Difference between revisions of "Object Template"

From UnReal World Wiki
Jump to: navigation, search
Line 30: Line 30:
  
 
; cultures    = <nowiki> {{Cultures All}}, [[requires::Kuikki-Tribe]] </nowiki>
 
; cultures    = <nowiki> {{Cultures All}}, [[requires::Kuikki-Tribe]] </nowiki>
List of tribes, {{Cultures All}} Actually includes all tribes, so the [[requires::Kuikki-Tribe]] is redundant.
+
: List of tribes, <nowiki>{{Cultures All}}</nowiki> Actually includes all tribes, so the <br/> <nowiki>[[requires::Kuikki-Tribe]]</nowiki> is redundant.
 +
 
 
<br/>
 
<br/>
 
; weight      = Weight in 0.0 lbs
 
; weight      = Weight in 0.0 lbs
Line 58: Line 59:
  
 
''' Combat Values for Weapons, Only appears if weapon is Yes'''
 
''' Combat Values for Weapons, Only appears if weapon is Yes'''
; combatSkill  = Example <code>[[requires::Dagger]]</code>
+
; combatSkill  = Example <nowiki>[[requires::Dagger]]</nowiki>
 
: Which weapon skill is used with this weapon. valid types are Shield, Dagger, Sword, Club, Axe, Flail, Spear, Bow, Crossbow
 
: Which weapon skill is used with this weapon. valid types are Shield, Dagger, Sword, Club, Axe, Flail, Spear, Bow, Crossbow
 
; blunt        =  
 
; blunt        =  
Line 85: Line 86:
 
: To list complete groups of types of items use {{<Base Item> All}}
 
: To list complete groups of types of items use {{<Base Item> All}}
 
<br/>
 
<br/>
; ingredients  =  Example <nowiki> [[requires::Slender Tree Trunk]] </nowiki>
+
; ingredients  =  Example <nowiki> [[requires::Slender Tree Trunk]]</nowiki>
 
: List of ingredients
 
: List of ingredients
 
<br/>
 
<br/>

Revision as of 06:31, 26 September 2014

Object Template
File:Object Template.png
Basic Info
Cultures:
Weight:
Trade Value:
Flammable:


cultures = {{Cultures All}}, [[requires::Kuikki-Tribe]]
List of tribes, {{Cultures All}} Actually includes all tribes, so the
[[requires::Kuikki-Tribe]] is redundant.


weight = Weight in 0.0 lbs
Weight of a single item


value =
Base trade value of the item


flammable =
Whether or not it can be burned, simply Yes or No


burnTime = Example
1h 30m


clothing =
Whether the item is wearable, Yes or No


bodyPart = Example [[:Category:Head]]
Where on the body it is warn, valid locations are Category:Cap, Category:Face, Category:Neck, Category:Shoulder, Category:Upper Arm, Category:Chest, Category:Elbow, Category:Arm, Category:Hand, Categroy:Hip, Category:Groin, Category:Thighs, Category:Knees, Category:Shins, Category:Feet


weapon =
If the item is a weapon, Yes/No


craftable =
If the item is craftable, Yes/No
If it can be crafted.


Combat Values for Weapons, Only appears if weapon is Yes

combatSkill = Example [[requires::Dagger]]
Which weapon skill is used with this weapon. valid types are Shield, Dagger, Sword, Club, Axe, Flail, Spear, Bow, Crossbow
blunt =
edge =
point =
attackBonus =
defenseBonus =


Levels of Protection: Only appears if Clothing is Yes

avgProtection =
warmthProtection =
edgeProtection =
squeezeProtection =
pointProtection =
bluntProtection =


Levels of Protection: Only appears if Crafting is Yes


craftSkills = Example [[requires::Hideworking]]
Skill used in crafting


tools = [[requires::{{Axe All}}, <[[Handaxe]]>
List of required tools
To list complete groups of types of items use {{<Base Item> All}}


ingredients = Example [[requires::Slender Tree Trunk]]
List of ingredients


craftTime =
Time to complete crafting


finishTime =
Wait time after finished crafting








Template Parameters