Difference between revisions of "Talk:BAC User Guide"
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[[User:Tinker|Tinker]] ([[User talk:Tinker|talk]]) 13:23, 16 February 2020 (CET) If you have any suggestions for templates let me know, creating them might take more time than listing what items there are. | [[User:Tinker|Tinker]] ([[User talk:Tinker|talk]]) 13:23, 16 February 2020 (CET) If you have any suggestions for templates let me know, creating them might take more time than listing what items there are. | ||
− | [[User:StefanPravda|StefanPravda]] ([[User talk:StefanPravda|talk]]) | + | [[User:StefanPravda|StefanPravda]] ([[User talk:StefanPravda|talk]]) 13:20, 16 February 2020 (CET) "Good idea. Well first let's do that, whomever finishes first. Tech tree, and then we split files between us. Good luck." |
Revision as of 19:16, 16 February 2020
This page is intended as the start page for the BAC user guide. Add new replies at the top, below "Other suggestions..."
It will probably list all items added by this Mod, a sort of technology tree showing what items are needed to create each item and tools needed.
Other suggestions are welcome.Tinker (talk) 11:49, 16 February 2020 (CET)
StefanPravda (talk) 19:14, 16 February 2020 (CET)We could start with a simple tech tree, and then improve it with categories, production chains and stuff like that.
Dungeon snake (talk) 18:37, 16 February 2020 (CET) I added a short description of the mod to the main page and a list of the menus, let me know what y'all think
Dungeon snake (talk) 18:19, 16 February 2020 (CET) Howdy folks. Looking forward to adding some info. One thing I was thinking - it might make more sense to address specific "production chains" or useful items, rather than simply listing every recipe. Anyone who wants to see what the recipes are, can easily do so by opening the .txt files in the mod, and they also have some commentary by Brygun. In addition, if we used that structure we'd have to update it every time the mod changed. We could sort of do a "big picture" of each menu grouping just to give people the gist of what kinds of things it's for. I'd also be curious what kinds of things people specifically find confusing - I've been using the mod so long that it seems pretty natural to me. Just off the top of my head: "Making cordage" "Smelting iron" "Forging iron" "Shipbuilding" "Furniture-making"--
StefanPravda (talk) 15:54, 16 February 2020 (CET) Two things. One, let's change the way we write in this Discussion tab. Let's add the newest post at the top, else we will have to scroll a lot when this gets bigger and add the signature at the start of the line. Second, how shall we do the Tech tree? File name - Row number where the item starts - Row number where the item ends - Item name? Something like biy_BAC_hideworking.txt - 33-45 - Framework?
StefanPravda (talk) 13:40, 16 February 2020 (CET) I think the tech tree will help regarding templates, because first we need to see what kind of items are in this mod, and see if we can use one universal template, or multiple ones.
Tinker (talk) 13:23, 16 February 2020 (CET) If you have any suggestions for templates let me know, creating them might take more time than listing what items there are.
StefanPravda (talk) 13:20, 16 February 2020 (CET) "Good idea. Well first let's do that, whomever finishes first. Tech tree, and then we split files between us. Good luck."