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Gameplay questions / Riverpig Harvest?
« Last post by Saeveo on January 10, 2025, 09:46:33 PM »
So are Riverpig plants supposed to just be impossible to harvest, or am I missing something?

I have some growing in the water near my settlement, and they're mature, but trying to harvest them just gives me "this riverpig no longer provides any yield nor carries any usable parts".

I'm aware that they're poisonous anyway, I'm just wondering.
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Gameplay questions / Re: Are Groves owned by their nearby village?
« Last post by Plotinus on January 10, 2025, 09:22:40 PM »
Well, it could be a bug as well.

You can check from msglog.txt. You'll see a line like:

Code: [Select]
(143270):16gg:[#]{011D021B}      | Timbercraft option: Fell a tree
{011D021B} is the address of the tile that I was in when I cut that tree down. You can compare it to a nearby line where you're sure in the village, something like

Code: [Select]
(000000):66g7:[Y]{00EE01AA}      | You shake the needles from your shoulders and come forward among the people. You are entering a seal-tribe village...

In my case these are completely different days and places, I just searched through my msglog.txt for examples but if you're in a grove next to a village, then it should be only one number different,  like {01230456} for cutting the tree and {01220456} or {01220457}for being in the village, and if they got mad at you in that case then I think it's a bug.
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Gameplay questions / Re: Are Groves owned by their nearby village?
« Last post by Aricitic on January 10, 2025, 09:18:17 AM »
I could have sworn I was some tiles into the Grove - given the trees around me - but I'll assume otherwise.

Thank you.
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Gameplay questions / Re: Are Groves owned by their nearby village?
« Last post by Plotinus on January 10, 2025, 08:08:15 AM »
What matters is where you're standing. If you're in the village, and the tree is in the grove, the villagers tell you off. If you're in the grove and the tree is in the village, they don't.
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Gameplay questions / Are Groves owned by their nearby village?
« Last post by Aricitic on January 10, 2025, 01:47:01 AM »
I just got told off for chopping down trees in a grove - technically saplings.

Since when are groves owned? Can I still safely get bark or is that forbidden as well?
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Bug reports / Re: [3.85] Village stocked mace outside on the ground
« Last post by Sami on January 09, 2025, 01:00:06 PM »
Yes, that was it. Fixed now.

Fixed - persists in 3.85
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Oh, that's interesting, but our means to remedy it seem very limited. This might be os/system dependent issue.
The scale quality simply sets a certain SDL variable, but the actual rendering is done the same with the very same functions for all the quality levels.
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Bug reports / Re: [3.85] Village stocked mace outside on the ground
« Last post by Sami on January 09, 2025, 12:35:54 PM »
This is likely because the weapon skill associated with rocks and stones is CLUB, the same as with maces and clubs.
So upon trying to find a place for those weapons the villagers are okay to pile them with with rocks and stones; "Ah, here's the stockpile for our club type weapons."
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Modding / Re: Wood Materials
« Last post by Sami on January 09, 2025, 12:19:55 PM »
I want to make a cheat recipe that produce pine tree trunks, not just untyped tree trunks. How would I do this? using [MATERIAL: pine] seems to have no such effect in 3.85

That is not possible.
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Bug reports / Re: he ate whole trout or salmon
« Last post by Sami on January 09, 2025, 12:18:52 PM »
The first time a character ate a whole trout (or was it salmon?) was when I bought a lot of dogs and was traveling with them. I was surprised that it takes about 40 minutes to eat.
Now, while traveling north (in a new game without dogs), the same thing happened again - a man ate a whole smoked trout.

If it ever happens again please provide a savegame right after the incident, or at least a screenshot.
Characters shouldn't be able to eat more than 3 lbs of any food at one ago, no matter how empty their stomach was.
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