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Messages - McKwack

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1
Mod Releases / Re: BAC 3.85
« on: December 16, 2024, 12:21:01 AM »
Thanks for the update to 3.85, Sibs.  :)

What's your Discord username? Mine is mckwack.
I don't use Discord much, but in case I'm online and find some bugs and/or issues I could contact you there.

Cheers.

2
Gameplay questions / Re: Is it possible to swim off this island
« on: November 07, 2024, 08:39:17 AM »
Trunks have never been the problem for raft building. Tying material yes. And no boards for paddle without an axe has been the main hurdle in older versions.

"in older version", yes, that's why I said "especially now", since I would have thought that OP is playing the latest version (if he's not, then it's my bad, sorry..)

As JP_Finn said, the absolute hurdle used to be the requirement of a real axe to make a paddle, as it used to be impossible to make boards with a stone axe.

Tying material is also an issue, although you can eventually scrape together enough materials for ropes, so that part was a matter of time, but a raft without a paddle is useful as a platform from which to fish, but not for traveling between islands (it would be if you could tow it and climb up onto it to rest when you get tired, but that's not a game feature).

CMIIW, now that you could make a stone axe using spruce withes, as long as you could find at least 2 spruce saplings (1 withe for the axe and the other 3 for the raft), you should be good to go.

3
Gameplay questions / Re: Is it possible to swim off this island
« on: November 06, 2024, 12:10:30 AM »
Gaps between islands were small when the ice was there... But it wasn't possible to swim (unrealistic I could swim in ice cold water)... Now you can swim but the gaps are larger...

Apparently you can only swim 7 wilderness tiles with 100 swimming skill... But I am not sure how diagonal movement works? Technically I would only have to swim across 3 tiles diagonally NE, and then 2 tiles straight to the north...

Also to me it seems that the fatigue is random... Once I swim 1 tile, get 1% fatigue, once I have to swim many tiles to get 1 fatigue... Weird...

Why did you decide to try swimming off the island instead of crafting both a raft and a paddle, again?

From the looks of the zoomed out map, once you managed to craft a stone-axe, you should be able to get enough lumbers to start your raft-building project. Especially now that we could use the stone-axe to make boards from lumbers (which you could then use to craft paddles), I see no reason why you couldn't build a raft from the get-go.  ???

..unless you just want to try building up your swimming skills, which is a different matter altogether..  ;)

PS in my latest attempt to start on an island (or island chains), I got lucky and found 3 tree trunks, already fallen and up for grabs..  ;D

4
Development News / Re: Version 3.85 beta released
« on: October 31, 2024, 12:33:39 AM »
I think most of us are in favour of keeping skins.  We're for skins.  :o

It's always ever so hard to say what the majority of players think (of this),
but a simple mod snippet to allow crafting skins would be quite easy solution for those who crave them.

I think there's already a Canteen in BAC (the water bottle, not the food court ;)), which is made by tying 2 wooden cups together.
This should be sufficient for the need to have a 'closed container' to carry water around, although I'm not sure how much it would break the immersion by having a canteen in the game world..  :-\

5
Either cloth cords or leather cords should work in a pinch.

But during my last attempt to craft bowstrings from any kind of cords, the game claims that bowstrings crafted from cords are of lesser quality compared to ones crafted from yarns, CMIIW.

The game itself doesn't distinguish between cord-bowstrings and yarn-bowstrings, both are just bowstrings.

6
Gameplay questions / Re: Bandits
« on: October 14, 2024, 01:28:44 AM »
FYI here's the link to the post about the script.

It's last updated in 2020, so no idea if the script still works and/or the download link still works.

7
Suggestions / Re: Pre-generate remains of dead animals
« on: August 20, 2024, 02:49:24 AM »
I take it this 'random animal remains' is different from the random Elk carcass that I found drowned while trying to walk on thin ice?

In a sense that the Elk would have to be spawned first and actually trying to cross the thin ice before the ice broke, sending the Elk into its watery grave.

There's also the occasional pile of bird feathers that I found (forgot the exact species), although I suspect this also falls to the predator-eats-prey sequence that you mentioned before.

8
Mod Releases / Re: BAC 3.84
« on: August 15, 2024, 02:30:25 AM »
i made an account so i could thank you... shame the other guy had a meltdown, but honestly seems like he was looking for an excuse to pass off the responsibility. I don't blame him.

Can't really blame Brygun to have that meltdown, really.. If you follow this Steam discussion as well as this one, you'd understand why he had that meltdown in the first place..  :-[

Back to the topic at hand:
Thanks for updating this mod to be compatible with 3.84, @TheyCallMeSibs !!!
You're not just a legend, you're EPIC as well !!!  ;D

Will try the next time I could sneak some 'me' time out of the kids' prying eyes..  ;)

PS, mind if I spread this good news to the Steam community as well? Will link to your original post above so they'd know who should take the credit for this mod's return. :)

9
General Discussion / Re: Tablet
« on: August 08, 2024, 01:37:06 AM »
Would this be similar to running the game via Steam Deck?

There's already a discussion going on on the Steam forum for this, here's the link to that post.

Hope this helps. :)

PS how do you install the Steam apps on an Android tablet? Is there an apk for it? Or do you simply install the Linux Steam apps?

10
@JP_Finn, thanks Finn.
If you want, I could provide you with the mod I made to your mods (pun intended).  ;)

11

I've been using your mod to craft/cut baits, Finn, ever since the change to the fishing mechanic.

I'd say I've been having various degrees of success with the baits - needs more testing. Even tried to use the cut fish baits to trap Lynxes, but no luck so far.. Not sure whether it's because those darn cats simply don't like raw fish, or because of something else..  :P

Curiously, once I accidentally eat one of the cut bait.. and my character just gobbled it down, noting that it's 'Delicious!!!', as though it's some sort of sushi..  ???

PS mod to cook bait is here, in case you already forgot about your own mod. Need a little bit of re-work to make it work with the latest version, but it's working as intended. ;)

I need to doublecheck, but pretty sure the fish bait mod generates the bait pieces as raw perch. Is the mod from my thread or from BAC? I think Brygun moved it from diy_glossary to cookery and that I believe makes the bait cooked.

From your thread.
I copied-pasted-and-edited a little bit to suit current versions (and yes, I put it under cookery as well, for some reason it wasn't working when I put it under glossary).
I haven't used BAC ever since it broke my game post game update as usual.. :(

12
Some bait is useless (don’t waste time using cooked AND spoiled foods. I don’t have code access, but since fishing hooks and baiting were implemented: I don’t think any of my characters have ever caught a fish with that type of bait. Spoiled raw meat or fish, yes. Cooked, unspoiled meat and fish: yes. Raw vegetables: yes. Fresh bread: yes. Mushrooms: no. Berries: close to none, less than bare hook I feel like.

“Tense fishing lines and busy game paths!”

I've been using your mod to craft/cut baits, Finn, ever since the change to the fishing mechanic.

I'd say I've been having various degrees of success with the baits - needs more testing. Even tried to use the cut fish baits to trap Lynxes, but no luck so far.. Not sure whether it's because those darn cats simply don't like raw fish, or because of something else..  :P

Curiously, once I accidentally eat one of the cut bait.. and my character just gobbled it down, noting that it's 'Delicious!!!', as though it's some sort of sushi..  ???

PS mod to cook bait is here, in case you already forgot about your own mod. Need a little bit of re-work to make it work with the latest version, but it's working as intended. ;)

13
General Discussion / Re: Most effective weapon to pair with a shield?
« on: June 15, 2024, 12:32:45 AM »
Empty hands?

All this talk of using shields for defense reminded me of this post on Steam of Captain SuomiTM throwing his shield at a Njerp, and it caught the Njerp smack dab on his face..  :o

Link here if you want to have a good laugh of Captain Suomi's exploit..  ;D

Might try it myself one of these days..  ;)

14
Suggestions / Re: Companions with stone axes
« on: June 07, 2024, 02:04:52 AM »
Fair enough.. and to quote a certain someone: "Let's see what the Elks say..  ???"

15
Suggestions / Save function/ respawn/ +1 life : thought
« on: June 05, 2024, 02:44:37 AM »
Disclaimer: This is not my original idea, just someone who pitched in his two pebbles. Original post can be found here (Steam forum) by OP. Will link this post on the other forum as well. :)

Spend a night tripping on the Noaidi's in an actual heated sauna, yours or a villages. Perform general sacrifices before midnight. Use the vasta and some water from a bucket at midnight. Get a message in the early morning saying "Your spirit has been passed to the realm of the guardians. You will be remembered. You feel safe"... or something along these lines.

Bada-boom bada-bing. Believable way to have a respawn feature in Unreal World?

If it has to be EXTRA difficult/believable... it could be a mechanic that needs a spell/magic means specific to it to be known.

Just a postulation.

PS from me: not sure if it's even possible to manipulate save files directly using mods.. nothing urgent, mind you, just 'nice to have'..

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