Hi,
As a fully armoured (dark green) character with a mini dog army of 4 while looking for the north pole, I just had an encounter with a 'forester adventurer'.
Normally I don't attack solo dudes and I admit what follows next is horrible behaviour. However it was performed as a semi-scientific test (saving game first then testing a what-if scenario)...
I pissed of this poor FA by broadhead shooting him first, then clubbed him a little to take the first weapon.
When he didn't want to play, I chased him and insisted on playing a little bit i.e. clubbed all his weapons, including improvised weapons of no-destruction (rocks, stones) etc.
Eventually he lost all his weapons, a chunk of blood, and stamina as expected.
Then this happened:
..(many kick attempts removed)..
(000000):n5hh:[T]{04CA03D5} | The Forester adventurer tries to kick you.
(143270):n5hh:[#]{04CA03D5} | Defense Maneuver: Block with Roundshield
(000000):n5hh:[H]{04CA03D5} | He executes a skilled kick and you make an awkward attempt to block with your roundshield.
(000000):n5hh:[H]{04CA03D5} | His kick glances off of your abdomen still hurting you.
(AB5700):n5hh:[+]{04CA03D5} | The impact doesn't penetrate your armour.
(000000):n5hh:[T]{04CA03D5} | The Forester adventurer tries to kick you.
(143270):n5hh:[#]{04CA03D5} | Defense Maneuver: Block with Roundshield
(000000):n5hh:[H]{04CA03D5} | His pathetic kick is barely an attack and you make an awkward attempt to block with your roundshield.
(000000):n5hh:[T]{04CA03D5} | The Forester adventurer stumbles and falls.
(000000):n5hh:[F]{04CA03D5} | Forester adventurer rises back on his feet.
(000000):n5hh:[T]{04CA03D5} | The Forester adventurer tries to kick you.
(143270):n5hh:[#]{04CA03D5} | Defense Maneuver: Block with Roundshield
(000000):n5hh:[H]{04CA03D5} | He executes a skilled kick and you make an awkward attempt to block with your roundshield.
(000000):n5hh:[H]{04CA03D5} | His kick glances off of your hip still hurting you.
(AB5700):n5hh:[+]{04CA03D5} | The impact doesn't penetrate your armour.
(000000):n5hh:[T]{04CA03D5} | The Forester adventurer tries to kick you.
(143270):n5hh:[#]{04CA03D5} | Defense Maneuver: Block with Roundshield
(000000):n5hh:[H]{04CA03D5} | He fails to do more than a sloppy kick and you make an awkward attempt to block with your roundshield.
(000000):n5hh:[Y]{04CA03D5} | You block his kick.
(000000):n5hh:[T]{04CA03D5} | The Forester adventurer tries to kick you.
(143270):n5hh:[#]{04CA03D5} | Defense Maneuver: Block with Roundshield
(000000):n5hh:[H]{04CA03D5} | He carries out a perfect kick and you make an awkward attempt to block with your roundshield.
(000000):n5hh:[H]{04CA03D5} | His kick glances off of your eye still hurting you.
(3C5A98):n5hh:[:]{04CA03D5} | The world turns black and you fall unconscious.
(3C5A98):n5hh:[:]{04CA03D5} | You regain consciousness...
(663333):n5hh:[&]{04CA03D5} | You get back on your feet.
(000000):n5hh:[T]{04CA03D5} | The Forester adventurer tries to kick you.
My suggestions are:
1. Remove the chance of 'eye kick' completely. I don't think it's possible with real life physics, due to 2 reasons:
a. Size of feet vs size of eye socket: it's just near-impossible to kick someone in the eye, especially in the heat of battle.
b. Position of a foot in space vs position of eyes in space: there's about 2 mt vertical space in between. I won't just stand there while the kicker adjusts his flying kick perfectly (not in a full suit with a masterwork shield, which I am actively using every counter-move).
2. In the unlikely event a FA manages to knock out the aggressor:
a. He should either kill the aggressor, or
b. At least fully take all weapons initially, and probably everything useful in battle thereafter such as the shield. You might think "perhaps he was already unarming you?". It is true I do not know how much time passed (and maybe he was in the process of doing so) however when I came to, there were zero removed weapons therefore I think he just stood there doing nothing. He was on the same tile.
Thanks