Difference between revisions of "Object Template"

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{{Infobox Object
+
{{infobox Object
 
| cultures    =  
 
| cultures    =  
 
| weight      =  
 
| weight      =  
Line 5: Line 5:
 
| flammable    =  
 
| flammable    =  
 
| burnTime    =  
 
| burnTime    =  
 +
| clothing    =
 +
| bodyPart    =
 
| weapon      =  
 
| weapon      =  
| clothing    =
 
 
| craftable    =  
 
| craftable    =  
| combatSkill  =  
+
| combatSkill  =
 
| blunt        =  
 
| blunt        =  
 
| edge        =  
 
| edge        =  
Line 14: Line 15:
 
| attackBonus  =
 
| attackBonus  =
 
| defenseBonus =  
 
| defenseBonus =  
 +
| finishTime  =
 +
| avgProtection =
 +
| warmthProtection =
 +
| edgeProtection =
 +
| squeezeProtection =
 +
| pointProtection =
 +
| bluntProtection =
 
| craftSkills  =  
 
| craftSkills  =  
 
| tools        =  
 
| tools        =  
 
| ingredients  =  
 
| ingredients  =  
 
| craftTime    =
 
| craftTime    =
| finishTime   =
+
| finishTime     =
 
}}
 
}}
  
 +
; cultures    = <code>{{Cultures All}}, [[requires::Kuikki-Tribe]]</code>
 +
: List of tribes, {{Cultures All}} Actually includes all tribes, so the <code>[[requires::Kuikki-Tribe]] is redundant.
 +
<br/>
 +
; weight      = Weight in 0.0 lbs
 +
: Weight of a single item
 +
<br/>
 +
; value        =
 +
: Base trade value of the item
 +
<br/>
 +
; flammable    =
 +
: Whether or not it can be burned, simply Yes or No
 +
<br/>
 +
; burnTime    = Example: '''1h 30m'''
 +
<br/>
 +
; clothing    =
 +
: Whether the item is wearable, Yes or No
 +
<br/>
 +
; bodyPart    = Example <code>[[:Category::Head]]</code>
 +
: Where on the body it is warn, valid locations are [[:Categroy:Cap]], [[:Categroy:Face]], [[:Categroy:Neck]], [[:Categroy:Shoulder]], [[:Categroy:Upper Arm]], [[:Categroy:Chest]], [[:Categroy:Elbow]], [[:Categroy:Arm]], [[:Categroy:Hand]], [[:Categroy:Hip]], [[:Categroy:Groin]], [[:Categroy:Thighs]], [[:Categroy:Knees]], [[:Categroy:Shins]], [[:Categroy:Feet]]
 +
<br/>
 +
; weapon      =
 +
: If the item is a weapon, Yes/No
 +
<br/>
 +
; craftable    =
 +
: If the item is craftable, Yes/No
 +
: If it can be crafted.
 +
<br/>
  
== Real World Info ==
+
''' Combat Values for Weapons, Only appears if weapon is Yes'''
 
+
; combatSkill  = Example <code>[[requires::Dagger]]</code>
 
+
: Which weapon skill is used with this weapon. valid types are Shield, Dagger, Sword, Club, Axe, Flail, Spear, Bow, Crossbow
== Cultural Lore ==
+
; blunt        =  
 
+
; edge        =  
 +
; point        =  
 +
; attackBonus  =
 +
; defenseBonus =
 +
<br/>
 +
'''Levels of Protection: Only appears if Clothing is Yes'''
 +
; avgProtection =
 +
; warmthProtection =
 +
; edgeProtection =
 +
; squeezeProtection =
 +
; pointProtection =
 +
; bluntProtection =
  
 +
<br/>
 +
'''Levels of Protection: Only appears if Crafting is Yes'''
  
 +
<br/>
 +
; craftSkills  = [[requires::Hideworking]]
 +
: Skill used in crafting
 +
<br/>
 +
; tools        = <code> [[requires::{{Axe All}}, <[[Handaxe]]>
 +
: List of required tools
 +
: To list complete groups of types of items use {{<Base Item> All}}
 +
<br/>
 +
; ingredients  =  Example <code> [[requires::Slender Tree Trunk]]
 +
: List of ingredients
 +
<br/>
 +
; craftTime    =
 +
: Time to complete crafting
 +
<br/>
 +
; finishTime    =
 +
: Wait time after finished crafting
 
<!-- Template End-->
 
<!-- Template End-->
 
<br/>
 
<br/>

Revision as of 06:24, 26 September 2014

Object Template
File:Object Template.png
Basic Info
Cultures:
Weight:
Trade Value:
Flammable:


cultures = All, Kuikki-Tribe
List of tribes, All Actually includes all tribes, so the Kuikki-Tribe is redundant.


weight = Weight in 0.0 lbs
Weight of a single item


value =
Base trade value of the item


flammable =
Whether or not it can be burned, simply Yes or No


burnTime = Example
1h 30m


clothing =
Whether the item is wearable, Yes or No


bodyPart = Example <code>[[
Category::Head]]
Where on the body it is warn, valid locations are Categroy:Cap, Categroy:Face, Categroy:Neck, Categroy:Shoulder, Categroy:Upper Arm, Categroy:Chest, Categroy:Elbow, Categroy:Arm, Categroy:Hand, Categroy:Hip, Categroy:Groin, Categroy:Thighs, Categroy:Knees, Categroy:Shins, Categroy:Feet


weapon =
If the item is a weapon, Yes/No


craftable =
If the item is craftable, Yes/No
If it can be crafted.


Combat Values for Weapons, Only appears if weapon is Yes

combatSkill = Example Dagger
Which weapon skill is used with this weapon. valid types are Shield, Dagger, Sword, Club, Axe, Flail, Spear, Bow, Crossbow
blunt =
edge =
point =
attackBonus =
defenseBonus =


Levels of Protection: Only appears if Clothing is Yes

avgProtection =
warmthProtection =
edgeProtection =
squeezeProtection =
pointProtection =
bluntProtection =


Levels of Protection: Only appears if Crafting is Yes


craftSkills = Hideworking
Skill used in crafting


tools = [[requires::Axes, <Handaxe>
List of required tools
To list complete groups of types of items use {{<Base Item> All}}


ingredients = Example <code> Slender Tree Trunk
List of ingredients


craftTime =
Time to complete crafting


finishTime =
Wait time after finished crafting








Template Parameters