Topic: 'Asentokuusi' - simple shelter under a leaning spruce tree  (Read 14747 times)


Sami

  • UnReal World creator
  • Administrator
  • Member
  • *****
  • Posts: 1270
  • Total likes: 3177
  • UnReal World creator
    • View Profile
    • UnReal World
« on: March 12, 2021, 06:39:15 PM »
A few essential wilderness accommodation options for rough wanderers are coming up.

'Asentokuusi' (can be freely translated as "post spruce") was the simplest form of shelter for resting and spending a night protected from the elements - and in the next patch we'll be featuring a possibility to set up a 'post spruce'.

Post spruce is made simply by felling a young spruce to lean against another spruce tree. Some of the lowest twigs are removed to create space, and these are then laid on the ground for some insulation and cushion. Simple as that.
This was the usual method of spending a night in the wilderness condition when more permanent camp wasn't necessary.
Setting up a post spruce will found in "Building options", and it does felling the tree and covering the ground with twigs all together. Tools needed for the process are the same as for felling young trees in general.

With this addition we'll also feature general usage of spruce twigs as ground cover for insulation. If there are no furs to cover yourself into sleeping on spruce twigs, instead of bare ground, now keeps you a bit more warm during cold nights.

These are future additions, not yet functional in current version 3.63.
- Sami | UnReal World creator

JP_Finn

  • Honorary Lifetime Supporter
  • Member
  • *
  • Posts: 1207
  • Total likes: 656
  • Thawed Finn in SoCal
    • View Profile
« Reply #1 on: March 13, 2021, 07:17:54 AM »
Sweet!  :D

With 2nd type of shelter in the game, can we expect additional shelter types support for modding, or just increment of 1 additional shelter?

Sami

  • UnReal World creator
  • Administrator
  • Member
  • *****
  • Posts: 1270
  • Total likes: 3177
  • UnReal World creator
    • View Profile
    • UnReal World
« Reply #2 on: March 14, 2021, 11:38:51 AM »
Can we expect additional shelter types support for modding?

Umm... No.  If I understood what you asked. There are no means to alter shelter (or any construction) properties, but biy_* editing can only modify the requirements for the existing tiles. Moreover, post spruce won't be in biy_*. It's based on tree felling functions rather than requirement list.
- Sami | UnReal World creator

« Reply #3 on: March 14, 2021, 11:42:15 PM »
Very neat! Sounds like something that’ll come in handy during especially cold winters or for tired hunters.

Will these makeshift shelters also show up in the zoomed-out map the way the current shelter does?

Sami

  • UnReal World creator
  • Administrator
  • Member
  • *****
  • Posts: 1270
  • Total likes: 3177
  • UnReal World creator
    • View Profile
    • UnReal World
« Reply #4 on: March 15, 2021, 12:52:24 PM »
Will these makeshift shelters also show up in the zoomed-out map the way the current shelter does?

I haven't quite decided that yet, but probably not as they are considered temporary, and players can always add custom markers if need be.
- Sami | UnReal World creator

« Reply #5 on: March 16, 2021, 02:01:37 AM »
For what it’s worth, it seems to me that leaving them off the zoomed-out map makes more sense. Not only is a purposefully built lean-to something that can be spotted among trees (as opposed to one tree with a fallen tree propped against it, which could be naturally occurring), but in terms of game immersion. Your adventurer might have been freezing, exhausted, or lost in the middle of the night when they made this shelter—it would make sense that they wouldn’t remember exactly where it was, especially if they moved on to create something bigger and more comfortable after surviving their immediate circumstances.

This could also lead to some happy accidents for people who play challenges, or those who explore the zoomed-in maps more frequently when traveling. Maybe they’re wandering far from their home base in territory they’re only somewhat familiar with—but, hey, it turns out they made a quick shelter the last time they came this way and don’t have to spend time building a new one if they don’t want to!

Now a harder question... will the shelter you find in the wounded adventurer quest remain a regular shelter, or will there be the option for it to be one of these post spruces?

Sami

  • UnReal World creator
  • Administrator
  • Member
  • *****
  • Posts: 1270
  • Total likes: 3177
  • UnReal World creator
    • View Profile
    • UnReal World
« Reply #6 on: March 16, 2021, 09:27:14 AM »
Now a harder question... will the shelter you find in the wounded adventurer quest remain a regular shelter, or will there be the option for it to be one of these post spruces?

Regular.
- Sami | UnReal World creator

Brygun

« Reply #7 on: March 23, 2021, 01:45:42 AM »
Some questions:

1) Will it be something you can destruct

2) will any slender trunk do or will we start separating trunks by tree type? (pine vs spruce vs birch etc)

Sami

  • UnReal World creator
  • Administrator
  • Member
  • *****
  • Posts: 1270
  • Total likes: 3177
  • UnReal World creator
    • View Profile
    • UnReal World
« Reply #8 on: March 24, 2021, 06:40:33 PM »
Some questions:

1) Will it be something you can destruct

You can fell it down at will with regular timbercraft -> fell a tree option.

Quote
2) will any slender trunk do or will we start separating trunks by tree type? (pine vs spruce vs birch etc)

It's said already. "Post spruce is made simply by felling a young spruce to lean against another spruce tree. "
- Sami | UnReal World creator

Evuul

« Reply #9 on: August 26, 2021, 08:20:41 AM »
Hi there!

The standard shelter, is considered better than this one?

Thanks,
« Last Edit: September 17, 2021, 10:43:04 AM by Evuul »

PALU

« Reply #10 on: October 02, 2021, 10:16:44 AM »
Yes, at least in principle. It's also reusable and marked on the map.