Difference between revisions of "Spell"

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''Note that the ritual system has been overhauled for version 3.5 and the information on this page is currently applicable only to version 3.4 and earlier.''
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__NOTOC__
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''Spells are both a way to communicate with the otherwordly beings such as spirits, and to affect to the mundane environment with magical means. There are spells to seek favour in hunting and fishing, sacrificies to keep the nature spirits pleased, means to follow in order to assure ones livelihood, and so on. The ways how the unseen can affect the tangible world are numerous and varied.''  
  
The ritual skill grants access to a wide range of spells and incantations. These can enchant your items, boost your luck and potentially alter the environment, all to your benefit. New rituals are granted periodically, upon receiving a message about your character in relation to their surrounding. These messages are:
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[[Spell]]s and magic means, sometimes referred to as '''rituals''', allow players to keep supernatural guardians of the spirit world satisfied and to influence their odds at succeeding in many tasks.  
  
*"You feel unity with the world"
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All characters start the game with knowledge to perform a [[general sacrifice]], as well as knowledge of the [[bear skull rite]] in addition to two other spells. Characters are also capable of many rites and magic means even if they are not listed in the '''Spells and magic means''' interface, and characters are always affected by their standing with spirits even when performing mundane tasks and generally living their life. Magic is not a separate element of Unreal World, but intricately part of it.
*"You feel comfortable"
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*"The woods feel hostile around you"
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After one of these messages, a new, unlearned ritual will be added to your rituals list, accessed with {{key|F4}}. This will only happen if you have no prior unlearned rituals. If you have learned all the rituals before, you will receive the message but no new ritual. New rituals (red on the rituals list) can only be used after a sage teaches you. To ask one to teach you, simply ask (via {{key|Shift}}+{{key|C}} - talk to someone).
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To gain favour with the spirits, perform sacrifices or pacifying rituals, such as General Sacrifice or Greet the Supernatural Guardian. However, performing them too much results in a message saying "This seems useless" and might degrade your [[karma]]. Sacrificing stale/spoiled food is considered as foolish and will anger the spirits
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Most spells and magic means are taught by people in the Unreal World as reward for assisting them in [[quest]]s. Some spells are made available to the player only during specific quests, and a few spells can only be used effectively as part of a quest.
  
''Note that if you sacrifice food in a container for example a pot, you will lose the pot as well.''
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==Spells and magic means==
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Spells and magic means interface can be opened by pressing the {{key|F4}} key and provides the player with list of all known spells. All players begin the game with knowledge of [[general sacrifice]], [[bear skull rite]], and two additional spells available to their [[culture]], decided randomly during [[character creation]].
  
Rituals are color coded which describe is usages
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The names of spells in the interface are given with either green or yellow text. Spells listed in green colour consist of immediate invocations or rituals that may or may not have their own dialogues such as choosing an appropriate item when performing [[general sacrifice]].
* Green Rituals can be done from the f4 ritual menu
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* Yellow Rituals requires performing the elaborate instruction
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* Red Rituals are unlearned rituals that must be discussed with a sage before becoming usable
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=== List of Rituals ===
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Spells listed with yellow colour are performed through mundane simple or complex actions and items, such as pushing a [[bear]]'s skull to lone pine tree to ensure proper circulation of its spirit to the afterlife or wearing specific type of mittens for improved effectiveness during hunting. Most of these spells can be practiced or performed even when the character has no knowledge of them.
{{Infobox_Skill
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}}
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Green Rituals
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* [[ General Sacrifice ]] : increases standing with spirits (only work once a day otherwise will lower piety instead)
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* [[ Persuading The Forest With a Bread ]]
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* [[ Greeting The Earth Upon Going to Sleep ]]
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Yellow Rituals
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* [[ Preventing a Lynx from Escaping ]]
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* [[ Mittens for Bear Hunting ]]
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* [[ Meeting The Spirit of the Forest ]]
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* [[ Meeting The Water Folk ]]
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* [[ Bear Skull Rite ]]
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* [[ Making a Squirrel Stay Still in a Tree ]]
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* The Origin of Iron : Unlisted ritual that can be done even outside of the tutorial. Requires lit fire nearby then throwing an iron object into a mire pond
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??? Unsorted
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* [[ Blood-Staunching Prayer ]] : temporarily increase physician skill by 30%
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* [[ Making Foxes to Come at the Bait ]]
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* [[ Setting Snares for Hares ]]
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* [[ Rod Fisherman's Sacrifice ]]
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* [[ Net Favorableness ]]
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* [[ Going Rod Fishing ]]
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* [[ Releasing Animal From The Forest Cover ]]
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Rituals effects can't be changed through modding. However, their text can be edited (see [[Modding Rituals]]).
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===List of invocations===
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These invocations can be initiated from the interface and are available at all times, even when their use would be inappropriate.
  
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* [[General sacrifice]] – increases standing with spirits by sacrificing an edible item, available to everyone at character creation
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* [[Persuading the forest with a bread]] – after leaving a loaf of flat bread at a spruce tree, this incantation encourages the forest to not hide its thingies
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* [[Greeting the earth upon going to sleep]] – incantation to ensure better rest in wilderness
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* [[Blood-staunching prayer]] – incantation to stop bleeding
  
== Legacy Rituals (pre-3.5) ==
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===List of magic means===
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These are the spells performed with mundane actions and circumstances. Some magic means are only available or needed during specific [[quest]]s. Successfully performing these spells generally has no negative outcomes, but there are some exceptions.
  
* [[Oath of Iron]] : makes weapon stronger
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* [[Bear skull rite]] – instructions to ensure a [[bear]]'s passing into the afterlife, available to every at character creation
* [[Hunting Incantation]] : increase tracking skill by 30% for the rest of the day
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* [[Bear trapping]] – instructions to set the bait in [[Heavy deadfall bear trap|deadfall bear trap]] while completely naked to improve the trap's chance of success
* [[Fisherman's Request for a Catch]] : increases fishing skill by 30% for some hours
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* [[Carrying bear teeth to find hares and birds]] – a hunter carrying bear's teeth is blessed with bear's skill and luck in tracking small game
* [[Fisherman's Sacrifice for a Catch]] : increases standing with spirits
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* [[Fisherman's springtime sacrifice]] – leave boiled fish or fish soup alone at the beach for spirits of water to have first taste of open water season catch of lake fish
* [[General Sacrifice]] : increases standing with spirits
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* [[Gaining fisherman's luck]] – when using a [[punt]] to [[fishing|fish]], it should be entered and launched to water by facing backwards
* [[Sacrifice For a Newly Killed Animal]] : increases standing with spirits
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* [[Going rod fishing]] – a [[fishing rod]] should be thrown into the water before beginning fishing
* [[Permission to Fell a Tree]] : lowers piety cost of chopping down trees
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* [[Loop snare preparations]] – [[loop snare]]s can be made favorable by leaving them in an ant nest for three nights
* [[Greet the Supernatural Guardian]] : increases standing with spirits, can only be done once per region per month
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* [[Making foxes to come at the bait]] – baiting of [[paw-board fox trap]] should be done at sunset
* [[Blood-Staunching Prayer]] : temporarily increase physician skill by 30%
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* [[Making a squirrel stay still in a tree]] – facing away and kicking a tree behind your back will make the [[squirrel]] stay still
* [[Blood-Staunching Incantation]] : makes your wounds stop bleeding
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* [[Mittens for bear hunting]] – mittens made from [[dog]] fur are especially useful when fighting a bear
* [[Banish the Evil Water Spirit]] : temporarily increase swimming skill by 30%
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* [[Setting snares for hares]] – loop snares can be made more likely to catch [[hare]] by wearing [[woollen mittens]] when setting them
* [[Hunter's Request to Catch a Fox]] : spawns a fox somewhere nearby
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* [[Meeting the spirit of the forest]] – to meet a powerful spirit of the forest, a sacrifice of silver and specific rituals are to be observed
* [[Safety of the Night]] : decrease chance of getting encounter while asleep?
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* [[Meeting the water folk]] – instructions to meet the spirits of water, during and after the appropriate quest
* [[Favourableness of the Trap]] : makes animals more likely to go into your trap
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* [[Net favorableness]] – a [[net]] can be made favorable by having a [[sheep]] walk over it
* [[Permission to Sleep]] : decrease chance of getting encounter while asleep?
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* [[Preventing a lynx from escaping]] makes an escaping [[lynx]] fatigued by using [[capercaillie]] feather
* [[The Origin of Fire]] : makes you likely to succeed at next attempt to light fire, decreases [[karma|standing with spirits]] by a lot.
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* [[Releasing animal from the forest cover]] – used during a quest to return lost animal from the ''forest cover''
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* [[Rod fisherman's sacrifice]] – another way to please spirits of water is to simply throw your first rod fishing catch of open water season back into the water
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* The origin of iron – Unlisted spell described during [[Advanced adventures]] [[game course]] that involves sacrificing [[iron]] weapon in a bog, which is the source of its [[wikipedia:synty|synty]].
  
[[Category:Ritual| ]]
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==Gallery==
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<gallery>
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File:Spell interface.png|Spells and magic means interface during character creation
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File:Spell encyclopedia.jpg|Screenshot of description for spells in Encyclopedia
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File:Spell.png|Performing the ritual for origin of iron
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</gallery>
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== Legacy rituals==
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In older versions of the game, Ritual was a skill available to player character, and many existing spells were available as "[[legacy rituals|rituals]]" in addition to the unlisted magic means.
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==See also==
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*[[Sage]]
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[[Category:Spells]]

Latest revision as of 19:21, 24 May 2022

Spells are both a way to communicate with the otherwordly beings such as spirits, and to affect to the mundane environment with magical means. There are spells to seek favour in hunting and fishing, sacrificies to keep the nature spirits pleased, means to follow in order to assure ones livelihood, and so on. The ways how the unseen can affect the tangible world are numerous and varied.

Spells and magic means, sometimes referred to as rituals, allow players to keep supernatural guardians of the spirit world satisfied and to influence their odds at succeeding in many tasks.

All characters start the game with knowledge to perform a general sacrifice, as well as knowledge of the bear skull rite in addition to two other spells. Characters are also capable of many rites and magic means even if they are not listed in the Spells and magic means interface, and characters are always affected by their standing with spirits even when performing mundane tasks and generally living their life. Magic is not a separate element of Unreal World, but intricately part of it.

Most spells and magic means are taught by people in the Unreal World as reward for assisting them in quests. Some spells are made available to the player only during specific quests, and a few spells can only be used effectively as part of a quest.

Spells and magic means

Spells and magic means interface can be opened by pressing the F4 key and provides the player with list of all known spells. All players begin the game with knowledge of general sacrifice, bear skull rite, and two additional spells available to their culture, decided randomly during character creation.

The names of spells in the interface are given with either green or yellow text. Spells listed in green colour consist of immediate invocations or rituals that may or may not have their own dialogues such as choosing an appropriate item when performing general sacrifice.

Spells listed with yellow colour are performed through mundane simple or complex actions and items, such as pushing a bear's skull to lone pine tree to ensure proper circulation of its spirit to the afterlife or wearing specific type of mittens for improved effectiveness during hunting. Most of these spells can be practiced or performed even when the character has no knowledge of them.

List of invocations

These invocations can be initiated from the interface and are available at all times, even when their use would be inappropriate.

List of magic means

These are the spells performed with mundane actions and circumstances. Some magic means are only available or needed during specific quests. Successfully performing these spells generally has no negative outcomes, but there are some exceptions.

Gallery

Legacy rituals

In older versions of the game, Ritual was a skill available to player character, and many existing spells were available as "rituals" in addition to the unlisted magic means.

See also