Unarmed
Crafting skill |
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A relatively useless skill. Given the fact punches and kicks can barely damage through linen clothing half the time, killing a small animal like a squirrel will take a very long time. Fighting an armed NPC, such as a Njerpez warrior, or a dengerous animal, such as a bear with kicks and punches is suicidal.
Advantages
No weight
Unable to lose a turn because you drop your weapon in a fight (Whoever heard of dropping your fists and feet? Psh!)
You don't have to wield anything (Use the 0 key to kick, 9 key to punch)
You ALWAYS have your fists and feet.
Disadvantages
Very weak blunt damage with little impact (Your weapon weighs nothing, and impact depends on the weight of the weapon and accuracy of your attack)
You receive no attack or defense bonus
It's impossible to block and counterstrike
Advice
Unarmed should only be used when you manage to knock small animals unconscious and just feel like kicking the brains out of it. It takes several kicks for larger animals (including humans) to the skull for a kill.
Upon dropping a weapon and having no other weapon, picking the weapon back up and wielding it is suggested. Punching or kicking your opponent only wastes time and effort and gives him/her a chance to injure and kill you.
Reducing your unarmed skill in character creation and using the points for other skills isn't a bad idea. Unarmed is rarely used, and if it's the only thing you have, then you're dead anyway.
Training Unarmed is like any other skill, you have to punch or kick something. If you really want to train it (not suggested) consider beating a domestic animal (you animal abuser) or a companion to death in an enclosed area. Depriving the companion of clothes, armour, and weapons is recommended.
Trivia
You can still punch and kick with either your hands or feet disabled (almost cut in half, broken, etc)
Strength does nothing to increase the damage done when punching and kicking.
Training
Unarmed skill can be trained by [0] kicking and [9] punching enemies, or by [0] kicking and [9] punching traps to reset them.