Difference between revisions of "Weasel"
From UnReal World Wiki
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+ | {{Infobox Animal | ||
+ | | type = Land Mammal | ||
+ | | regions = | ||
+ | | terrain = | ||
+ | | weight = | ||
+ | | speed = | ||
+ | | movement = Walk | ||
+ | | health = | ||
+ | | weapon = | ||
+ | | trap = | ||
+ | | bait = | ||
+ | | water = | ||
+ | | avgProtection = | ||
+ | | warmthProtection = | ||
+ | | tearProtection = | ||
+ | | edgeProtection = | ||
+ | | squeezeProtection = | ||
+ | | pointProtection = | ||
+ | | bluntProtection = | ||
+ | }} | ||
+ | |||
The weasel is similar to the [[glutton]] but much smaller. It is very afraid of humans, like [[squirrel]]s. It does not climb trees, instead it runs away when frightened. They have little [[fresh animal skin|skin]] that turns into weasel [[fur]] when [[hideworking#Tanning|tanned]]. | The weasel is similar to the [[glutton]] but much smaller. It is very afraid of humans, like [[squirrel]]s. It does not climb trees, instead it runs away when frightened. They have little [[fresh animal skin|skin]] that turns into weasel [[fur]] when [[hideworking#Tanning|tanned]]. | ||
The weasels of UnReal World seem to have relatively low speed and endurance, and a character proficient in [[Tracking]] (especially with pair of [[skis]] and [[Seasons|snowy landscape]]) should be able to [[Hunting|keep on]] a fleeing weasel's heels until it is exhausted. It is then easy to use only Blunt [[Combat|attacks]] for the kill, helping to prevent damage to the delicate pelt. | The weasels of UnReal World seem to have relatively low speed and endurance, and a character proficient in [[Tracking]] (especially with pair of [[skis]] and [[Seasons|snowy landscape]]) should be able to [[Hunting|keep on]] a fleeing weasel's heels until it is exhausted. It is then easy to use only Blunt [[Combat|attacks]] for the kill, helping to prevent damage to the delicate pelt. |
Revision as of 02:36, 21 May 2015
The weasel is similar to the glutton but much smaller. It is very afraid of humans, like squirrels. It does not climb trees, instead it runs away when frightened. They have little skin that turns into weasel fur when tanned.
The weasels of UnReal World seem to have relatively low speed and endurance, and a character proficient in Tracking (especially with pair of skis and snowy landscape) should be able to keep on a fleeing weasel's heels until it is exhausted. It is then easy to use only Blunt attacks for the kill, helping to prevent damage to the delicate pelt.