Welcome to UnReal World forums
Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Home
Help
Search
Login
Register
UnReal World forums
-->
UnReal World
-->
Gameplay questions
(Moderators:
ineedcords
,
JP_Finn
)
Traps and cellars
« previous
next »
Print
Pages: [
1
]
Topic: Traps and cellars (Read 4810 times)
Traps and cellars
werepacman
Member
Posts: 75
Total likes: 7
«
on:
October 07, 2019, 04:11:51 AM »
Do animals like birds and hares need to step on the section to steal meat and berries or they can steal from connected section?
From this perspective.
Is it enough to put one trap on the cellar?
Or it is better to put more on connected sections?
Logged
Re: Traps and cellars
Brygun
Honorary Lifetime Supporter
Member
Posts: 1317
Total likes: 352
«
Reply #1 on:
October 07, 2019, 06:58:36 PM »
While not sure if they need to be on the tile or next to it I normally put loop traps or simple levers around the cellar. About 4-6 along with the trees and some fences (that small animals can get through).
With this method generally the meat from captures exceeds the food they steal.
I've never actually tried putting a trap on the cellar. Never occured to me to do that.
Logged
Re: Traps and cellars
Tom H
Member
Posts: 479
Total likes: 187
«
Reply #2 on:
October 07, 2019, 07:09:41 PM »
Maybe it is not significant, but, even with a trap on the cellar, you can still remove items and put in new items. Perhaps it is the same for thieving animals?
Logged
(1 person liked this)
Print
Pages: [
1
]
« previous
next »
anything