, Leather, Linen, Birch, Iron, Mail, Lamellar, Wool. In version 3.40b3 nettle and linen have identical values so they are grouped in the template as well, meaning both Material valuable values give same results.
- Material = Fur/Leather/Wool/Nettle/Linen/Birch/Iron/Mail/Lamellar
- craftSkills = Example [[requires::Hideworking]]
- Skill used in crafting
- tools = [[requires::Broad knife]], {{Axe All}}, <[[Handaxe]]>
- List of required tools
- To list complete groups of types of items use {{<Base Item> All}}
- prefers = [[Handaxe]]
- Indicate preferred tools. Don't add the "requires::" token in this field. This might need some testing but hopefully it works okay.
- ingredients = Example [[requires::Slender Tree Trunk]]
- List of ingredients
- craftTime =
- Time to complete crafting
- finishTime =
- Wait time after finished crafting