Difference between revisions of "Spell"

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''Spells are both a way to communicate with the otherwordly beings such as spirits, and to affect to the mundane environment with magical means. There are spells to seek favour in hunting and fishing, sacrificies to keep the nature spirits pleased, means to follow in order to assure ones livelihood, and so on. The ways how the unseen can affect the tangible world are numerous and varied.''  
 
''Spells are both a way to communicate with the otherwordly beings such as spirits, and to affect to the mundane environment with magical means. There are spells to seek favour in hunting and fishing, sacrificies to keep the nature spirits pleased, means to follow in order to assure ones livelihood, and so on. The ways how the unseen can affect the tangible world are numerous and varied.''  
  
[[Spell]]s and magic means, sometimes referred to as '''rituals''', allow players to keep supernatural guardians of the spirit world satisfied and to influence their odds at succeeding in many tasks. All characters start the game with knowledge to perform a [[general sacrifice]], as well as knowledge of the [[bear skull rite]] in addition to two other spells. Characters are also capable of many rites and magic means even if they are not listed in the '''Spells and magic means''' interface, and characters are always affected by their standing with spirits even when performing mundane tasks and generally living their life. Magic is not a separate element of Unreal World, but intricately part of it.
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[[Spell]]s and magic means, sometimes referred to as '''rituals''', allow players to keep supernatural guardians of the spirit world satisfied and to influence their odds at succeeding in many tasks.  
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All characters start the game with knowledge to perform a [[general sacrifice]], as well as knowledge of the [[bear skull rite]] in addition to two other spells. Characters are also capable of many rites and magic means even if they are not listed in the '''Spells and magic means''' interface, and characters are always affected by their standing with spirits even when performing mundane tasks and generally living their life. Magic is not a separate element of Unreal World, but intricately part of it.
  
 
Most spells and magic means are taught by people in the Unreal World as reward for assisting them in [[quest]]s. Some spells are made available to the player only during specific quests, and a few spells can only be used effectively as part of a quest.
 
Most spells and magic means are taught by people in the Unreal World as reward for assisting them in [[quest]]s. Some spells are made available to the player only during specific quests, and a few spells can only be used effectively as part of a quest.
  
 
==Spells and magic means==
 
==Spells and magic means==
Spells and magic means interface can be opened by pressing the ''F4'' key and provides the player with list of available rituals. All players begin the game with knowledge of [[general sacrifice]], [[bear skull rite]], and two additional spells available to their [[culture]].
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Spells and magic means interface can be opened by pressing the {{key|F4}} key and provides the player with list of all known spells. All players begin the game with knowledge of [[general sacrifice]], [[bear skull rite]], and two additional spells available to their [[culture]], decided randomly during [[character creation]].
  
The names of spells in the interface are given with either green and yellow text. Spells listed in green colour consist of immediate invocations or rituals that may or may not have their own sub-interactions such as choosing an appropriate item when performing [[general sacrifice]].  
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The names of spells in the interface are given with either green or yellow text. Spells listed in green colour consist of immediate invocations or rituals that may or may not have their own dialogues such as choosing an appropriate item when performing [[general sacrifice]].  
  
 
Spells listed with yellow colour are performed through mundane simple or complex actions and items, such as pushing a [[bear]]'s skull to lone pine tree to ensure proper circulation of its spirit to the afterlife or wearing specific type of mittens for improved effectiveness during hunting. Most of these spells can be practiced or performed even when the character has no knowledge of them.
 
Spells listed with yellow colour are performed through mundane simple or complex actions and items, such as pushing a [[bear]]'s skull to lone pine tree to ensure proper circulation of its spirit to the afterlife or wearing specific type of mittens for improved effectiveness during hunting. Most of these spells can be practiced or performed even when the character has no knowledge of them.
  
===List of incantations===
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===List of invocations===
 
These invocations can be initiated from the interface and are available at all times, even when their use would be inappropriate.
 
These invocations can be initiated from the interface and are available at all times, even when their use would be inappropriate.
  
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===List of magic means===
 
===List of magic means===
These are the rituals performed with mundane actions and circumstances. Some magic means are only available or needed during specific [[quest]]s.
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These are the spells performed with mundane actions and circumstances. Some magic means are only available or needed during specific [[quest]]s. Successfully performing these spells generally has no negative outcomes, but there are some exceptions.
  
 
* [[Bear skull rite]] – instructions to ensure a [[bear]]'s passing into the afterlife, available to every at character creation
 
* [[Bear skull rite]] – instructions to ensure a [[bear]]'s passing into the afterlife, available to every at character creation
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* [[Gaining fisherman's luck]] – when using a [[punt]] to [[fishing|fish]], it should be entered and launched to water by facing backwards
 
* [[Gaining fisherman's luck]] – when using a [[punt]] to [[fishing|fish]], it should be entered and launched to water by facing backwards
 
* [[Going rod fishing]] – a [[fishing rod]] should be thrown into the water before beginning fishing
 
* [[Going rod fishing]] – a [[fishing rod]] should be thrown into the water before beginning fishing
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* [[Loop snare preparations]] – [[loop snare]]s can be made favorable by leaving them in an ant nest for three nights
 
* [[Making foxes to come at the bait]] – baiting of [[paw-board fox trap]] should be done at sunset
 
* [[Making foxes to come at the bait]] – baiting of [[paw-board fox trap]] should be done at sunset
 
* [[Making a squirrel stay still in a tree]] – facing away and kicking a tree behind your back will make the [[squirrel]] stay still
 
* [[Making a squirrel stay still in a tree]] – facing away and kicking a tree behind your back will make the [[squirrel]] stay still
 
* [[Mittens for bear hunting]] – mittens made from [[dog]] fur are especially useful when fighting a bear
 
* [[Mittens for bear hunting]] – mittens made from [[dog]] fur are especially useful when fighting a bear
* [[Setting snares for hares]] – [[loop snare]] traps can be made favorable by wearing [[woollen mittens]] when setting them
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* [[Setting snares for hares]] – loop snares can be made more likely to catch [[hare]] by wearing [[woollen mittens]] when setting them
 
* [[Meeting the spirit of the forest]] – to meet a powerful spirit of the forest, a sacrifice of silver and specific rituals are to be observed
 
* [[Meeting the spirit of the forest]] – to meet a powerful spirit of the forest, a sacrifice of silver and specific rituals are to be observed
 
* [[Meeting the water folk]] – instructions to meet the spirits of water, during and after the appropriate quest
 
* [[Meeting the water folk]] – instructions to meet the spirits of water, during and after the appropriate quest
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* [[Rod fisherman's sacrifice]] – another way to please spirits of water is to simply throw your first rod fishing catch of open water season back into the water
 
* [[Rod fisherman's sacrifice]] – another way to please spirits of water is to simply throw your first rod fishing catch of open water season back into the water
 
* The origin of iron – Unlisted spell described during [[Advanced adventures]] [[game course]] that involves sacrificing [[iron]] weapon in a bog, which is the source of its [[wikipedia:synty|synty]].
 
* The origin of iron – Unlisted spell described during [[Advanced adventures]] [[game course]] that involves sacrificing [[iron]] weapon in a bog, which is the source of its [[wikipedia:synty|synty]].
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==Gallery==
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<gallery>
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File:Spell interface.png|Spells and magic means interface during character creation
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File:Spell encyclopedia.jpg|Screenshot of description for spells in Encyclopedia
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File:Spell.png|Performing the ritual for origin of iron
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</gallery>
  
 
== Legacy rituals==
 
== Legacy rituals==
In older versions of the game, Ritual was a skill available to player character, and following rituals were available as incantations in addition to many unlisted magic means.
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In older versions of the game, Ritual was a skill available to player character, and many existing spells were available as "[[legacy rituals|rituals]]" in addition to the unlisted magic means.
  
* [[Oath of Iron]] : makes weapon stronger
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==See also==
* [[Hunting Incantation]] : increase tracking skill by 30% for the rest of the day
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*[[Sage]]
* [[Fisherman's Request for a Catch]] : increases fishing skill by 30% for some hours
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* [[Fisherman's Sacrifice for a Catch]] : increases standing with spirits
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* [[General Sacrifice]] : increases standing with spirits
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* [[Sacrifice For a Newly Killed Animal]] : increases standing with spirits
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* [[Permission to Fell a Tree]] : lowers piety cost of chopping down trees
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* [[Greet the Supernatural Guardian]] : increases standing with spirits, can only be done once per region per month
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* [[Blood-Staunching Prayer]] : temporarily increase physician skill by 30%
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* [[Blood-Staunching Incantation]] : makes your wounds stop bleeding
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* [[Banish the Evil Water Spirit]] : temporarily increase swimming skill by 30%
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* [[Hunter's Request to Catch a Fox]] : spawns a fox somewhere nearby
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* [[Safety of the Night]] : decrease chance of getting encounter while asleep?
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* [[Favourableness of the Trap]] : makes animals more likely to go into your trap
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* [[Permission to Sleep]] : decrease chance of getting encounter while asleep?
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* [[The Origin of Fire]] : makes you likely to succeed at next attempt to light fire, decreases [[karma|standing with spirits]] by a lot.
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[[Category:Spells]]
 
[[Category:Spells]]

Latest revision as of 19:21, 24 May 2022

Spells are both a way to communicate with the otherwordly beings such as spirits, and to affect to the mundane environment with magical means. There are spells to seek favour in hunting and fishing, sacrificies to keep the nature spirits pleased, means to follow in order to assure ones livelihood, and so on. The ways how the unseen can affect the tangible world are numerous and varied.

Spells and magic means, sometimes referred to as rituals, allow players to keep supernatural guardians of the spirit world satisfied and to influence their odds at succeeding in many tasks.

All characters start the game with knowledge to perform a general sacrifice, as well as knowledge of the bear skull rite in addition to two other spells. Characters are also capable of many rites and magic means even if they are not listed in the Spells and magic means interface, and characters are always affected by their standing with spirits even when performing mundane tasks and generally living their life. Magic is not a separate element of Unreal World, but intricately part of it.

Most spells and magic means are taught by people in the Unreal World as reward for assisting them in quests. Some spells are made available to the player only during specific quests, and a few spells can only be used effectively as part of a quest.

Spells and magic means

Spells and magic means interface can be opened by pressing the F4 key and provides the player with list of all known spells. All players begin the game with knowledge of general sacrifice, bear skull rite, and two additional spells available to their culture, decided randomly during character creation.

The names of spells in the interface are given with either green or yellow text. Spells listed in green colour consist of immediate invocations or rituals that may or may not have their own dialogues such as choosing an appropriate item when performing general sacrifice.

Spells listed with yellow colour are performed through mundane simple or complex actions and items, such as pushing a bear's skull to lone pine tree to ensure proper circulation of its spirit to the afterlife or wearing specific type of mittens for improved effectiveness during hunting. Most of these spells can be practiced or performed even when the character has no knowledge of them.

List of invocations

These invocations can be initiated from the interface and are available at all times, even when their use would be inappropriate.

List of magic means

These are the spells performed with mundane actions and circumstances. Some magic means are only available or needed during specific quests. Successfully performing these spells generally has no negative outcomes, but there are some exceptions.

Gallery

Legacy rituals

In older versions of the game, Ritual was a skill available to player character, and many existing spells were available as "rituals" in addition to the unlisted magic means.

See also