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Mod Releases / Re: [3.80] Smoker. Hot smoking. Now version 1.2!
« Last post by dublv on March 03, 2025, 11:33:35 AM »
Hi! When I try to make soup from meat I can't do it because hot smoked meat is not considered smoked meat. It is bug or feature?
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Bug reports / Re: [3.85] Linux sdl2-compat - keyboard (and minor display) issues
« Last post by Plotinus on March 02, 2025, 08:53:12 AM »
The reason I opened this as a bug report is that the trigger happy distros like Arch and Manjaro have already made the switch. On the real SDL2 release pages, they're telling people to make the switch already: https://github.com/libsdl-org/SDL/releases/tag/release-2.32.0.

Quote
The SDL development team is focusing efforts on SDL3 and making sdl2-compat a drop-in replacement for SDL2. If you run into issues with SDL2, please consider upgrading to SDL3 or trying out sdl2-compat. We have made significant improvements across all platforms and your issue may already be resolved.

To me, this means, that it'd be worth trying to target sdl2-compat in the build process for 3.87 or 3.88 (not 3.86, it's not worth delaying a release over.) As such, I think in hindsights suggestions might be a better place than bug reports but we should wait to see where the devs prefer this post to be.

At the time I opened it, I didn't know whether downgraded to sdl2 would be possible or would break something -- so far it looks okay though everytime I upgrade or install something, I'll have to tell it to not make the switch again.

I think probably this should be a bug report in sdl2-compat, not in urw, but I'm not sure I have enough information to write a good bug report for sdl2-compat. I guess I could try to reproduce in the free version of urw and then let them figure it out.
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Bug reports / Re: [3.85] Linux sdl2-compat - keyboard (and minor display) issues
« Last post by ineedcords on March 01, 2025, 11:44:51 PM »
update: I'm resolving this by downgrading sdl2-compat to sdl2; sdl2-compat seems to not be compatible enough with urw.
I see that the software you mention, is summarised on their GitHub project page, as so:
Quote
This is the Simple DirectMedia Layer, a general API that provides low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D framebuffer across multiple platforms.
This code is a compatibility layer; it provides a binary and source compatible API for programs written against SDL2, but it uses SDL3 behind the scenes. If you are writing new code, please target SDL3 directly and do not use this layer.

I can see this software, one day, becoming more important, but today it is more of a remote 3rd party piece - unless more distros are trigger-happy about it which then may impact a larger portion of URW linux players pretty quickly.

As this software is neither the original SDL2 lib, nor another required software URW devs are committed to, technically as of today, I do not think this should be in "Bug Reports" subforum.
You are of course more than welcome to share your experiences (it can help others) but more of an Off-topic entry in my view.
I will wait for @Sami or @Erkka to advise further and if they agree possibly move the thread to Off-topic...

Meanwhile, I think your approach of switching to the real SDL2 makes perfect sense, as the game is written using that lib and works (mostly) perfectly.
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Bug reports / Re: [3.85] Linux sdl2-compat - keyboard (and minor display) issues
« Last post by Plotinus on March 01, 2025, 05:05:43 PM »
I think I'm going to just switch my system back to real sdl2.
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Bug reports / Re: [3.85] Linux sdl2-compat - keyboard (and minor display) issues
« Last post by Plotinus on March 01, 2025, 04:29:30 PM »
Also the cultural regions aren't showing up on the F6 map of known areas. When I press C, the Cultural Regions legend grows dark or light again, but nothing happens on the map itself.

And I've noticed a couple crashes, one of which was while loading a zoomed in map (either while zooming in or while crossing a map boundary, i don't remember):

Code: [Select]
Feb 26 17:28:19 kebla kernel: urw3-bin[14632]: segfault at 8 ip 00007c710d05073b sp 00007fffd3845de0 error 4 in libSDL3.so.0.2.2[5073b,7c710d015000+1d5000] likely on CPU 1 (core 1, socket 0)
Feb 26 17:28:19 kebla kernel: Code: d3 66 66 2e 0f 1f 84 00 00 00 00 00 0f 1f 00 f3 0f 1e fa 45 31 c9 e9 24 fa ff ff 0f 1f 40 00 f3 0f 1e fa 55 48 89 e5 41 54 53 <48> 83 7f 08 00 48 89 fb 74 4b 48 89 df e8 e3 c5 ff ff 41 89 c4 84
Feb 26 17:28:19 kebla systemd-coredump[15596]: Process 14632 (urw3-bin) of user 1000 terminated abnormally with signal 11/SEGV, processing...
Feb 26 17:28:19 kebla systemd[1]: Started Process Core Dump (PID 15596/UID 0).
Feb 26 17:28:45 kebla (sd-parse-elf)[15605]: Could not parse core file, dwfl_core_file_report() failed: (null)
Feb 26 17:28:45 kebla (sd-parse-elf)[15605]: Failed to inspect core file: Invalid argument
Feb 26 17:28:45 kebla systemd-coredump[15597]: [🡕] Process 14632 (urw3-bin) of user 1000 dumped core.

Feb 27 19:00:02 kebla kernel: urw3-bin[8471]: segfault at 8 ip 000073e78185073b sp 00007ffddc3e6340 error 4 in libSDL3.so.0.2.2[5073b,73e781815000+1d5000] likely on CPU 0 (core 0, socket 0)
Feb 27 19:00:02 kebla kernel: Code: d3 66 66 2e 0f 1f 84 00 00 00 00 00 0f 1f 00 f3 0f 1e fa 45 31 c9 e9 24 fa ff ff 0f 1f 40 00 f3 0f 1e fa 55 48 89 e5 41 54 53 <48> 83 7f 08 00 48 89 fb 74 4b 48 89 df e8 e3 c5 ff ff 41 89 c4 84
Feb 27 19:00:03 kebla systemd-coredump[15348]: Process 8471 (urw3-bin) of user 1000 terminated abnormally with signal 11/SEGV, processing...
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Bug reports / Villagers lighting up trees [3.85]
« Last post by JP_Finn on March 01, 2025, 04:01:11 AM »
It looks like villagers perceive tree with a branch on same tile as candidate for a camp/bon-fire.
Current version seems to have occasional loose branch on a tree, and if villager sees it or feels (cold, or just whatever-man) they'll light it up.

see pic, also: save available
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Suggestions / Automatic fire tending
« Last post by MrMotorhead on February 28, 2025, 07:43:49 PM »
I really like how shingles are replaced automatically to maintain light as our characters work on tasks nearby.  I'd like to see something similar implemented for fires.  Wood could be added from a nearby pile of firewood or branches as the fire starts to burn low.  Additionally many crafting processes reduce the weight of wood such as crafting a fox trap from a board.  It would be nice if that wasted wood could be added to a burning fire nearby.
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Suggestions / Re: [3.82] Porridge can only be cooked in absurdly small portions
« Last post by Sami on February 28, 2025, 11:21:50 AM »
Porridge portions sizes are going to be adjusted to reasonable amounts in the next release.
Why they currently appear all too tiny is an oversight as the water required doesn't get included in the finished product, so the portion size is based only on the flour weight.

Moreover, we're also adding mechanics to define number of portions to cook so you'll be able to make a full pot of porridge if need be.
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Mod Releases / Re: BAC 3.85
« Last post by TheyCallMeSibs on February 27, 2025, 07:25:05 PM »
Oops! I'll get to it ;)
And Vivi - yeah, I'll update this thread more instead :)
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Mod Releases / Re: BAC 3.85
« Last post by Hezzeno on February 27, 2025, 02:41:01 PM »
I've found an egregious oversight in this version...

You haven't added yourself to the contributors list!  ;D
And some other parts of the Readmefile should probably be updated too.
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