Difference between revisions of "Kuikka-Tribe"
From UnReal World Wiki
(Corrected location reference to old map generation system (inland and northern maps).) |
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− | | contents = These small and widely-spread villages are made up of huts and animal pens. There are no shops, but there are plenty of reindeer herds from which you can buy an animal, and you can trade with the local hunters for hunting and trapping gear. They | + | | contents = These small and widely-spread villages are made up of huts and animal pens. There are no shops, but there are plenty of reindeer herds from which you can buy an animal, and you can trade with the local hunters for hunting and trapping gear. They live in the northermost part of the UnReal World. <br><br> Kuikka-tribe characters are innately decent fishermen, which makes them an excellent choice for newer players who are not entirely comfortable with hunting just yet. Being able to navigate smaller bodies of water without having to waste materials on rafts also makes getting around much easier early game. <br><br> Unfortunately, they are predominately lithe in their build, meaning they do not tolerate starvation very well, but are excellent combat with Bows. |
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Test | Test | ||
[[Category:Cultures]][[Category:Northern Cultures]][[Category:Northern Region]] | [[Category:Cultures]][[Category:Northern Cultures]][[Category:Northern Region]] |
Revision as of 21:50, 9 October 2014
Kuikka-Tribe Northern Region | ||||||
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File:Kuikka-Tribe.png | ||||||
These small and widely-spread villages are made up of huts and animal pens. There are no shops, but there are plenty of reindeer herds from which you can buy an animal, and you can trade with the local hunters for hunting and trapping gear. They live in the northermost part of the UnReal World. Kuikka-tribe characters are innately decent fishermen, which makes them an excellent choice for newer players who are not entirely comfortable with hunting just yet. Being able to navigate smaller bodies of water without having to waste materials on rafts also makes getting around much easier early game. Unfortunately, they are predominately lithe in their build, meaning they do not tolerate starvation very well, but are excellent combat with Bows. | ||||||
General Info | ||||||
Starting Equipment: | Knife, Spear, 3-4 Clothing, 2-4 bread | |||||
Starting Rituals: | Hunting Incantion, General Sacrifice | |||||
Starting Skill Modifiers | ||||||
Lore/Craft Skills | Physical Skills | Combat Skills | ||||
Agriculture: | ' | Climbing: | +1 | Axe: | -1 | |
Building: | -1 | Skiing: | ' | Bow: | +1 | |
Carpentry | ' | Stealth: | +1 | Club: | ' | |
Cookery | ' | Swimming: | -1 | Crossbow: | -2 | |
Fishing: | +1 | Knife: | ' | |||
Herblore: | +1 | Dodge: | ' | |||
Hideworking: | +1 | Flail: | -2 | |||
Physician: | +1 | Shield: | -2 | |||
Ritual: | {{{ritual}}} | Spear: | ' | |||
Timbercraft: | Sword: | ' | ||||
Tracking: | +1 | Unarmed: | ' | |||
Trapping: | +1 | |||||
Weatherlore: | +1 |
Test