Difference between revisions of "Seal-Tribe"
From UnReal World Wiki
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− | | contents = <br/> | + | | contents = The Seal-Tribe lives in the most Extreme North, on the northern coast of the UnReal World. They do have small reindeer herds, but their main source of daily food is the sea. The Seal is their totem animal and also their most important prey animal. So they have developed various rites to maintain the good relationship with The Seal.<br/>- Game Encyclopedia<br/><br/> |
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These small [[village]]s are made up of huts, a few wooden buildings, and animal pens. There are no shops, but there are plenty of reindeer herds and dogs for sale, and you can trade with the local hunters for hunting, trapping, and fishing gear. There may be a few scattered fields near a village. They can be found only on Northern maps (to the north). | These small [[village]]s are made up of huts, a few wooden buildings, and animal pens. There are no shops, but there are plenty of reindeer herds and dogs for sale, and you can trade with the local hunters for hunting, trapping, and fishing gear. There may be a few scattered fields near a village. They can be found only on Northern maps (to the north). | ||
Revision as of 12:24, 6 September 2017
Seal-Tribe | ||||||
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The Seal-Tribe lives in the most Extreme North, on the northern coast of the UnReal World. They do have small reindeer herds, but their main source of daily food is the sea. The Seal is their totem animal and also their most important prey animal. So they have developed various rites to maintain the good relationship with The Seal. - Game Encyclopedia These small villages are made up of huts, a few wooden buildings, and animal pens. There are no shops, but there are plenty of reindeer herds and dogs for sale, and you can trade with the local hunters for hunting, trapping, and fishing gear. There may be a few scattered fields near a village. They can be found only on Northern maps (to the north). | ||||||
General Info | ||||||
Starting Equipment: | ' | |||||
Starting Rituals: | ' | |||||
Starting Skill Modifiers | ||||||
Lore/Craft Skills | Physical Skills | Combat Skills | ||||
Agriculture: | -2 | Climbing: | +1 | Axe: | -2 | |
Building: | -2 | Skiing: | ' | Bow: | ' | |
Carpentry | ' | Stealth: | +1 | Club: | +1 | |
Cookery | ' | Swimming: | -2 | Crossbow: | -2 | |
Fishing: | +2 | Knife: | ' | |||
Herblore: | ' | Dodge: | ' | |||
Hideworking: | +1 | Flail: | -2 | |||
Physician: | +1 | Shield: | -2 | |||
Ritual: | +2 | Spear: | +2 | |||
Timbercraft: | -1 | Sword: | -2 | |||
Tracking: | +1 | Unarmed: | ' | |||
Trapping: | -1 | |||||
Weatherlore: | +2 |