Difference between revisions of "Object Template"
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(Add tearProtection and remove 'Category:' prefix from bodyPart) |
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; bodyPart = Example <nowiki>[[:Category:Head]]</nowiki> | ; bodyPart = Example <nowiki>[[:Category:Head]]</nowiki> | ||
− | : Where on the body it is warn, valid locations are [[:Category:Cap| | + | : Where on the body it is warn, valid locations are <nowiki>[[:Category:Cap|]], [[:Category:Face|]], [[:Category:Neck|]], [[:Category:Shoulder|]], [[:Category:Upper Arm|]], [[:Category:Chest|]], [[:Category:Elbow|]], [[:Category:Arm|]], [[:Category:Hand|]], [[:Categroy:Hip|]], [[:Category:Groin|]], [[:Category:Thighs|]], [[:Category:Knees|]], [[:Category:Shins|]], [[:Category:Feet|Feet]]</nowiki> |
<br/> | <br/> | ||
; weapon = | ; weapon = |
Revision as of 21:18, 11 June 2015
Object Template | ||
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File:Object Template.png | ||
Basic Info | ||
Cultures: | ||
Weight: | ||
Trade Value: | ||
Flammable: |
- cultures = {{Cultures All}},
[[requires::Kuikki-Tribe]] - List of tribes, {{Cultures All}} Actually includes all tribes, so the
[[requires::Kuikki-Tribe]] is redundant.
- weight = Weight in 0.0 lbs
- Weight of a single item
- value =
- Base trade value of the item
- flammable =
- Whether or not it can be burned, simply Yes or No
- burnTime = Example
- 1h 30m
- clothing =
- Whether the item is wearable, Yes or No
- bodyPart = Example [[:Category:Head]]
- Where on the body it is warn, valid locations are [[:Category:Cap|]], [[:Category:Face|]], [[:Category:Neck|]], [[:Category:Shoulder|]], [[:Category:Upper Arm|]], [[:Category:Chest|]], [[:Category:Elbow|]], [[:Category:Arm|]], [[:Category:Hand|]], [[:Categroy:Hip|]], [[:Category:Groin|]], [[:Category:Thighs|]], [[:Category:Knees|]], [[:Category:Shins|]], [[:Category:Feet|Feet]]
- weapon =
- If the item is a weapon, Yes/No
- craftable =
- If the item is craftable, Yes/No
- If it can be crafted.
Combat Values for Weapons, Only appears if weapon is Yes
- combatSkill = Example [[requires::Dagger]]
- Which weapon skill is used with this weapon. valid types are Shield, Dagger, Sword, Club, Axe, Flail, Spear, Bow, Crossbow
- blunt =
- edge =
- point =
- attackBonus =
- defenseBonus =
Levels of Protection: Only appears if Clothing is Yes
- avgProtection =
- warmthProtection =
- edgeProtection =
- squeezeProtection =
- pointProtection =
- bluntProtection =
- tearProtection
- craftSkills = Example [[requires::Hideworking]]
- Skill used in crafting
- tools = [[requires::Broad knife]], {{Axe All}}, <[[Handaxe]]>
- List of required tools
- To list complete groups of types of items use {{<Base Item> All}}
- prefers = [[Handaxe]]
- Indicate preferred tools. Don't add the "requires::" token in this field. This might need some testing but hopefully it works okay.
- ingredients = Example [[requires::Slender Tree Trunk]]
- List of ingredients
- craftTime =
- Time to complete crafting
- finishTime =
- Wait time after finished crafting