Object Template

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Object Template
File:Object Template.png
Basic Info
Cultures:
Weight:
Trade Value:
Flammable:


cultures = All, Kuikki-Tribe
List of tribes, All Actually includes all tribes, so the Kuikki-Tribe is redundant.


weight = Weight in 0.0 lbs
Weight of a single item


value =
Base trade value of the item


flammable =
Whether or not it can be burned, simply Yes or No


burnTime = Example
1h 30m


clothing =
Whether the item is wearable, Yes or No


bodyPart = Example <code>[[
Category::Head]]
Where on the body it is warn, valid locations are Categroy:Cap, Categroy:Face, Categroy:Neck, Categroy:Shoulder, Categroy:Upper Arm, Categroy:Chest, Categroy:Elbow, Categroy:Arm, Categroy:Hand, Categroy:Hip, Categroy:Groin, Categroy:Thighs, Categroy:Knees, Categroy:Shins, Categroy:Feet


weapon =
If the item is a weapon, Yes/No


craftable =
If the item is craftable, Yes/No
If it can be crafted.


Combat Values for Weapons, Only appears if weapon is Yes

combatSkill = Example Dagger
Which weapon skill is used with this weapon. valid types are Shield, Dagger, Sword, Club, Axe, Flail, Spear, Bow, Crossbow
blunt =
edge =
point =
attackBonus =
defenseBonus =


Levels of Protection: Only appears if Clothing is Yes

avgProtection =
warmthProtection =
edgeProtection =
squeezeProtection =
pointProtection =
bluntProtection =


Levels of Protection: Only appears if Crafting is Yes


craftSkills = Hideworking
Skill used in crafting


tools = [[requires::Axes, <Handaxe>
List of required tools
To list complete groups of types of items use {{<Base Item> All}}


ingredients = Example <code> Slender Tree Trunk
List of ingredients


craftTime =
Time to complete crafting


finishTime =
Wait time after finished crafting








Template Parameters