Difference between revisions of "Talk:BAC User Guide"
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− | This page is intended as the start page for the BAC user guide. | + | '''This page is intended as the start page for the BAC user guide. Add new replies at the top, below the "Formatting guide"''' |
− | + | It will probably list all items added by this Mod, a sort of technology tree showing what items are needed to create each item and tools needed. | |
Other suggestions are welcome.[[User:Tinker|Tinker]] ([[User talk:Tinker|talk]]) 11:49, 16 February 2020 (CET) | Other suggestions are welcome.[[User:Tinker|Tinker]] ([[User talk:Tinker|talk]]) 11:49, 16 February 2020 (CET) | ||
− | + | Formatting guide: [https://www.mediawiki.org/wiki/Help:Formatting MediaWiki Formatting] - We encourage contributors to help setup the wiki for this mod, any help is welcome. | |
+ | --------------------------------------------------------------- | ||
+ | --[[User:Dungeon snake|Dungeon snake]] ([[User talk:Dungeon snake|talk]]) 21:33, 17 February 2020 (CET) the mod contains a readme file that explains how to install it. You could probably just copy-paste that. Also the readme instructions are honestly a little more complex than they need to be, you can just unzip the zip file into your unreal world folder and it works fine. | ||
− | + | [[User:StefanPravda|StefanPravda]] ([[User talk:StefanPravda|talk]]) 12:56, 17 February 2020 (CET) I added new pages that need heavy input, [[BAC File disambiguation]] and [[BAC Installation Guide]]. Don't bother to format them if you don't know how to, I will format them after content is present. | |
− | I think the tech tree will help regarding templates, because first we need to see what kind of items are in this mod, and see if we can use one universal template, or multiple ones. [[User:StefanPravda|StefanPravda]] ([[User talk:StefanPravda|talk]]) 13: | + | --[[User:Dungeon snake|Dungeon snake]] ([[User talk:Dungeon snake|talk]]) 20:29, 16 February 2020 (CET) formatting looks great, thanks Stefan. |
+ | |||
+ | [[User:StefanPravda|StefanPravda]] ([[User talk:StefanPravda|talk]]) 20:15, 16 February 2020 (CET) I formatted the menus Snake added, and made a new page dedicated to them. Do you guys happen to know how can we add breadcrumbs and make a proper subpage system in this wiki? Also, how can we edit page titles? We should add BAC mod in all subpages titles so if people accidentally end up on a page from search engine, they know that the items are from BAC, not from the vanilla game. | ||
+ | |||
+ | --[[User:Dungeon snake|Dungeon snake]] ([[User talk:Dungeon snake|talk]]) 19:19, 16 February 2020 (CET) Added a list of all the menus with a short description of what they contain, most pertinent items, etc. Will probably need some editing, if anybody's willing to do so. Let me know what you think. | ||
+ | |||
+ | [[User:StefanPravda|StefanPravda]] ([[User talk:StefanPravda|talk]]) 19:14, 16 February 2020 (CET) We could start with a simple tech tree, and then improve it with categories, production chains and stuff like that. I also sorted the discussion, last replies at the top. | ||
+ | |||
+ | [[User:Dungeon snake|Dungeon snake]] ([[User talk:Dungeon snake|talk]]) 18:37, 16 February 2020 (CET) I added a short description of the mod to the main page and a list of the menus, let me know what y'all think | ||
+ | |||
+ | [[User:Dungeon snake|Dungeon snake]] ([[User talk:Dungeon snake|talk]]) 18:19, 16 February 2020 (CET) Howdy folks. Looking forward to adding some info. One thing I was thinking - it might make more sense to address specific "production chains" or useful items, rather than simply listing every recipe. Anyone who wants to see what the recipes are, can easily do so by opening the .txt files in the mod, and they also have some commentary by Brygun. In addition, if we used that structure we'd have to update it every time the mod changed. We could sort of do a "big picture" of each menu grouping just to give people the gist of what kinds of things it's for. I'd also be curious what kinds of things people specifically find confusing - I've been using the mod so long that it seems pretty natural to me. Just off the top of my head: | ||
+ | "Making cordage" | ||
+ | "Smelting iron" | ||
+ | "Forging iron" | ||
+ | "Shipbuilding" | ||
+ | "Furniture-making"-- | ||
+ | |||
+ | [[User:StefanPravda|StefanPravda]] ([[User talk:StefanPravda|talk]]) 15:54, 16 February 2020 (CET) Two things. One, let's change the way we write in this Discussion tab. Let's add the newest post at the top, else we will have to scroll a lot when this gets bigger and add the signature at the start of the line. Second, how shall we do the Tech tree? File name - Row number where the item starts - Row number where the item ends - Item name? Something like biy_BAC_hideworking.txt - 33-45 - Framework? | ||
+ | |||
+ | [[User:StefanPravda|StefanPravda]] ([[User talk:StefanPravda|talk]]) 13:40, 16 February 2020 (CET) I think the tech tree will help regarding templates, because first we need to see what kind of items are in this mod, and see if we can use one universal template, or multiple ones. | ||
+ | |||
+ | [[User:Tinker|Tinker]] ([[User talk:Tinker|talk]]) 13:23, 16 February 2020 (CET) If you have any suggestions for templates let me know, creating them might take more time than listing what items there are. | ||
+ | |||
+ | [[User:StefanPravda|StefanPravda]] ([[User talk:StefanPravda|talk]]) 13:20, 16 February 2020 (CET) "Good idea. Well first let's do that, whomever finishes first. Tech tree, and then we split files between us. Good luck." |
Latest revision as of 21:33, 17 February 2020
This page is intended as the start page for the BAC user guide. Add new replies at the top, below the "Formatting guide"
It will probably list all items added by this Mod, a sort of technology tree showing what items are needed to create each item and tools needed.
Other suggestions are welcome.Tinker (talk) 11:49, 16 February 2020 (CET)
Formatting guide: MediaWiki Formatting - We encourage contributors to help setup the wiki for this mod, any help is welcome.
--Dungeon snake (talk) 21:33, 17 February 2020 (CET) the mod contains a readme file that explains how to install it. You could probably just copy-paste that. Also the readme instructions are honestly a little more complex than they need to be, you can just unzip the zip file into your unreal world folder and it works fine.
StefanPravda (talk) 12:56, 17 February 2020 (CET) I added new pages that need heavy input, BAC File disambiguation and BAC Installation Guide. Don't bother to format them if you don't know how to, I will format them after content is present.
--Dungeon snake (talk) 20:29, 16 February 2020 (CET) formatting looks great, thanks Stefan.
StefanPravda (talk) 20:15, 16 February 2020 (CET) I formatted the menus Snake added, and made a new page dedicated to them. Do you guys happen to know how can we add breadcrumbs and make a proper subpage system in this wiki? Also, how can we edit page titles? We should add BAC mod in all subpages titles so if people accidentally end up on a page from search engine, they know that the items are from BAC, not from the vanilla game.
--Dungeon snake (talk) 19:19, 16 February 2020 (CET) Added a list of all the menus with a short description of what they contain, most pertinent items, etc. Will probably need some editing, if anybody's willing to do so. Let me know what you think.
StefanPravda (talk) 19:14, 16 February 2020 (CET) We could start with a simple tech tree, and then improve it with categories, production chains and stuff like that. I also sorted the discussion, last replies at the top.
Dungeon snake (talk) 18:37, 16 February 2020 (CET) I added a short description of the mod to the main page and a list of the menus, let me know what y'all think
Dungeon snake (talk) 18:19, 16 February 2020 (CET) Howdy folks. Looking forward to adding some info. One thing I was thinking - it might make more sense to address specific "production chains" or useful items, rather than simply listing every recipe. Anyone who wants to see what the recipes are, can easily do so by opening the .txt files in the mod, and they also have some commentary by Brygun. In addition, if we used that structure we'd have to update it every time the mod changed. We could sort of do a "big picture" of each menu grouping just to give people the gist of what kinds of things it's for. I'd also be curious what kinds of things people specifically find confusing - I've been using the mod so long that it seems pretty natural to me. Just off the top of my head: "Making cordage" "Smelting iron" "Forging iron" "Shipbuilding" "Furniture-making"--
StefanPravda (talk) 15:54, 16 February 2020 (CET) Two things. One, let's change the way we write in this Discussion tab. Let's add the newest post at the top, else we will have to scroll a lot when this gets bigger and add the signature at the start of the line. Second, how shall we do the Tech tree? File name - Row number where the item starts - Row number where the item ends - Item name? Something like biy_BAC_hideworking.txt - 33-45 - Framework?
StefanPravda (talk) 13:40, 16 February 2020 (CET) I think the tech tree will help regarding templates, because first we need to see what kind of items are in this mod, and see if we can use one universal template, or multiple ones.
Tinker (talk) 13:23, 16 February 2020 (CET) If you have any suggestions for templates let me know, creating them might take more time than listing what items there are.
StefanPravda (talk) 13:20, 16 February 2020 (CET) "Good idea. Well first let's do that, whomever finishes first. Tech tree, and then we split files between us. Good luck."