Difference between revisions of "Advanced adventures"
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**Travel to any region outside cultural borders and make a [[shelter]]. | **Travel to any region outside cultural borders and make a [[shelter]]. | ||
*A harvest | *A harvest | ||
− | **Harvest any [[plant]] (wild or cultivated). | + | **Harvest any [[plants|plant]] (wild or cultivated). |
*Sauna | *Sauna | ||
**Find a [[sauna]], heat it, undress, and scoop water on the oven. | **Find a [[sauna]], heat it, undress, and scoop water on the oven. |
Revision as of 19:23, 23 August 2015
Experienced players may wish to try this game course, as it acts as a guide for more in-depth game mechanics. Be aware that this course involves several long treks.
Tasks
- Source of livelihood
- Gather enough food for 5 days, then eat something.
- No man's land
- Travel to any region outside cultural borders and make a shelter.
- A harvest
- Harvest any plant (wild or cultivated).
- Sauna
- Find a sauna, heat it, undress, and scoop water on the oven.
- Large-scale passive hunting
- Build a trap fence with two or more pit traps.
- Learning by doing
- Improve a skill.
- Prey in a trap
- Buried into the bog
- Salt from the coast
- Trade for a bag of salt.
- An island
- Travel to a small island in a lake or in the sea.
- Archery
- Improve the archery skill by one point.
- The spirit world
- Learn a new ritual. First discover a new ritual, then speak to a sage to learn it. Automatic success if you know all rituals only after you experience unity with the environment, not before.
- The great man of the forest
- Find and kill a bear
- Kaumo furs
- Clothing
- Make a piece of clothing. Using the fur from the previous task would be a bad idea, as high value furs are needed for trading with foreign traders.
- Foreign traders
- Make a trade with foreign traders. They only want fur.
- Salmon and trout
- Weapons of the north
- Purchase a Northern knife or a Northern bow, then equip to the first equipment slot.
- A cave
- Discover a cave, then enter the cave.
- Big elk
- By hunting, track and kill a 'big' elk in the wilderness. Although the task states that it must be a 'big' elk or a 'big' stag, a 'big' reindeer also works. (In the task description nothing is mentioned about the use of rituals, but the information that it can be a reindeer is also missing.)(Note: As of 3.17, any Elk, Stag, and (Domesticated/Forest) Reindeer, even without the 'big' qualifier works. However, the normal animal needs to weigh a lot.)
- A house
- Build enough of a house to be able to construct a floor and ceiling. May also be completed by deconstructing and reconstructing a section of floor and ceiling in an existing house, or by constructing a floor and ceiling in any cave. Deconstructing and reconstructing a sleeping bunk is the easiest way. (Note: As of 3.18 - and possibly earlier versions - it in not enough to simply construct a floor and ceiling NEXT to your house, it has to be inside of it.)
- Warfare
- Kill everybody in a Njerpez camp. (Note: As of 3.18, you can complete the task by only killing one individual.)
- Change of the season
- Wait for the current in-game month to pass.
- Please the forest
- Please the supernatural spirits. In order to do this you must perform a meaningful ritual, e.g., Sacrifice For a Newly Killed Animal, if you killed one, or a General Sacrifice.