Recent Posts

Pages: 1 ... 8 9 [10]
91
Bug reports / Re: [3.85] Linux sdl2-compat - keyboard (and minor display) issues
« Last post by Plotinus on March 01, 2025, 04:29:30 PM »
Also the cultural regions aren't showing up on the F6 map of known areas. When I press C, the Cultural Regions legend grows dark or light again, but nothing happens on the map itself.

And I've noticed a couple crashes, one of which was while loading a zoomed in map (either while zooming in or while crossing a map boundary, i don't remember):

Code: [Select]
Feb 26 17:28:19 kebla kernel: urw3-bin[14632]: segfault at 8 ip 00007c710d05073b sp 00007fffd3845de0 error 4 in libSDL3.so.0.2.2[5073b,7c710d015000+1d5000] likely on CPU 1 (core 1, socket 0)
Feb 26 17:28:19 kebla kernel: Code: d3 66 66 2e 0f 1f 84 00 00 00 00 00 0f 1f 00 f3 0f 1e fa 45 31 c9 e9 24 fa ff ff 0f 1f 40 00 f3 0f 1e fa 55 48 89 e5 41 54 53 <48> 83 7f 08 00 48 89 fb 74 4b 48 89 df e8 e3 c5 ff ff 41 89 c4 84
Feb 26 17:28:19 kebla systemd-coredump[15596]: Process 14632 (urw3-bin) of user 1000 terminated abnormally with signal 11/SEGV, processing...
Feb 26 17:28:19 kebla systemd[1]: Started Process Core Dump (PID 15596/UID 0).
Feb 26 17:28:45 kebla (sd-parse-elf)[15605]: Could not parse core file, dwfl_core_file_report() failed: (null)
Feb 26 17:28:45 kebla (sd-parse-elf)[15605]: Failed to inspect core file: Invalid argument
Feb 26 17:28:45 kebla systemd-coredump[15597]: [🡕] Process 14632 (urw3-bin) of user 1000 dumped core.

Feb 27 19:00:02 kebla kernel: urw3-bin[8471]: segfault at 8 ip 000073e78185073b sp 00007ffddc3e6340 error 4 in libSDL3.so.0.2.2[5073b,73e781815000+1d5000] likely on CPU 0 (core 0, socket 0)
Feb 27 19:00:02 kebla kernel: Code: d3 66 66 2e 0f 1f 84 00 00 00 00 00 0f 1f 00 f3 0f 1e fa 45 31 c9 e9 24 fa ff ff 0f 1f 40 00 f3 0f 1e fa 55 48 89 e5 41 54 53 <48> 83 7f 08 00 48 89 fb 74 4b 48 89 df e8 e3 c5 ff ff 41 89 c4 84
Feb 27 19:00:03 kebla systemd-coredump[15348]: Process 8471 (urw3-bin) of user 1000 terminated abnormally with signal 11/SEGV, processing...
92
Bug reports / Villagers lighting up trees [3.85]
« Last post by JP_Finn on March 01, 2025, 04:01:11 AM »
It looks like villagers perceive tree with a branch on same tile as candidate for a camp/bon-fire.
Current version seems to have occasional loose branch on a tree, and if villager sees it or feels (cold, or just whatever-man) they'll light it up.

see pic, also: save available
93
Suggestions / Automatic fire tending
« Last post by MrMotorhead on February 28, 2025, 07:43:49 PM »
I really like how shingles are replaced automatically to maintain light as our characters work on tasks nearby.  I'd like to see something similar implemented for fires.  Wood could be added from a nearby pile of firewood or branches as the fire starts to burn low.  Additionally many crafting processes reduce the weight of wood such as crafting a fox trap from a board.  It would be nice if that wasted wood could be added to a burning fire nearby.
94
Suggestions / Re: [3.82] Porridge can only be cooked in absurdly small portions
« Last post by Sami on February 28, 2025, 11:21:50 AM »
Porridge portions sizes are going to be adjusted to reasonable amounts in the next release.
Why they currently appear all too tiny is an oversight as the water required doesn't get included in the finished product, so the portion size is based only on the flour weight.

Moreover, we're also adding mechanics to define number of portions to cook so you'll be able to make a full pot of porridge if need be.
95
Mod Releases / Re: BAC 3.85
« Last post by TheyCallMeSibs on February 27, 2025, 07:25:05 PM »
Oops! I'll get to it ;)
And Vivi - yeah, I'll update this thread more instead :)
96
Mod Releases / Re: BAC 3.85
« Last post by Hezzeno on February 27, 2025, 02:41:01 PM »
I've found an egregious oversight in this version...

You haven't added yourself to the contributors list!  ;D
And some other parts of the Readmefile should probably be updated too.
97
Bug reports / Re: [3.85] Linux sdl2-compat - keyboard (and minor display) issues
« Last post by Plotinus on February 26, 2025, 06:57:10 PM »
I looked through the open issues in sdl2-compat repo as well but I didn't find any that matched my issue. The closest was someone who couldn't type anything on a Russian keyboard layout. I have a Hungarian keyboard layout and I can type ö and ä in the game without issue, and I think trouble with ctrl and alt is pretty different from trouble with not-ascii characters.
98
Bug reports / Re: [3.85] Linux sdl keyboard (and minor display) issues
« Last post by Plotinus on February 26, 2025, 06:44:28 PM »
I wouldn't mind opening an sdl bug about this but i feel like i don't have enough information to make a good bug report: ideally what sdl functions are involved in getting the keyboard input and what it erroneously thinks the keyboard state is. For example, I see a recent keyboard bug report https://github.com/libsdl-org/SDL/issues/12265 and I think it could be related since it is also about mod keys but I'm experiencing it constantly, not randomly, and I don't know if SDL_PollEvent or SDL_GetModState are involved, and I don't know if the problem is an erroneous KEY_UP or something else, and also that bug was reported for sdl2 and the original poster hasn't even replied whether it's applicable to sdl2-compat or sdl3.
99
Bug reports / Re: [3.85] Linux sdl keyboard (and minor display) issues
« Last post by Plotinus on February 26, 2025, 06:34:40 PM »
Quote
   An SDL2 compatibility layer that uses SDL3 behind the scenes
   

https://github.com/libsdl-org/sdl2-compat


Looking at https://github.com/libsdl-org/SDL/releases, it seems that they are trying to provide a painless transition between sdl2 and sdl3 with sdl2-compat. And I'd have to say this is pretty painless, the game is entirely playable with sdl2-compat even considering this keyboard issue. I guess my distro switched a little sooner than optimal, but maybe future urw builds on arch should target sdl2-compat instead of sdl2? or maybe there's even an navigable pathway to sdl3?
100
Bug reports / [3.85] Linux sdl2-compat - keyboard (and minor display) issues
« Last post by Plotinus on February 26, 2025, 06:22:31 PM »
update: I'm resolving this by downgrading sdl2-compat to sdl2; sdl2-compat seems to not be compatible enough with urw.

I upgraded sdl yesterday.

- sdl3 -> 3.2.2-1
- sld2 2.30.7-1 -> sdl2-compat 2.30.52-1
- sdl2_image 2.8.2-4 -> 2.8.4-1

Since then, I'm having trouble using skills with alt. pressing alt-t doesn't do tracking, it suggests throw/shoot, as if i haven't pressed alt. I have tried both alt-keys. I also have trouble zooming in and out with ctrl+ and ctrl-, it acts like I haven't pressed ctrl and gives me the make menu for + and starts waiting for -.

As a work around, I'm using s for skills and using ctrl+mouse-wheel for zooming in and out, which works fine.

I'm also noticing a minor display issue with the highlighted item in my inventory, the highlight deoesn't go all the way to the edge of the square. it is hardly worth mentioning, but it is on the sdl topic. i've attached a screenshot.


I'll look up what this sdl2 -> sdl2-compat change is about.  I'm using Manjaro but it is likely the change came from upstream (Arch Linux)
Pages: 1 ... 8 9 [10]