Edit: Now i'll keep the mod version at the title so people can see more easily if there's a new version or not.
Edit2: - Added scan to appease the minds of anyone who wants to download but is triggered by the file size. Should've added this from the begining.
Fully functional.
Hello, this is my very first own mod. It's not complete yet but I can guarantee it have enough content to add a whole new flavor to UrW, I wish animals modding was add soon.
Download 0.7.2 - No smith learning Current size: 27MB
VirusTotal scanDownload 0.7.2 - Smith learning Current size: 27MB
VirusTotal scanHotfix 0.7.2 Smith learningWhat's this mod about?That's a good question, this mod aim to add a big chunk of "missing" content to Unreal World, giving a lot of useless items already in the game a puporse and significance. Not only that, it's going to add Rituals of some sorts and some new weaponry.
ChangesSome screenshots (Not yet done completely)
New BuildingsWater well - no more water shortage, make your settlement anywhere.
Roads - Organize your settlement.
New CraftsCraft items from bones and barks
Make low quality cords from bark fibres
New bows
Make any weapon or tool in the game (not finished)
FloraAdded Flax from Sufficiency mod
Extracting, smelting, forging and smithing A whole new level on the Ironworking others mod have done.
Added recipes for all tools in the game.
Ironworking is now based on a real skill you can level up.
(This is secret and should be kept like that, don't look the files, that'll ruin your playtime, this should be keept secret) Quary an stone anvil for your Ironworking desires, build a Forge and Bloomery.
Craft fishing hooks and other things.
Slow development of the Ironworking (It will take a long time to set up and start producing... Even longer to be a master)
Spinning and WeavingThis feature was added from Sufficiency mod, it was very well done after all.
Sources, Credit, and Inspiration *First of to the original developers Sami Maaranen and Erkka Lehmus for creating URW and its modding system in the first place.
*Caethan for his sufficiency mod (Whose I took the Weaving and flax from)
*Buoidda for his crafts mod (From where I took most sprites)
*Endive for his sufficiency mod
*To whoever made the Shaman mod in the first place. I don't know his name, if anyone could tell me.
*Privateer for helping out with some modding doubts and Monstrous menu mod.
*Weathereye for modloader.
*Hamsolovski for sprite mod
*Wickerman_156 for sprite mod
The mod is free to use and alter, but give credits to the right people.
Planned features New weapon recipes and whole new weapons.
Brewery
Furniture
Rituals (the whole thing)
Graves and funerals. (Random graves around the world)
New plants and uses for them
New buildings
New animals
New wilderness foods and cooking recipes. (Say hi to bugs)
New structures in the wild (Whenever the game allows map modding)
New sprites
Changelog 0.6-Added limestone mining and limestone powder to ironworking.
-Added Whittling wood and ornament crafting. Partially. (Good for those long winter nights)
-Added new sprites (Still lacking alot of those)
-Other minor fixes.
Changelog 0.7 Smith-Added new sprites.
-Added learning for smithing.
-Added ability to repair iron, mail and lamellar armor.
-Added some new armors and weapons.
-Armor and weapon will only have fixes from now on, no new stuff for them.
-Minor fixes.
Changelog 0.7.1 Smith-Minor fixes to recipe descriptions.
Changelog 0.7.2 Smith-Minor fixes to recipe descriptions.
-Minor fixes to recipe itens.
-Added Charcoal making recipe (FINALLY!)
-Fixed mispellings