Difference between revisions of "Quests"

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I spoke to one NPC who had lost a sheep and he said the [[Shaman]] knew more. I spoke to the Shaman who told me to search for the sheeps tracks and light a fire of spruce twigs to make the [[sheep]] appear. I randomly wandered about the quest area in wilderness view using tracking until I found some tracks (it took 12 days). I lit a fire on the last track I could find and then caught a glimpse of a sheep through the trees. I didn't have to tether him with rope (he bleated in disagreement) he just followed me all the way to the [[village]], even when I slept he stayed close by. I didn't dare go back to [[wilderness map|wilderness view]] to travel so stayed on local map in case I lost the sheep.
 
I spoke to one NPC who had lost a sheep and he said the [[Shaman]] knew more. I spoke to the Shaman who told me to search for the sheeps tracks and light a fire of spruce twigs to make the [[sheep]] appear. I randomly wandered about the quest area in wilderness view using tracking until I found some tracks (it took 12 days). I lit a fire on the last track I could find and then caught a glimpse of a sheep through the trees. I didn't have to tether him with rope (he bleated in disagreement) he just followed me all the way to the [[village]], even when I slept he stayed close by. I didn't dare go back to [[wilderness map|wilderness view]] to travel so stayed on local map in case I lost the sheep.
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<div class="mw-collapsible mw-collapsed">'''Spirit of the Forest'''
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A sage will tell you that someone who is humble and respects the forest can meet the Spirit of the Forest. He'll advise the player how to summon the Spirit:General Sacrifice of silver while standing on Ant Hill, during night, unaccompanied. (the time is not set to 'Night' only, the summoning works during other parts of the night too, at least Night, Late Night Midnight and Small Hours seem to work)
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Waiting close by the Ant Hill for several turns, and Old Man with Long Beard will approach and depending on player characters (PC) standing with the nature, will point him/her to nearby game animal, telling the PC "The gates will close" i.e. game animals avoiding traps, not leaving tracks, to tossing the PC elsewhere, getting him/her lost.
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Once the meeting with the Spirit has concluded, talking to the quest giver Sage will reward PC with 2nd ritual: Persuading the Forest with a Bread.
 
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Revision as of 03:59, 23 March 2020

NPC given quests were introduced in version 3.40 and range from collecting branches to fighting robbers. Quests are received by either chatting (c) to the quest giving NPC, or, if the quest giver believes his quest urgent, they might approach the adventurer themselves. Information about all received quests, both finished and unfinished, can be found by pressing F2. Quests and quest related areas will also marked in the adventurers world map accessed by pressing F6. There's also always a reward for completing a quest.

General tips

All quest related discussion options are under the option "Greet".

Many quests have an area for the adventurer to search for whatever it is that was requested. In these situations adventurers are reminded that climbing a tree (Alt+l) gives a good view of the surrounding area, and that one should look further than one's immediate surroundings (Ctrl+- or scrolling with mousewheel).

If one expects to find tracks in the quest related area, they can also be looked for (Alt+t) from the zoomed-out map. Finding the tracks this way is not guaranteed however.

If one is searching for a wounded adventurer's shelter, a good strategy would be to track (Alt+t) the animal in the quest description from the zoomed out map. Track each tile on the wilderness map which fits the adventurer's description. Once one has found tracks of the animal (bear, wolf, etc.), they should enter that local tile and climb a nearby tree (Alt+l) and look around locally (Ctrl+-). Only once the shelter is discovered locally, it will appear on the wilderness map.

Quests and quest specific information

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