Difference between revisions of "Animal companion"

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An '''animal companion''' (or more informally, a '''pet''') is any tamed animal (currently, only quadrupeds and mammals) that accompanies the player character.  
 
An '''animal companion''' (or more informally, a '''pet''') is any tamed animal (currently, only quadrupeds and mammals) that accompanies the player character.  
  
They're a less versatile version of a human companion to the player character. Depending on an animal's exact species, they can serve as a guard or fellow-fighter, a source of food and organic materials, as a packhorse for carrying extra loads, or as simply a non-human friend to keep around. Player characters can name their animal companions, and even give orders to some and feed them.
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They're a less versatile version of a human companion to the player character. Depending on an animal's exact species, they can serve as a guard or fellow fighter, a source of food and organic materials, as a packhorse for carrying extra loads, or simply as a non-human friend to keep around. Player characters can name their animal companions, and even give orders to some and feed them.
  
 
== Starting scenario ==
 
== Starting scenario ==
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*[[Dog]] - Serves primarily as the player character's companion, helping during hunting and fighting, or as a guard dog while at the character's home.
 
*[[Dog]] - Serves primarily as the player character's companion, helping during hunting and fighting, or as a guard dog while at the character's home.
 
*[[Pig]] - Used primarily as a source of food, leather, etc., or just as a pet to keep one company.
 
*[[Pig]] - Used primarily as a source of food, leather, etc., or just as a pet to keep one company.
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*[[Sheep]] - Used primarily as a source of food, or just as a pet to keep one company.
  
 
==== [[:Category:Northern Cultures|Northern Cultures]] ====
 
==== [[:Category:Northern Cultures|Northern Cultures]] ====
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== Interacting ==
 
== Interacting ==
  
[[Conversations|Initiating communication]] with animal companions can be carried out in the same manner as with human NPCs and human companions, though to a more limited extent. Dogs can receive orders or be fed with food. Dogs, pigs and reindeer can all be given a name by the player character (via the player, of course).  
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[[Conversations|Initiating communication]] with animal companions can be carried out in the same manner as with human NPCs and human companions, though to a more limited extent. Dogs can receive orders or be fed with food. Dogs, pigs, sheep and reindeer can all be given a name by the player character (via the player, of course).
  
 
== Gallery ==
 
== Gallery ==
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</gallery>
 
</gallery>
  
'''Eastern cultures ''(Dog or pig)'''''
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'''Eastern cultures ''(Dog, pig or sheep)'''''
  
 
<gallery>
 
<gallery>
 
File:Starting animal Kaumolaiset.png|[[Kaumolaiset]] female PC with dog
 
File:Starting animal Kaumolaiset.png|[[Kaumolaiset]] female PC with dog
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File:Starting animal Kaumolaiset sheep.png|[[Kaumolaiset]] female PC with sheep
 
File:Starting animal Kiesseläiset.png|[[Kiesseläiset]] male PC with dog
 
File:Starting animal Kiesseläiset.png|[[Kiesseläiset]] male PC with dog
 
File:Starting animal Reemiläiset.png|[[Reemiläiset]] male PC with tamed pig
 
File:Starting animal Reemiläiset.png|[[Reemiläiset]] male PC with tamed pig

Latest revision as of 14:15, 25 May 2020

An animal companion (or more informally, a pet) is any tamed animal (currently, only quadrupeds and mammals) that accompanies the player character.

They're a less versatile version of a human companion to the player character. Depending on an animal's exact species, they can serve as a guard or fellow fighter, a source of food and organic materials, as a packhorse for carrying extra loads, or simply as a non-human friend to keep around. Player characters can name their animal companions, and even give orders to some and feed them.

Starting scenario

Currently, the surest (if not only) way for a player character to acquire a pet right from the start is to choose the Not All Who Wander Are Lost scenario. Depending on the character's chosen culture, they will be granted a tame specific animal companion when they start out. For the companion species available, please see the list below.

Animal companions by culture

Western Cultures

  • Dog - Serves primarily as the player character's companion, helping during hunting and fighting, or as a guard dog while at the character's home.
  • Pig - Used primarily as a source of food, leather, etc., or just as a pet to keep one company.

Eastern Cultures

  • Dog - Serves primarily as the player character's companion, helping during hunting and fighting, or as a guard dog while at the character's home.
  • Pig - Used primarily as a source of food, leather, etc., or just as a pet to keep one company.
  • Sheep - Used primarily as a source of food, or just as a pet to keep one company.

Northern Cultures

  • Reindeer - Can be used to carry extra loads on its back, in the manner of a packhorse. Can also serve as a source of food, fur, antlers, etc.

Interacting

Initiating communication with animal companions can be carried out in the same manner as with human NPCs and human companions, though to a more limited extent. Dogs can receive orders or be fed with food. Dogs, pigs, sheep and reindeer can all be given a name by the player character (via the player, of course).

Gallery

Western cultures (Dog or pig)

Eastern cultures (Dog, pig or sheep)

Northern cultures (Reindeer)

See also

  • Leash - Derived from a rope, usually a leather rope. Necessary for leading a tame pet around, alongside the player.