Difference between revisions of "Islanders"

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| agriculture =  
 
| agriculture =  
 
| building    =  
 
| building    =  
| carpentry  =
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| carpentry  = +2
 
| cookery    =
 
| cookery    =
| fishing    =  
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| fishing    = +2
| herblore    =  
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| herblore    = -1
| hideworking =  
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| hideworking = -1
 
| physician  =  
 
| physician  =  
| survival    =  
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| ritual      =  
 
| timbercraft =  
 
| timbercraft =  
| tracking    =  
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| tracking    = -1
 
| trapping    =  
 
| trapping    =  
| weatherlore =  
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| weatherlore = +3
 
| climbing    =  
 
| climbing    =  
 
| skiing      =
 
| skiing      =
 
| stealth    =  
 
| stealth    =  
| swimming    =  
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| swimming    = +1
 
| axe        =  
 
| axe        =  
 
| bow        =  
 
| bow        =  
 
| club        =
 
| club        =
| crossbow    =  
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| crossbow    = -1
 
| dagger      =
 
| dagger      =
 
| dodge      =
 
| dodge      =
| flail      =  
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| flail      = -1
| shield      =  
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| shield      = -1
| spear      =
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| spear      =-1
| sword      =
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| sword      =-2
 
| unarmed    =
 
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| contents    = <br/>
 
| contents    = <br/>

Revision as of 23:54, 8 February 2017

Islanders
File:Islanders.png

Islanders inhabit the archipelago in the most south-western part of the UnReal World. They live on fishing and hunting seals and birds. They are skilled carpenters.
- Game Encyclopedia

These small villages are made up of wooden buildings, one or two being shops. You can trade with the local hunters for hunting and trapping gear. There are a few fields near a village. They can be found only on Archipelago maps (to the southwest).

These villages are numerous and grouped commonly in threes. Smaller settlements are also common.

Islander villages are located on islands, and therefore difficult to get to (or away from, if you start at one).

General Info
Starting Equipment: '
Starting Rituals: '
Starting Skill Modifiers
Lore/Craft Skills Physical Skills Combat Skills
Agriculture: ' Climbing: ' Axe: '
Building: ' Skiing: ' Bow: '
Carpentry +2 Stealth: ' Club: '
Cookery ' Swimming: +1 Crossbow: -1
Fishing: +2 Knife: '
Herblore: -1 Dodge: '
Hideworking: -1 Flail: -1
Physician: ' Shield: -1
Ritual: ' Spear: -1
Timbercraft: Sword: -2
Tracking: -1 Unarmed: '
Trapping: '
Weatherlore: +3