Sweet!
If we could split the fletching into:
Points(arrowheads), shafts, fletchings and assembly
(I’m almost certain from my studies that bone nocks did not exist in pre-medieval Finland)
Under points we’d have blunts, I.e. antler tip or stocky shaft
Antler/bone: blunt and basic
Rock points: basic, broad.
Sharpened shaft point: like javelins as very primitive/new character get-go option
Metal points (sub types: basic, bodkin, broad, forked. Others most likely existed, but to what extent as trade points)
Basic point being a cut on impact, not as wide as broad head, not a needlelike as bodkin or sharpened wooden point.
Under shafts we might have branch, sapling and split from firewood/block. All should require knife for peeling bark or rounding(split for firewood/block shafts). All should require heat for straightening the shaft. Slow work:longish task. More so with careful cutting of self nock and point groove split (neither sinew or cord reinforced yet) Small knife a bonus for cutting nock/point split. Peeling bark: any knife. Rounding, any one handed blade. (Not sure if medieval Finland had hand planes, that’d be the ticket)
We could have ... various birds give varied size feathers. I.e. willow grouse flight feather should only give 1 fletch. (Leading edge barbs too short) Whereas eagle owl or swan feather should give 2 split, maybe even 3,4 fletches with leading barbs long enough. {I don’t think we should go into fletch handedness... mixing RH and LH here should be ok, IMO}
or K.I.S.S. and make fletching cut give 1-2 fletches per feather. Small knife and work surface (table, bench, trunk... log wall?) a bonus.
As an occasional archery wing shooter, I’d love to have option to spiral bound fletching for “flu-flu” or bird shooting arrows. To minimize the running after missed shots. (I don’t have knowledge if they were actually used in pre-medieval Finland)
Possibly only allow them with blunts and forked points to avoid abuse of shorter range, slower arrows with combat points.
We could have “cord” per arrow, and have that cover point attachment, fletching and self-nocks. Or require sinew strands for it. If we’re to get that from game animals. And/or thread from spinning yarn or unraveling cloth.
Additionally, we should be able to recover points, possibly fletchings from broken shafts. Hitting cave walls/crags/base rock/big rocks should have a probability to break rock, antler and wood points. Damage metal points.
Pass throughs on large game should carry a chance to damage point, shaft, fletchings. (Rib, shoulder blade, spine, skull hits; lower chance&damage for metal points)
Assembly shouldn’t be too long of a task, most of the work is in the prep.
For skills, rock points/knapping should be Common. Antler point under common. Hardened shaft point either common/timber craft/carpentry. Arrowsmithing metal points not in at least until other blacksmithing is introduced. Fletchcutting either hideworking or common.
Unless a whole new skill “Fletching” is added.
I think we’re better for simplicity’s sake to not include draw poundage, spining, draw length, GPP, FOC, release method/technique. Unless we’re going to make URW into full blown archery simulator... hopefully not