Topic: Fractional bandages and cord.  (Read 5753 times)


Acolyte

« on: January 20, 2018, 06:39:47 AM »
Hello! Love this game, Harnmaster was always my favorite TT RPG and I'm really happy to find a rouge-like using it.

So, my suggestion: Make Cord and Bandages work like virtually everything else in the game. When you use Bark for tanning, hide for cloths, food for hunger, ect it doesn't use 1 whole anything except by coincidence, everything uses a fraction of the item.

Arrows could use .1lbs Cord, Skis 1lb, rafts 3lbs, and so forth. Bandages could use an amount based on the injury and bleeding (representing you changing the bandage throughout the day).

The first you can get by simply editing the diy text file, so that's easy.
I'd also like to be able to turn Loop Traps back into cord, cause that's what it is, it hasn't changed, it's still a piece of string. It should be easy to disassemble it back into cord. Maybe make it like all the other traps except the fox board - you can assemble it from materials in inventory or on a tile nearby and the disassemble into it's component parts just like a small lever trap or some such.

Just some thoughts.
   - Shane