Difference between revisions of "Object Template"
From UnReal World Wiki
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− | {{ | + | {{infobox Object |
| cultures = | | cultures = | ||
| weight = | | weight = | ||
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| flammable = | | flammable = | ||
| burnTime = | | burnTime = | ||
+ | | clothing = | ||
+ | | bodyPart = | ||
| weapon = | | weapon = | ||
− | |||
| craftable = | | craftable = | ||
− | | combatSkill = | + | | combatSkill = |
| blunt = | | blunt = | ||
| edge = | | edge = | ||
Line 14: | Line 15: | ||
| attackBonus = | | attackBonus = | ||
| defenseBonus = | | defenseBonus = | ||
+ | | finishTime = | ||
+ | | avgProtection = | ||
+ | | warmthProtection = | ||
+ | | edgeProtection = | ||
+ | | squeezeProtection = | ||
+ | | pointProtection = | ||
+ | | bluntProtection = | ||
| craftSkills = | | craftSkills = | ||
| tools = | | tools = | ||
| ingredients = | | ingredients = | ||
| craftTime = | | craftTime = | ||
− | | finishTime | + | | finishTime = |
}} | }} | ||
+ | ; cultures = <code>{{Cultures All}}, [[requires::Kuikki-Tribe]]</code> | ||
+ | : List of tribes, {{Cultures All}} Actually includes all tribes, so the <code>[[requires::Kuikki-Tribe]] is redundant. | ||
+ | <br/> | ||
+ | ; weight = Weight in 0.0 lbs | ||
+ | : Weight of a single item | ||
+ | <br/> | ||
+ | ; value = | ||
+ | : Base trade value of the item | ||
+ | <br/> | ||
+ | ; flammable = | ||
+ | : Whether or not it can be burned, simply Yes or No | ||
+ | <br/> | ||
+ | ; burnTime = Example: '''1h 30m''' | ||
+ | <br/> | ||
+ | ; clothing = | ||
+ | : Whether the item is wearable, Yes or No | ||
+ | <br/> | ||
+ | ; bodyPart = Example <code>[[:Category::Head]]</code> | ||
+ | : Where on the body it is warn, valid locations are [[:Categroy:Cap]], [[:Categroy:Face]], [[:Categroy:Neck]], [[:Categroy:Shoulder]], [[:Categroy:Upper Arm]], [[:Categroy:Chest]], [[:Categroy:Elbow]], [[:Categroy:Arm]], [[:Categroy:Hand]], [[:Categroy:Hip]], [[:Categroy:Groin]], [[:Categroy:Thighs]], [[:Categroy:Knees]], [[:Categroy:Shins]], [[:Categroy:Feet]] | ||
+ | <br/> | ||
+ | ; weapon = | ||
+ | : If the item is a weapon, Yes/No | ||
+ | <br/> | ||
+ | ; craftable = | ||
+ | : If the item is craftable, Yes/No | ||
+ | : If it can be crafted. | ||
+ | <br/> | ||
− | == | + | ''' Combat Values for Weapons, Only appears if weapon is Yes''' |
− | + | ; combatSkill = Example <code>[[requires::Dagger]]</code> | |
− | + | : Which weapon skill is used with this weapon. valid types are Shield, Dagger, Sword, Club, Axe, Flail, Spear, Bow, Crossbow | |
− | == | + | ; blunt = |
− | + | ; edge = | |
+ | ; point = | ||
+ | ; attackBonus = | ||
+ | ; defenseBonus = | ||
+ | <br/> | ||
+ | '''Levels of Protection: Only appears if Clothing is Yes''' | ||
+ | ; avgProtection = | ||
+ | ; warmthProtection = | ||
+ | ; edgeProtection = | ||
+ | ; squeezeProtection = | ||
+ | ; pointProtection = | ||
+ | ; bluntProtection = | ||
+ | <br/> | ||
+ | '''Levels of Protection: Only appears if Crafting is Yes''' | ||
+ | <br/> | ||
+ | ; craftSkills = [[requires::Hideworking]] | ||
+ | : Skill used in crafting | ||
+ | <br/> | ||
+ | ; tools = <code> [[requires::{{Axe All}}, <[[Handaxe]]> | ||
+ | : List of required tools | ||
+ | : To list complete groups of types of items use {{<Base Item> All}} | ||
+ | <br/> | ||
+ | ; ingredients = Example <code> [[requires::Slender Tree Trunk]] | ||
+ | : List of ingredients | ||
+ | <br/> | ||
+ | ; craftTime = | ||
+ | : Time to complete crafting | ||
+ | <br/> | ||
+ | ; finishTime = | ||
+ | : Wait time after finished crafting | ||
<!-- Template End--> | <!-- Template End--> | ||
<br/> | <br/> |
Revision as of 06:24, 26 September 2014
Object Template | ||
---|---|---|
File:Object Template.png | ||
Basic Info | ||
Cultures: | ||
Weight: | ||
Trade Value: | ||
Flammable: |
- cultures =
All, Kuikki-Tribe
- List of tribes, All Actually includes all tribes, so the
Kuikki-Tribe is redundant.
- weight = Weight in 0.0 lbs
- Weight of a single item
- value =
- Base trade value of the item
- flammable =
- Whether or not it can be burned, simply Yes or No
- burnTime = Example
- 1h 30m
- clothing =
- Whether the item is wearable, Yes or No
- bodyPart = Example <code>[[
- Category::Head]]
- Where on the body it is warn, valid locations are Categroy:Cap, Categroy:Face, Categroy:Neck, Categroy:Shoulder, Categroy:Upper Arm, Categroy:Chest, Categroy:Elbow, Categroy:Arm, Categroy:Hand, Categroy:Hip, Categroy:Groin, Categroy:Thighs, Categroy:Knees, Categroy:Shins, Categroy:Feet
- weapon =
- If the item is a weapon, Yes/No
- craftable =
- If the item is craftable, Yes/No
- If it can be crafted.
Combat Values for Weapons, Only appears if weapon is Yes
- combatSkill = Example
Dagger
- Which weapon skill is used with this weapon. valid types are Shield, Dagger, Sword, Club, Axe, Flail, Spear, Bow, Crossbow
- blunt =
- edge =
- point =
- attackBonus =
- defenseBonus =
Levels of Protection: Only appears if Clothing is Yes
- avgProtection =
- warmthProtection =
- edgeProtection =
- squeezeProtection =
- pointProtection =
- bluntProtection =
Levels of Protection: Only appears if Crafting is Yes
- craftSkills = Hideworking
- Skill used in crafting
- tools =
[[requires::Axes, <Handaxe>
- List of required tools
- To list complete groups of types of items use {{<Base Item> All}}
- ingredients = Example <code> Slender Tree Trunk
- List of ingredients
- craftTime =
- Time to complete crafting
- finishTime =
- Wait time after finished crafting