Difference between revisions of "Scenario"

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(Created page with " Below is the list of scenarios, their descriptions ===The Unreal World=== '''Start playing at the middle of a wide, unfamiliar wilderness''' ===The Village=== '''Start pla...")
 
(Added information on each scenario's starting setup(inventory, environment, etc))
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===The Unreal World===
 
===The Unreal World===
 
'''Start playing at the middle of a wide, unfamiliar wilderness'''
 
'''Start playing at the middle of a wide, unfamiliar wilderness'''
 +
 +
You start on the wilderness map with nothing around you.  No distinct advantages or disadvantages, just a solid starting point.
  
 
===The Village===
 
===The Village===
 
'''Start playing outside a strange but cosy-looking village'''
 
'''Start playing outside a strange but cosy-looking village'''
Start on wilderness map with a settlement directly in front of you.  Starting inventory for kaumolais:
 
 
* fine kaumolais [[knife]]
 
* woodsman's axe
 
* rough [[handaxe]]
 
  
* rough leather boots
+
You start on wilderness map with a settlement directly in front of you. 
* linen trousers
+
* rough woollen undershirt
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* linen tunic
+
 
+
* rough [[skin]]
+
 
+
* rye bread
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* 3 smoked bear cuts
+
* 2 roasted hare cuts
+
  
 
===Runaway Slave===
 
===Runaway Slave===
 
'''Having been slave to [[Njerpezit]] for years you finally take a step to escape from your captors'''
 
'''Having been slave to [[Njerpezit]] for years you finally take a step to escape from your captors'''
 +
 +
Starting zoomed in, you start play immediately in a [[Njerpezit]] camp, with only a single weapon and the clothes on your back.  They are all immediately hostile to you, so will chase you down if you don't run quick, or are able to sneak/hide until you can escape.  As you have no protection, it is unlikely to survive a direct assault, especially with so many around, so tactics are important here.  Even running, you could still easily die as they have many ranged weapons.
  
 
===Unfortunate Hunting Trip===
 
===Unfortunate Hunting Trip===
 
'''Your father lies dead on the ground and the beast who killed him is still present'''
 
'''Your father lies dead on the ground and the beast who killed him is still present'''
 +
 +
Starting zoomed in, the dead body of your father is lying near by.  You can pick up numerous items from there to augment your standard pack items.  The beast that killed him is still around, and you are able to track it down if you so desire.
  
 
===Lonely Settler===
 
===Lonely Settler===
 
'''You find yourself alone on a foreign ground with two unfinished cottages'''
 
'''You find yourself alone on a foreign ground with two unfinished cottages'''
 +
 +
You start within visible range of a partially finished cottage(s).  All of the materials and tools are available to immediately finish one of the cottages(including floor/ceilings), and make headway on the other without felling any more trees.
  
 
===Hurt, Helpless, and Afraid===
 
===Hurt, Helpless, and Afraid===
 
'''Wounded and left for dead, you struggle to survive in the wilderness'''
 
'''Wounded and left for dead, you struggle to survive in the wilderness'''
 +
 +
Immediately zoomed into the map, your injuries are around 45% penalty, your inventory is only your clothes(partially worn down), and a knife.  You regain consciousness...
  
 
===Traps and Trapping===
 
===Traps and Trapping===
 
'''You start playing fully equipped with tools for passive hunting'''
 
'''You start playing fully equipped with tools for passive hunting'''
 +
 +
A couple of traps and a number of wooden stakes help you get started trapping.
  
 
===I Want to be a Fisherman===
 
===I Want to be a Fisherman===
 
'''Carrying extensive fishing equipment you start to follow your path as a fisherman'''
 
'''Carrying extensive fishing equipment you start to follow your path as a fisherman'''
 +
 +
Starting with a fishing rod and 2 nets, you're ready to being eating.  If you can only find water...
  
 
===Abandoned Trap-Fence===
 
===Abandoned Trap-Fence===
'''You find an old [[trap-fence]] in the wilderness'''
+
'''You find an old trap-fence in the wilderness'''
 +
 
 +
Starting zoomed in, a trap-fence is setup and ready for you to take over.  The traps are sprung, and empty, but you'll learn to reset and maintain the trap-fence.
  
 
===Abandoned Camp===
 
===Abandoned Camp===
 
'''You find an old camp with a [[shelter]], [[firewood]] and useful items'''
 
'''You find an old camp with a [[shelter]], [[firewood]] and useful items'''
 +
 +
Starting zoomed in, you are in range of a [[shelter]], [[firewood]], and a couple other items that might be useful to immediate survival.
  
 
===Agriculture===
 
===Agriculture===
 
'''You posses some valuable seeds and are ready to try out your agricultural skills'''
 
'''You posses some valuable seeds and are ready to try out your agricultural skills'''
 +
 +
You start with [[shovel]] plus a number of other random seeds of varied amounts included in your inventory.
  
 
===There be Robbers!===
 
===There be Robbers!===
 
'''You encounter a band of ruffians in the wilderness'''
 
'''You encounter a band of ruffians in the wilderness'''
 +
 +
Starting zoomed in, a robber catch up with you and try to hold you up.  You can choose to fight them off, or give them a number of your starting equipment.  If you choose to fight, he whistles, and a number of other robbers join in the fight.  If you fall in the fight(likely), you'll be heavily injured if not dead, and they will have taken a number of your starting equipment.  The items taken are random, so both those that they require and those taken if you fail will likely be different. 
 +
 +
If you give them the items they ask for, they will take them and let you leave.  But be warned, if you stick around or come back, they will be aggressive and attack.
  
 
===Not All Who Wander are Lost===
 
===Not All Who Wander are Lost===
 
'''You set out into the unforgiving wilderness with a four-legged companion'''
 
'''You set out into the unforgiving wilderness with a four-legged companion'''
 +
 +
Starting zoomed in, there is a dead body with a lot of equipment as a result of a forest fire that is burning out.  A pet animal(depends on starting culture) will be with you, attached to a leash.

Revision as of 04:39, 18 March 2016

Below is the list of scenarios, their descriptions


The Unreal World

Start playing at the middle of a wide, unfamiliar wilderness

You start on the wilderness map with nothing around you. No distinct advantages or disadvantages, just a solid starting point.

The Village

Start playing outside a strange but cosy-looking village

You start on wilderness map with a settlement directly in front of you.

Runaway Slave

Having been slave to Njerpezit for years you finally take a step to escape from your captors

Starting zoomed in, you start play immediately in a Njerpezit camp, with only a single weapon and the clothes on your back. They are all immediately hostile to you, so will chase you down if you don't run quick, or are able to sneak/hide until you can escape. As you have no protection, it is unlikely to survive a direct assault, especially with so many around, so tactics are important here. Even running, you could still easily die as they have many ranged weapons.

Unfortunate Hunting Trip

Your father lies dead on the ground and the beast who killed him is still present

Starting zoomed in, the dead body of your father is lying near by. You can pick up numerous items from there to augment your standard pack items. The beast that killed him is still around, and you are able to track it down if you so desire.

Lonely Settler

You find yourself alone on a foreign ground with two unfinished cottages

You start within visible range of a partially finished cottage(s). All of the materials and tools are available to immediately finish one of the cottages(including floor/ceilings), and make headway on the other without felling any more trees.

Hurt, Helpless, and Afraid

Wounded and left for dead, you struggle to survive in the wilderness

Immediately zoomed into the map, your injuries are around 45% penalty, your inventory is only your clothes(partially worn down), and a knife. You regain consciousness...

Traps and Trapping

You start playing fully equipped with tools for passive hunting

A couple of traps and a number of wooden stakes help you get started trapping.

I Want to be a Fisherman

Carrying extensive fishing equipment you start to follow your path as a fisherman

Starting with a fishing rod and 2 nets, you're ready to being eating. If you can only find water...

Abandoned Trap-Fence

You find an old trap-fence in the wilderness

Starting zoomed in, a trap-fence is setup and ready for you to take over. The traps are sprung, and empty, but you'll learn to reset and maintain the trap-fence.

Abandoned Camp

You find an old camp with a shelter, firewood and useful items

Starting zoomed in, you are in range of a shelter, firewood, and a couple other items that might be useful to immediate survival.

Agriculture

You posses some valuable seeds and are ready to try out your agricultural skills

You start with shovel plus a number of other random seeds of varied amounts included in your inventory.

There be Robbers!

You encounter a band of ruffians in the wilderness

Starting zoomed in, a robber catch up with you and try to hold you up. You can choose to fight them off, or give them a number of your starting equipment. If you choose to fight, he whistles, and a number of other robbers join in the fight. If you fall in the fight(likely), you'll be heavily injured if not dead, and they will have taken a number of your starting equipment. The items taken are random, so both those that they require and those taken if you fail will likely be different.

If you give them the items they ask for, they will take them and let you leave. But be warned, if you stick around or come back, they will be aggressive and attack.

Not All Who Wander are Lost

You set out into the unforgiving wilderness with a four-legged companion

Starting zoomed in, there is a dead body with a lot of equipment as a result of a forest fire that is burning out. A pet animal(depends on starting culture) will be with you, attached to a leash.