Difference between revisions of "Animal Template"
From UnReal World Wiki
KillerFRIEND (Talk | contribs) (Added skin to the template.) |
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| regions = | | regions = | ||
| terrain = | | terrain = | ||
+ | | skin = | ||
| weight = | | weight = | ||
| speed = | | speed = | ||
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| pointProtection = | | pointProtection = | ||
| bluntProtection = | | bluntProtection = | ||
+ | | skin = | ||
}} | }} | ||
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; terrain = Example <nowiki>[[requires::Spruce Mire]]</nowiki> | ; terrain = Example <nowiki>[[requires::Spruce Mire]]</nowiki> | ||
: All types are valid, separate types with , | : All types are valid, separate types with , | ||
+ | <br/> | ||
+ | ; skin = Example <nowiki>[[:Skin:Raindeer fur]]</nowiki> | ||
+ | : What type of skin do you get? | ||
<br/> | <br/> | ||
; weight = Weight in lbs | ; weight = Weight in lbs |
Revision as of 20:47, 28 December 2015
Animal Template | ||
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File:Animal Template.png | ||
Basic Info | ||
Type: | ' | |
Regions: | ' | |
Terrain: | ' | |
Skin: | ' | |
Statistics | ||
Weight: | ' | |
Speed: | ' | |
Movement Types: | ' | |
Health: | ' | |
Hunting Information | ||
Best Weapon: | ' | |
Trap Type: | ' | |
Bait: | ' | |
Armor Protection | ||
Average: | ' | |
Warmth: | ' | |
Tear: | ' | |
Edge: | ' | |
Squeeze: | ' | |
Point: | ' | |
Blunt: | ' | |
Butcher Yield | ||
Butcher: | {{{butcher}}} |
All elements can contain multiple entries, separate with commas
- type = Example [[:Category:Aquatic Mammal]]
- Valid types are Aquatic Mammal, Land Mammal, Sea Fish, Rapids Fish, Lake Fish, Shallow Fish, Deep Fish, Water Bird, Land Bird
- regions = Example [[requires::Northern]]
- Northern, Eastern, Western, Southern
- terrain = Example [[requires::Spruce Mire]]
- All types are valid, separate types with ,
- skin = Example [[:Skin:Raindeer fur]]
- What type of skin do you get?
- weight = Weight in lbs
- Weight of the animal pre-butcher/skin.
- speed = Movement rate of the animal in /kmh
- movement = Examples [[Category:Flying]]
- The ways the animals can move, valid types are Flying, Swimming, Walking, Wading
- health = Examples HP: 10
- How many hit points the animal has.
- weapon = Examples [[requires::Spear]]
- Best weapon for hunting this animal (hunting squirrels with spears is hard)
- This section only appears if animal type is other than fish.
- trap = Example [[requires::Loop Trap]]
- Valid types are Net ,Light lever trap ,Small deadfall trap ,Big deadfall trap ,Heavy deadfall bear trap ,Trap pit ,Trap pit with sharp stakes ,"Käpälälauta"-fox trap ,Loop snare ,Trap-fence
- This section only appears if animal type is other than fish.
- bait = Example [[requires::raw meat]]
- What type of bait is best for this animal.
- This section only appears if animal type is other than fish.
- water = Example [[:Category:Shallow Water Fish]]
- Depth of Water for fish only, valid types are Shallow River Fish, Deep River Fish, Shallow Lake Fish, Shallow River Fish, Shallow Sea Fish, Deep Sea Fish
This section covers the animals armor specifications:
- avgProtection =
- warmthProtection =
- tearProtection =
- edgeProtection =
- squeezeProtection =
- pointProtection =
- bluntProtection =
Butcher is filled automatically from other templates.