Difference between revisions of "Object Template"
From UnReal World Wiki
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: Whether the item is wearable, Yes or No | : Whether the item is wearable, Yes or No | ||
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− | ; bodyPart = Example <code>[[:Category | + | ; bodyPart = Example <code>[[:Category:Head]]</code> |
− | : Where on the body it is warn, valid locations are [[: | + | : Where on the body it is warn, valid locations are [[:Category:Cap]], [[:Category:Face]], [[:Category:Neck]], [[:Category:Shoulder]], [[:Category:Upper Arm]], [[:Category:Chest]], [[:Category:Elbow]], [[:Category:Arm]], [[:Category:Hand]], [[:Categroy:Hip]], [[:Category:Groin]], [[:Category:Thighs]], [[:Category:Knees]], [[:Category:Shins]], [[:Category:Feet]] |
<br/> | <br/> | ||
; weapon = | ; weapon = |
Revision as of 06:25, 26 September 2014
Object Template | ||
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File:Object Template.png | ||
Basic Info | ||
Cultures: | ||
Weight: | ||
Trade Value: | ||
Flammable: |
- cultures =
All, Kuikki-Tribe
- List of tribes, All Actually includes all tribes, so the
Kuikki-Tribe is redundant.
- weight = Weight in 0.0 lbs
- Weight of a single item
- value =
- Base trade value of the item
- flammable =
- Whether or not it can be burned, simply Yes or No
- burnTime = Example
- 1h 30m
- clothing =
- Whether the item is wearable, Yes or No
- bodyPart = Example <code>Category:Head
- Where on the body it is warn, valid locations are Category:Cap, Category:Face, Category:Neck, Category:Shoulder, Category:Upper Arm, Category:Chest, Category:Elbow, Category:Arm, Category:Hand, Categroy:Hip, Category:Groin, Category:Thighs, Category:Knees, Category:Shins, Category:Feet
- weapon =
- If the item is a weapon, Yes/No
- craftable =
- If the item is craftable, Yes/No
- If it can be crafted.
Combat Values for Weapons, Only appears if weapon is Yes
- combatSkill = Example
Dagger
- Which weapon skill is used with this weapon. valid types are Shield, Dagger, Sword, Club, Axe, Flail, Spear, Bow, Crossbow
- blunt =
- edge =
- point =
- attackBonus =
- defenseBonus =
Levels of Protection: Only appears if Clothing is Yes
- avgProtection =
- warmthProtection =
- edgeProtection =
- squeezeProtection =
- pointProtection =
- bluntProtection =
Levels of Protection: Only appears if Crafting is Yes
- craftSkills = Hideworking
- Skill used in crafting
- tools =
[[requires::Axes, <Handaxe>
- List of required tools
- To list complete groups of types of items use {{<Base Item> All}}
- ingredients = Example <code> Slender Tree Trunk
- List of ingredients
- craftTime =
- Time to complete crafting
- finishTime =
- Wait time after finished crafting