Difference between revisions of "Advanced adventures"

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m (Fixed pit trap to trap pit.)
(Tasks)
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**Improve a [[:Category:Skill|skill]].
 
**Improve a [[:Category:Skill|skill]].
 
*Prey in a trap
 
*Prey in a trap
**Catch any [[animal]] in a [[trap]].
+
**Catch any [[animal]] in a [[trap]]. Catching fish in a [[net]] will also complete this task.
 
*Buried into the bog
 
*Buried into the bog
 
**Perform a kind of [[Ritual (Skill)|ritual]]: At night, build a [[fire]] in an open or pine bog, then throw an iron weapon into the [[water]]. (Note: your weapon will be lost. Please don't use a weapon you like.}
 
**Perform a kind of [[Ritual (Skill)|ritual]]: At night, build a [[fire]] in an open or pine bog, then throw an iron weapon into the [[water]]. (Note: your weapon will be lost. Please don't use a weapon you like.}

Revision as of 00:27, 3 March 2017

Experienced players may wish to try this game course, as it acts as a guide for more in-depth game mechanics. Be aware that this course involves several long treks.

Tasks

  • Source of livelihood
    • Gather enough food for 5 days, then eat something.
  • No man's land
    • Travel to any region outside cultural borders and make a shelter.
  • A harvest
    • Harvest any plant (wild or cultivated).
  • Sauna
    • Find a sauna, heat it, undress, and scoop water on the oven.
  • Large-scale passive hunting
  • Learning by doing
  • Prey in a trap
    • Catch any animal in a trap. Catching fish in a net will also complete this task.
  • Buried into the bog
    • Perform a kind of ritual: At night, build a fire in an open or pine bog, then throw an iron weapon into the water. (Note: your weapon will be lost. Please don't use a weapon you like.}
  • Salt from the coast
    • Trade for a bag of salt.
  • An island
    • Travel to a small island in a lake or in the sea.
  • Archery
    • Improve the archery skill by one point.
  • The spirit world
    • Learn a new ritual. First discover a new ritual, then speak to a sage to learn it. Automatic success if you know all rituals only after you experience unity with the environment, not before.
  • The great man of the forest
    • Find and kill a bear
  • Kaumo furs
    • Kill and skin an animal bearing high value fur (fox, lynx, badger, etc.) in Kaumo territory.
  • Clothing
    • Make a piece of clothing. Using the fur from the previous task would be a bad idea, as high value furs are needed for trading with foreign traders.
  • Foreign traders
  • Salmon and trout
  • Weapons of the north
    • Purchase a Northern knife or a Northern bow, then equip to the first equipment slot.
  • A cave
    • Discover a cave, then enter the cave.
  • Big elk
    • By hunting, track and kill a 'big' elk in the wilderness. Although the task states that it must be a 'big' elk or a 'big' stag, a 'big' reindeer also works. (In the task description nothing is mentioned about the use of rituals, but the information that it can be a reindeer is also missing.)(Note: As of 3.17, any Elk, Stag, and (Domesticated/Forest) Reindeer, even without the 'big' qualifier works. However, the normal animal needs to weigh a lot.)
  • A house
    • Build enough of a house to be able to construct a floor and ceiling. May also be completed by deconstructing and reconstructing a section of floor and ceiling in an existing house, or by constructing a floor and ceiling in any cave. Deconstructing and reconstructing a sleeping bunk is the easiest way. (Note: As of 3.18 - and possibly earlier versions - it in not enough to simply construct a floor and ceiling NEXT to your house, it has to be inside of it.)
  • Warfare
    • Kill everybody in a Njerpez camp. (Note: As of 3.18, you can complete the task by only killing one individual.)
  • Change of the season
    • Wait for the current in-game month to pass.
  • Please the forest