Difference between revisions of "Object Template"
From UnReal World Wiki
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; cultures = <nowiki> {{Cultures All}}, [[requires::Kuikki-Tribe]] </nowiki> | ; cultures = <nowiki> {{Cultures All}}, [[requires::Kuikki-Tribe]] </nowiki> | ||
− | List of tribes, {{Cultures All}} Actually includes all tribes, so the [[requires::Kuikki-Tribe]] is redundant. | + | : List of tribes, <nowiki>{{Cultures All}}</nowiki> Actually includes all tribes, so the <br/> <nowiki>[[requires::Kuikki-Tribe]]</nowiki> is redundant. |
+ | |||
<br/> | <br/> | ||
; weight = Weight in 0.0 lbs | ; weight = Weight in 0.0 lbs | ||
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''' Combat Values for Weapons, Only appears if weapon is Yes''' | ''' Combat Values for Weapons, Only appears if weapon is Yes''' | ||
− | ; combatSkill = Example < | + | ; combatSkill = Example <nowiki>[[requires::Dagger]]</nowiki> |
: Which weapon skill is used with this weapon. valid types are Shield, Dagger, Sword, Club, Axe, Flail, Spear, Bow, Crossbow | : Which weapon skill is used with this weapon. valid types are Shield, Dagger, Sword, Club, Axe, Flail, Spear, Bow, Crossbow | ||
; blunt = | ; blunt = | ||
Line 85: | Line 86: | ||
: To list complete groups of types of items use {{<Base Item> All}} | : To list complete groups of types of items use {{<Base Item> All}} | ||
<br/> | <br/> | ||
− | ; ingredients = Example <nowiki> [[requires::Slender Tree Trunk]] </nowiki> | + | ; ingredients = Example <nowiki> [[requires::Slender Tree Trunk]]</nowiki> |
: List of ingredients | : List of ingredients | ||
<br/> | <br/> |
Revision as of 06:31, 26 September 2014
Object Template | ||
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File:Object Template.png | ||
Basic Info | ||
Cultures: | ||
Weight: | ||
Trade Value: | ||
Flammable: |
- cultures = {{Cultures All}}, [[requires::Kuikki-Tribe]]
- List of tribes, {{Cultures All}} Actually includes all tribes, so the
[[requires::Kuikki-Tribe]] is redundant.
- weight = Weight in 0.0 lbs
- Weight of a single item
- value =
- Base trade value of the item
- flammable =
- Whether or not it can be burned, simply Yes or No
- burnTime = Example
- 1h 30m
- clothing =
- Whether the item is wearable, Yes or No
- bodyPart = Example [[:Category:Head]]
- Where on the body it is warn, valid locations are Category:Cap, Category:Face, Category:Neck, Category:Shoulder, Category:Upper Arm, Category:Chest, Category:Elbow, Category:Arm, Category:Hand, Categroy:Hip, Category:Groin, Category:Thighs, Category:Knees, Category:Shins, Category:Feet
- weapon =
- If the item is a weapon, Yes/No
- craftable =
- If the item is craftable, Yes/No
- If it can be crafted.
Combat Values for Weapons, Only appears if weapon is Yes
- combatSkill = Example [[requires::Dagger]]
- Which weapon skill is used with this weapon. valid types are Shield, Dagger, Sword, Club, Axe, Flail, Spear, Bow, Crossbow
- blunt =
- edge =
- point =
- attackBonus =
- defenseBonus =
Levels of Protection: Only appears if Clothing is Yes
- avgProtection =
- warmthProtection =
- edgeProtection =
- squeezeProtection =
- pointProtection =
- bluntProtection =
Levels of Protection: Only appears if Crafting is Yes
- craftSkills = Example [[requires::Hideworking]]
- Skill used in crafting
- tools = [[requires::{{Axe All}}, <[[Handaxe]]>
- List of required tools
- To list complete groups of types of items use {{<Base Item> All}}
- ingredients = Example [[requires::Slender Tree Trunk]]
- List of ingredients
- craftTime =
- Time to complete crafting
- finishTime =
- Wait time after finished crafting