Topic: [3.82] T/R are inconsistently used for trapping/transport in Crafting menu  (Read 6342 times)


Senthe

« on: November 25, 2023, 07:41:44 PM »
Generally, in the Skills menu, in Inventory filtering menu, and in Alt+... shortcuts, "T" is used for tracking, and "R" for trapping.

But in the Shift+M "Make" menu, "T" is assigned to trapping, and "R" to... transport.

I believe it should be the other way, "R" should *always* be for trapping in every possible menu.

"T" can be used for transport in the crafting menu I guess - though I still think it would be more appropriate to use "V" which is already used for fltering vehicles in the inventory.

For more visual clarification let me add a table:


Code: [Select]


current result     | Alt + ... | SHIFT + M + ... | s + ... | i + Tab + ...
--------------------------------------------------------------------------
trapping           |     R     |        T        |    R    |     -
tracking           |     T     |        -        |    T    |     -
transport/vehicles |     -     |        R        |    -    |     V



expected result    | Alt + ... | SHIFT + M + ... | s + ... | i + Tab + ...
--------------------------------------------------------------------------
trapping           |     R     |        R        |    R    |     -
tracking           |     T     |        -        |    T    |     -
transport/vehicles |     -     |        V        |    -    |     V




Galgana

« Reply #1 on: December 12, 2023, 12:39:07 AM »
You can modify the skill activation hotkeys in the file ini_skills.txt under the game directory.

Simply copy these lines and overwrite to switch the keys for trapping vs tracking
Code: [Select]
.TRACKING. [def:2] [kie:3] [kau:4] [koi:3] [isl:1] [dri:0] [owl:4] [kui:3] [sea:3] [vag:4] [for:1]
[ATTRIBS:eye eye hrg smt]
[KEY:r]

.TRAPPING. [def:1] [kie:2] [kau:2] [ree:3] [koi:2] [sar:2] [dri:2] [kui:2] [sea:0] [vag:2]
[ATTRIBS:dex tch int]
[KEY:t]

Voila! Trapping key becomes consistently [T]

Senthe

« Reply #2 on: January 14, 2024, 08:26:54 PM »
I can mod the game to fix some bugs in it for me personally, sure. But you might agree that it would make more sense to actually fix the game itself, so that bugs don't affect the vast majority of players who just install it through Steam and then play without even thinking of modding. (Especially since URW doesn't have Steam workshop.)

Sami

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« Reply #3 on: January 18, 2024, 04:23:29 PM »
Inconsistency isn't a bug per se, but yep I get it would be reasonable to change the said Make menu key.
If I recall correctly, having not heard of this being brought up before it's probably not all too bothersome for most.
Anyway, we're in for the adjustment but the change may also cause some frustration for the long-term players who've gotten completely used to the current keys over the years, or decades.
- Sami | UnReal World creator

 

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