Difference between revisions of "Object Template"
From UnReal World Wiki
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| burnTime = | | burnTime = | ||
| clothing = | | clothing = | ||
− | | bodyPart = | + | | bodyPart = |
| weapon = | | weapon = | ||
| craftable = | | craftable = | ||
− | | combatSkill = | + | | combatSkill = |
| blunt = | | blunt = | ||
| edge = | | edge = | ||
| point = | | point = | ||
− | | attackBonus = | + | | attackBonus = |
| defenseBonus = | | defenseBonus = | ||
− | | finishTime = | + | | finishTime = |
− | | avgProtection = | + | | avgProtection = |
− | | warmthProtection = | + | | warmthProtection = |
− | | edgeProtection = | + | | edgeProtection = |
− | | squeezeProtection = | + | | squeezeProtection = |
− | | pointProtection = | + | | pointProtection = |
− | | bluntProtection = | + | | bluntProtection = |
| craftSkills = | | craftSkills = | ||
| tools = | | tools = | ||
| ingredients = | | ingredients = | ||
− | | craftTime = | + | | craftTime = |
− | | finishTime = | + | | finishTime = |
}} | }} | ||
Revision as of 07:31, 15 December 2014
Object Template | ||
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File:Object Template.png | ||
Basic Info | ||
Cultures: | ||
Weight: | ||
Trade Value: | ||
Flammable: |
- cultures = {{Cultures All}},
[[requires::Kuikki-Tribe]] - List of tribes, {{Cultures All}} Actually includes all tribes, so the
[[requires::Kuikki-Tribe]] is redundant.
- weight = Weight in 0.0 lbs
- Weight of a single item
- value =
- Base trade value of the item
- flammable =
- Whether or not it can be burned, simply Yes or No
- burnTime = Example
- 1h 30m
- clothing =
- Whether the item is wearable, Yes or No
- bodyPart = Example [[:Category:Head]]
- Where on the body it is warn, valid locations are Category:Cap, Category:Face, Category:Neck, Category:Shoulder, Category:Upper Arm, Category:Chest, Category:Elbow, Category:Arm, Category:Hand, Categroy:Hip, Category:Groin, Category:Thighs, Category:Knees, Category:Shins, Category:Feet
- weapon =
- If the item is a weapon, Yes/No
- craftable =
- If the item is craftable, Yes/No
- If it can be crafted.
Combat Values for Weapons, Only appears if weapon is Yes
- combatSkill = Example [[requires::Dagger]]
- Which weapon skill is used with this weapon. valid types are Shield, Dagger, Sword, Club, Axe, Flail, Spear, Bow, Crossbow
- blunt =
- edge =
- point =
- attackBonus =
- defenseBonus =
Levels of Protection: Only appears if Clothing is Yes
- avgProtection =
- warmthProtection =
- edgeProtection =
- squeezeProtection =
- pointProtection =
- bluntProtection =
Levels of Protection: Only appears if Crafting is Yes
- craftSkills = Example [[requires::Hideworking]]
- Skill used in crafting
- tools = [[requires::{{Axe All}}, <[[Handaxe]]>
- List of required tools
- To list complete groups of types of items use {{<Base Item> All}}
- ingredients = Example [[requires::Slender Tree Trunk]]
- List of ingredients
- craftTime =
- Time to complete crafting
- finishTime =
- Wait time after finished crafting