Difference between revisions of "Spell"
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+ | ''Spells are both a way to communicate with the otherwordly beings such as spirits, and to affect to the mundane environment with magical means. There are spells to seek favour in hunting and fishing, sacrificies to keep the nature spirits pleased, means to follow in order to assure ones livelihood, and so on. The ways how the unseen can affect the tangible world are numerous and varied.'' | ||
− | + | [[Spells]] and magic means, sometimes referred to as '''rituals''', allow players to keep supernatural guardians of the spirit world satisfied and to influence their odds at succeeding in many tasks. All characters start the game with knowledge to perform a [[General Sacrifice]], as well as knowledge of the [[Bear Skull Rite]] in addition to two other spells. Characters are also capable of many rites and magic means even if they are not listed in the '''Spells and magic means''' interface, and characters are always affected by their standing with spirits even when performing mundane tasks and generally living their life. Magic is not a separate element of Unreal World, but intricately part of it. | |
− | + | Most spells and magic means are taught by people in the Unreal World as reward for assisting them in [[quest]]s. Some spells are made available to the player only during specific quests, and a few spells can only be used effectively as part of a quest. | |
− | + | ==Spells and magic means== | |
− | + | Spells and magic means interface can be opened by pressing the F4 key and provides the player with list of available rituals. All players begin the game with knowledge of General Sacrifice, Bear Skull Rite, and two additional spells available to their [[culture]]. | |
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− | + | The list of spells in the interface is separated into green incantations and yellow magic means. Green spells consist of immediate incantations or interactions that may or may not have their own sub-interactions such as choosing an edible item as General Sacrifice. | |
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− | + | Spells listed with yellow color are performed through mundane actions and items such as pushing a [[bear]]'s skull to lone pine tree to ensure proper circulation of its spirit to the afterlife or wearing specific type of mittens for improved effectiveness during hunting. Most of these spells can be practiced even when the character has no knowledge of them. | |
+ | ===List of incantations=== | ||
+ | Incantations can be initiated from the interface and are available at all times, even when their use would be inappropriate. | ||
− | == | + | * [[General Sacrifice]] – increases standing with spirits by sacrificing an edible item, available to everyone at character creation |
+ | * [[Persuading The Forest With a Bread]] – after leaving a loaf of flat bread at a spruce tree, this incantation encourages the forest to not hide its thingies | ||
+ | * [[Greeting The Earth Upon Going to Sleep]] – incantation to ensure better rest in wilderness | ||
+ | * [[Blood-Staunching Prayer]] – incantation to stop bleeding | ||
+ | |||
+ | ===List of magic means=== | ||
+ | Rituals performed with mundane actions and circumstances. Some magic means are only available or needed during specific [[quest]]s. | ||
+ | |||
+ | * [[Bear Skull Rite]] – instructions to ensure a bear's passing into the afterlife, available to every at character creation | ||
+ | * [[Bear Trapping]] – instructions to set the bait in deadfall bear trap while completely naked to improve the trap's chance of success | ||
+ | * [[Carrying Bear Teeth to Find Hares and Birds]] – a hunter carrying bear's teeth is blessed with bear's skill and luck in tracking small game | ||
+ | * [[Fisherman's Springtime Sacrifice]] – leave fish soup alone at beach for spirits of water to have first taste of open season catch | ||
+ | * [[Fox Trap Favourableness]] | ||
+ | * [[Gaining Fisherman's Luck]] – when using a [[punt]] to fish, it should be entered and launched to water by facing backwards | ||
+ | * [[Going Rod Fishing]] – a [[fishing rod]] should be thrown into the water before beginning [[fishing]] | ||
+ | * [[Making Foxes to Come at the Bait]] – baiting of [[paw-board fox trap]] should be done at sunset | ||
+ | * [[Making a Squirrel Stay Still in a Tree]] – facing away and kicking a tree behind your back will make the [[squirrel]] stay still | ||
+ | * [[Mittens for Bear Hunting]] – mittens made from dog fur are especially useful when fighting a bear | ||
+ | * [[Setting Snares for Hares]] – [[loop snare]] traps can be made favorable by leaving them at ant nest for several nights before use | ||
+ | * [[Meeting The Spirit of the Forest]] – to meet a powerful spirit of the forest, a sacrifice of silver and specific rituals are to be observed | ||
+ | * [[Meeting The Water Folk]] – rituals to observe when meeting spirits of water, during and after the appropriate quest | ||
+ | * [[Net Favorableness]] – a [[net]] can be made favorable by having a [[sheep]] walk over it | ||
+ | * [[Preventing a Lynx from Escaping]] – makes an escaping [[lynx]] fatigued by using [[capercaillie]] feather | ||
+ | * [[Releasing Animal From The Forest Cover]] – used during a quest to return lost animal from the forest cover | ||
+ | * [[Rod Fisherman's Sacrifice]] – another way to please spirits of water is to simply throw your first catch of open season back into the water | ||
+ | * The Origin of Iron – Unlisted spell described during [[Advanced adventures]] [[game course]] that involves sacrificing iron weapon in a bog | ||
+ | |||
+ | == Legacy rituals== | ||
+ | In older versions of the game, Ritual was a skill available to player character, and following rituals were available as incantations in addition to many unlisted magic means. | ||
* [[Oath of Iron]] : makes weapon stronger | * [[Oath of Iron]] : makes weapon stronger | ||
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* [[The Origin of Fire]] : makes you likely to succeed at next attempt to light fire, decreases [[karma|standing with spirits]] by a lot. | * [[The Origin of Fire]] : makes you likely to succeed at next attempt to light fire, decreases [[karma|standing with spirits]] by a lot. | ||
− | [[Category:Ritual | + | [[Category:Ritual]] |
Revision as of 07:52, 23 May 2022
Spells are both a way to communicate with the otherwordly beings such as spirits, and to affect to the mundane environment with magical means. There are spells to seek favour in hunting and fishing, sacrificies to keep the nature spirits pleased, means to follow in order to assure ones livelihood, and so on. The ways how the unseen can affect the tangible world are numerous and varied.
Spells and magic means, sometimes referred to as rituals, allow players to keep supernatural guardians of the spirit world satisfied and to influence their odds at succeeding in many tasks. All characters start the game with knowledge to perform a General Sacrifice, as well as knowledge of the Bear Skull Rite in addition to two other spells. Characters are also capable of many rites and magic means even if they are not listed in the Spells and magic means interface, and characters are always affected by their standing with spirits even when performing mundane tasks and generally living their life. Magic is not a separate element of Unreal World, but intricately part of it.
Most spells and magic means are taught by people in the Unreal World as reward for assisting them in quests. Some spells are made available to the player only during specific quests, and a few spells can only be used effectively as part of a quest.
Spells and magic means
Spells and magic means interface can be opened by pressing the F4 key and provides the player with list of available rituals. All players begin the game with knowledge of General Sacrifice, Bear Skull Rite, and two additional spells available to their culture.
The list of spells in the interface is separated into green incantations and yellow magic means. Green spells consist of immediate incantations or interactions that may or may not have their own sub-interactions such as choosing an edible item as General Sacrifice.
Spells listed with yellow color are performed through mundane actions and items such as pushing a bear's skull to lone pine tree to ensure proper circulation of its spirit to the afterlife or wearing specific type of mittens for improved effectiveness during hunting. Most of these spells can be practiced even when the character has no knowledge of them.
List of incantations
Incantations can be initiated from the interface and are available at all times, even when their use would be inappropriate.
- General Sacrifice – increases standing with spirits by sacrificing an edible item, available to everyone at character creation
- Persuading The Forest With a Bread – after leaving a loaf of flat bread at a spruce tree, this incantation encourages the forest to not hide its thingies
- Greeting The Earth Upon Going to Sleep – incantation to ensure better rest in wilderness
- Blood-Staunching Prayer – incantation to stop bleeding
List of magic means
Rituals performed with mundane actions and circumstances. Some magic means are only available or needed during specific quests.
- Bear Skull Rite – instructions to ensure a bear's passing into the afterlife, available to every at character creation
- Bear Trapping – instructions to set the bait in deadfall bear trap while completely naked to improve the trap's chance of success
- Carrying Bear Teeth to Find Hares and Birds – a hunter carrying bear's teeth is blessed with bear's skill and luck in tracking small game
- Fisherman's Springtime Sacrifice – leave fish soup alone at beach for spirits of water to have first taste of open season catch
- Fox Trap Favourableness
- Gaining Fisherman's Luck – when using a punt to fish, it should be entered and launched to water by facing backwards
- Going Rod Fishing – a fishing rod should be thrown into the water before beginning fishing
- Making Foxes to Come at the Bait – baiting of paw-board fox trap should be done at sunset
- Making a Squirrel Stay Still in a Tree – facing away and kicking a tree behind your back will make the squirrel stay still
- Mittens for Bear Hunting – mittens made from dog fur are especially useful when fighting a bear
- Setting Snares for Hares – loop snare traps can be made favorable by leaving them at ant nest for several nights before use
- Meeting The Spirit of the Forest – to meet a powerful spirit of the forest, a sacrifice of silver and specific rituals are to be observed
- Meeting The Water Folk – rituals to observe when meeting spirits of water, during and after the appropriate quest
- Net Favorableness – a net can be made favorable by having a sheep walk over it
- Preventing a Lynx from Escaping – makes an escaping lynx fatigued by using capercaillie feather
- Releasing Animal From The Forest Cover – used during a quest to return lost animal from the forest cover
- Rod Fisherman's Sacrifice – another way to please spirits of water is to simply throw your first catch of open season back into the water
- The Origin of Iron – Unlisted spell described during Advanced adventures game course that involves sacrificing iron weapon in a bog
Legacy rituals
In older versions of the game, Ritual was a skill available to player character, and following rituals were available as incantations in addition to many unlisted magic means.
- Oath of Iron : makes weapon stronger
- Hunting Incantation : increase tracking skill by 30% for the rest of the day
- Fisherman's Request for a Catch : increases fishing skill by 30% for some hours
- Fisherman's Sacrifice for a Catch : increases standing with spirits
- General Sacrifice : increases standing with spirits
- Sacrifice For a Newly Killed Animal : increases standing with spirits
- Permission to Fell a Tree : lowers piety cost of chopping down trees
- Greet the Supernatural Guardian : increases standing with spirits, can only be done once per region per month
- Blood-Staunching Prayer : temporarily increase physician skill by 30%
- Blood-Staunching Incantation : makes your wounds stop bleeding
- Banish the Evil Water Spirit : temporarily increase swimming skill by 30%
- Hunter's Request to Catch a Fox : spawns a fox somewhere nearby
- Safety of the Night : decrease chance of getting encounter while asleep?
- Favourableness of the Trap : makes animals more likely to go into your trap
- Permission to Sleep : decrease chance of getting encounter while asleep?
- The Origin of Fire : makes you likely to succeed at next attempt to light fire, decreases standing with spirits by a lot.